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Gospodja

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Monday, 11. September 2017, 10:42

Abusing of possibility to come on sieges unregisterred...

Yesterday at Merac Castle SIege event - a tournament, Mistxx came and selective was killing certain guild. That interference cause unfair advantage for one side of guilds and my guild losed it cause of that. Nobody can't kill him cause we was regged for event legaly, over in game options. Yes I could flag up but can't kill that unfair player and loose my exp, when I get killed by that player.


So see the ingame rules about interfering the events.

Quoted

#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.

(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)
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Bran

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Monday, 11. September 2017, 12:56

That player was registered as an attacker on the Merac Castle Siege, I believe I killed him in 1st round where all guilds fight for the top 3 positions to be able to hit the throne. I also died from him once. So, there is no rule that forbids those attackers that did not make it in the top 3 guilds to kill the defenders in the throne room in the 2nd round, which he did, he killed people in the throne room just like I killed defenders while those guild masters and advisors(the top 3 guilds) were hitting the throne.

You could not kill him because he is an exranger with haste which makes it hard to catch him go invisible, not to mention the top gear he has and hp boosts which make him hardly killable considering his hp was over 150k, I believe.

Him turning on PK mode to kill another attacker(since attackers can't kill eacother in 2nd round) is also not forbidden in any rule, so, him doing that is totally his matter.



Also, you pointing out (quoting) the tournament word, it's related to the event called "Rescue the GM" where players should not kill the game master which interferes with the event, because, obviously (common sense), some people did it during this event in the past.

Also, I don't believe I have to explain to you the rule about attackers should not be in same party as defenders, which I doubt Mist was in party with infernogalaxy, because he was droppin you like flies. I dropped you like flies too... :D

But hey, you guys weren't outnumbered, this MCS fight was about quality, which you guys lacked. You(and your whole guild, except SwordArt) have to toughen up (buy some better HP jewels, reform gear), and change alot of those archers into clerics, because they're useless, but as clerics, and in combination with the TKs that were defending, very hard to kill. From my personal experience, I avoid them on siege, waste of time to kill 1on1, while I can be more productive killing everyone else. Also teach those exrangers that exranger without haste is easy kill, so when exranger dies, get haste asap. and farm lvl 5 ign before siege, it sort of helps alot. I didn't see anyone pop lvl 5 ign, that thing 1-2 hits people, then attackers have to waste time to rebuff... etc... well... you know... tactics :D

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Monday, 11. September 2017, 13:26

That rule does not apply to character coming to siege to PvP on a PvP server, the only time it applies to a siege is when defenders and attackers (or unregs) party together while at siege.

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Monday, 11. September 2017, 17:13

That rule does not apply to character coming to siege to PvP on a PvP server, the only time it applies to a siege is when defenders and attackers (or unregs) party together while at siege.

Make clear rules for siege please as there are none.

PS: MistxXx were signed up as attaker i has killed him in first round none flaged.
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Monday, 11. September 2017, 17:39

We will not be making any siege rules as there are NO siege rules which are not covered by the basic in game rules.

You are not allowed more than one character at siege
You are not allowed to party with attackers if you are unregged or defender and vice versa
You are not allowed to terrain exploit

Good day.

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Gospodja

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Monday, 11. September 2017, 21:54

MistxXx was in his "1 man guild" and wasnt got into round 2 of MCS how I remember... So he broke rules of mcs that only 3 guilds qualified to round 2 can fight. Not everyone!

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Tuesday, 12. September 2017, 03:16

there are NO siege rules which are not covered by the basic in game rules.

MistxXx was in his "1 man guild" and wasnt got into round 2 of MCS how I remember... So he broke rules of mcs that only 3 guilds qualified to round 2 can fight. Not everyone!

Here is your answer. This is not covered in the basic game rules so there is no rule against it. Not to mention the fact that the mechanics of siege allows an attacker to go to the second stage and attack people. It was clearly meant to function this way.

I am in agreement thought that I would like to see that you have to be registered to participate. Even though there is no rule about that...

This post has been edited 1 times, last edit by "Surestrike" (12. September 2017, 03:52)

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Tuesday, 12. September 2017, 13:55

broke rules of mcs

There is no such thing as rules of MCS. The only rules are posted in-game rules, forum rules, naming convention rules and gamigo terms of service. If it's not covered by any of those, it is permitted to be done.

PKing on a PvP server is allowed at all times in all locations. The rule you quoted is only about siege in relation to the partying between sides only.
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Gospodja

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Wednesday, 13. September 2017, 11:01

"Great!" That means that we all can use Party Recalls cards cause it nowhere writes that that is not permitted. Yeah! 8o

What is your opinion then?

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Wednesday, 13. September 2017, 13:42

They do not work on siege grounds by game design unless you are under level 100 and use the specific ones for Castle Siege, so if you get it to work, its an exploit.

Next question?

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Wednesday, 13. September 2017, 17:53

They do not work on siege grounds by game design unless you are under level 100 and use the specific ones for Castle Siege, so if you get it to work, its an exploit.
Next question?

How abouth if i dont have a guild and just pk the throne hitter? Also only those i want to get it lost?
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Wednesday, 13. September 2017, 18:34

They do not work on siege grounds by game design unless you are under level 100 and use the specific ones for Castle Siege, so if you get it to work, its an exploit.
Next question?

How abouth if i dont have a guild and just pk the throne hitter? Also only those i want to get it lost?

Quoted

#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.

(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)


I think that pretty much clears this up. :D





Now, your next question will be, BUT HOW DO THEY PK ON SIEGE.
It is logical, a non registered participant can not disrupt participants because no1 can target him and hit him without turning PK mode on.

Reason why registered participants turn on PK is to stop the other participants to win throne points.

This is allowed, since it is not covered with any rule.

Also, you've noticed, when you turn on PK mode as a registered participant of MCS. You may kill other attacking guilds without getting red name in the first round. Also registered participants who pk other registered participants in round 2 do not get red name.

So it is legit that, since no rule covers other registered attackers to attack other registered attackers in the 2nd round which is battle for the throne, it is allowed.
So, I'd say, this could happen between the 3 guilds that are allowed to hit the throne, they'd most likely turn on pk mode. The 2nd and the 3rd guild would kill the 1st guild on the table, common sense... 8o
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Wednesday, 13. September 2017, 20:07

Not at all Vilya said:
PKing on a PvP server is allowed at all times in all locations. The rule you quoted is only about siege in relation to the partying between sides only.

So, if im not in a party with the deffenders or Attakers im allowed to pk anytime even if im not signed up.

This post has been edited 2 times, last edit by "BladeMaster2014" (13. September 2017, 20:22)

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This post by "Farfanugun" (Wednesday, 13. September 2017, 20:14) has been deleted by user "Vilya" (Thursday, 14. September 2017, 14:47)

This post by "BladeMaster2014" (Wednesday, 13. September 2017, 20:23) has been deleted by user "Vilya" (Thursday, 14. September 2017, 14:47)

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Thursday, 14. September 2017, 03:21

#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.

(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)

I specifically asked about a non registered guild pking at siege and was told there is no rule against it. While I agree it would appear to be prohibited by this rule I was told it was not...unless I misunderstood.

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Thursday, 14. September 2017, 09:38

#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.

(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)

I specifically asked about a non registered guild pking at siege and was told there is no rule against it. While I agree it would appear to be prohibited by this rule I was told it was not...unless I misunderstood.

Thats the problem so you has to protect as attaker not the only from deffenders and also the in pk mode runing un signed and not passed to the 2th round player and as you can only kill them with pk mode on every member has to turn it constandly on.
Im pretty sure that is not the game as it should be designed.

PS: it sometimes get glitched so you are not able to attak the throne while you in pk mode.
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Thursday, 14. September 2017, 09:56

Sieges need a work-over, MCS is all about flagging up to kill other attackers (which can be difficult as PK Mode can be really buggy at times), DCS is all about the last 10 mins or so, as you can successfully attack and claim the Castle only turning up for the last 10 minutes. And let's not get started on Med spam.

Part of the reason I'm not active on LC any more is because I have a strong feeling that over the last couple of years, rules designed to attempt to prevent people gaining unfair advantages in Sieges have simply drifted away for reasons of "efficiency", when you streamline like that, loopholes will appear, and those who are inclined to do so will use them repeatedly. I spent years at Aeria trying to get a decent set of rules to ensure fair play (people still broke them, but at least most of the time they got punished for doing so), and for a while things were pretty decent, but the dumb MCS changes where attackers can't attack each other without PK Mode, and the laxing of the rules, seems like it will create big issues in future.

I would urge Gamigo to think of LC's players as a class of children, whereas many will be well-behaved, you will get those few who like to mess around and be naughty, and for that, you need a strict set of rules and punishments, otherwise the "good kids" will end up leaving (think of it as parents pulling their kids out of the class), and all you're left with is a couple of naughty kids who end up costing said school far more than they could ever hope to earn from them.

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