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A total of 8 Votes have been submitted.
38%
Yes (3)
63%
No (5)
it leaves players to a disadvantage that dont have these items
Regardless if players have access to it or not, its just not fair! Even if i had these, i wouldn't use them because it just wouldn't feel right.
You expect everybody to run around with these things? lol i dont mind but as long as its banned during siege and as long as you can use one or the other. That is my main point.
Date of registration: 19. October 2017
Location: Illinois
Occupation: None currently used to be a chef
I agree with banning them at sieges but if you are going that far you might as well ban every consumable that isn't super haste at sieges... like where do you draw the line... you are saying damage boosters and charms now but what about the consumables that remove status effects(being thats there is two sets(that have seperate cds) one from affinity shops and one from actual merchant) or even the medicines that heal 60% of your health?
This post has been edited 1 times, last edit by "hermati" (3. January 2018, 16:40)
You say Ban them at sieges but you aren't looking at the bigger picture. Some persons are near un-killable at sieges without these items. You have to think about a balance, if you are going to remove damage boosters from siege you'd have to equally remove Owl Tablets, especially owl heals.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
owl heal and cures are an bigger issue.
dmgb and charms is not a problem at all during sieges.. its their only real use. if not in siege where would u spend that cost they have to use ? on an element boss ? u allready have pets u simply dont need that firepower in pve since pve is broken id vote no for the change it woulden do any good as to remove it from siege. there other things that makes it far more unbalanced then pots. pots people buy and pay for. let them do that, havent proven them to be any better then people who Arent useing those potions.
Someone correct me if I'm wrong, but one boosts skills and one boosts regular hits. Has anyone ever tested if that was changed to where they both boost reg hits or skills together?
Charm and the dmg booster combined together making your regular attack about x3-x4 your normal attack, its even worse when a character has a debuffer. But i think it does the same with a skill.
Almost 100% sure damage boosters don't work with skills.Charm and the dmg booster combined together making your regular attack about x3-x4 your normal attack, its even worse when a character has a debuffer. But i think it does the same with a skill.