You are not logged in.

Dear visitor, welcome to Last Chaos Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

The1AndOnly

Rising Star

  • "The1AndOnly" is male
  • "The1AndOnly" started this thread

Posts: 145

Date of registration: 6. July 2016

Location: Denmark

Occupation: industri cnc setup's and programming mastercam cadcam cimco

  • Send private message

1

Monday, 20. November 2017, 18:51

[Item]185 set

48%

yes. (11)

30%

no. (7)

22%

should have been when released. (5)

dont you agree that the 185 sets should be like hr eva mix like hybrid form off the 170-173 gears u get from ramslo and norgs ?
the cost to get this set is soo high, and the grind time needed to get those coins is 10 hours +5b cash to get 500 coins. 500 coins is 1 box and 1box is random class and faction. this is soo high and cost loads to get why does it have to be weaker then 170-173 gears.
lets see it buffed and people actualy building it reform upgradeing.
this is something gamigo could milk some serious money off due to the fact of upgrade rated and jewels.
alot of people would allso start grind to get it = more pot would sell of item mall aswell.
its the hardest set to optain why not have it be the best ?
it would allso make people get lvl 185 rather then 180 for dura and just go from there. it would allso even out more classes. as for hybrid means both eva and hr to it.
and the leave the crit and deadly to as it is on the ramslo gear.

This post has been edited 1 times, last edit by "The1AndOnly" (21. November 2017, 22:36)

  • Go to the top of the page
  • Activate Facebook

The1AndOnly

Rising Star

  • "The1AndOnly" is male
  • "The1AndOnly" started this thread

Posts: 145

Date of registration: 6. July 2016

Location: Denmark

Occupation: industri cnc setup's and programming mastercam cadcam cimco

  • Send private message

2

Monday, 20. November 2017, 20:53

id allso like to add that the weapons supose to atleast reach the minimum values of the durability weapons.

  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male

Posts: 367

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

3

Saturday, 25. November 2017, 03:14

Those 5 votes against are all the people with +25 or better+ gear and all lvl15 jewels in their armor...but, I digress I think this is a great idea!!!

  • Go to the top of the page
  • Activate Facebook

The1AndOnly

Rising Star

  • "The1AndOnly" is male
  • "The1AndOnly" started this thread

Posts: 145

Date of registration: 6. July 2016

Location: Denmark

Occupation: industri cnc setup's and programming mastercam cadcam cimco

  • Send private message

4

Thursday, 30. November 2017, 09:06

well atleast 2 or 3 of the votes that voted "NO" i am pretty sure are those who made the costume out of the 185 armors. like mist sword and incog XD

  • Go to the top of the page
  • Activate Facebook

unavailable

Rising Star

  • "unavailable" is male

Posts: 107

Date of registration: 14. January 2015

  • Send private message

5

Thursday, 30. November 2017, 10:11

I am one of the people that voted no, because of the following:

1. Personally I think the 170-172 HR and Eva sets are "broken", simply because the stats are just too stupid on them in the first place.
So if the 185 sets should become viable they surely should not have as much hr and eva as the 170-172 and also nerf the cooldown options of the seals on them.
2. I would vote YES if when they do buff the 185 sets they change the 170-172 ones aswel so none of the sets have such high hr or eva, there should be a healthy balance and more freedom for people to "build" their set rather than everyone having the same.
3. Before anything is done on the sets I would rather first have a proper balance done of the classes, entirely reworked elemental system, skill changes etc...because whats the point in changing a set if everything is basically broken and does not work as it should? Sets can be adjusted very easily its everything else that costs a lot of work.
4. I wanna add to remove the durability from equipment because....its useless sand dumb LOL

I am all for changes in sets, but there is a lot more that has way more impact, changing anything in armors right now would simply be a bandaid on a whole broken system in the first place.

  • Go to the top of the page
  • Activate Facebook

The1AndOnly

Rising Star

  • "The1AndOnly" is male
  • "The1AndOnly" started this thread

Posts: 145

Date of registration: 6. July 2016

Location: Denmark

Occupation: industri cnc setup's and programming mastercam cadcam cimco

  • Send private message

6

Thursday, 30. November 2017, 18:28

higher level set should be better then the lower level sets in anycase. and for now the dura weapons and 170-172 sets just best posible u can get, and i think that is really bad since there is no point in trying to make any other build once u have that.
= dead end content.

  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male

Posts: 367

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

7

Friday, 1. December 2017, 05:16

I am ok with reasonable seals. They just need to be desirable so that you would have a reason to not use the 17x set...perhaps a nice set skill if the stats are lower? I still think a random 6th seal would be nice. Maybe have a few different seals that currently are not in the game and include the regulars like anti stone, stun, cooldown or whatever

This post has been edited 1 times, last edit by "Surestrike" (1. December 2017, 06:54)

  • Go to the top of the page
  • Activate Facebook

The1AndOnly

Rising Star

  • "The1AndOnly" is male
  • "The1AndOnly" started this thread

Posts: 145

Date of registration: 6. July 2016

Location: Denmark

Occupation: industri cnc setup's and programming mastercam cadcam cimco

  • Send private message

8

Sunday, 10. December 2017, 01:54

yea 170-172 sets as endgame content is lame..
+ releaseing another set or just buff this 185 set would mean loads of ic income due to pots (leveling) (faction) and getting the set peices.
it takes alot of work to get this set but it is completely useless allso poison effect ? poisons and bleeds have 0 effect in the game play why even make a zeal do that on new stuff ?

  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male

Posts: 367

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

9

Sunday, 10. December 2017, 03:21

Would bring more incentive to some people if the 6th seal was random among a few different seals so you could custom your set with more CD or more Stun or whatever seal there is. That would also make it more difficult to get the set you want.

  • Go to the top of the page
  • Activate Facebook

The1AndOnly

Rising Star

  • "The1AndOnly" is male
  • "The1AndOnly" started this thread

Posts: 145

Date of registration: 6. July 2016

Location: Denmark

Occupation: industri cnc setup's and programming mastercam cadcam cimco

  • Send private message

10

Tuesday, 2. January 2018, 13:11

well atleast better zeals thoughout the set just 1 random added woulden make it better since it would not make up for the 170-172 sets and 173 weapons still sure base defense would be higher and attack too but that's not by much and defense doesnt really compete anymore + base attack everything is outmatched my duration lvl 180 weapons and armors

  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male

Posts: 367

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

11

Wednesday, 3. January 2018, 01:47

well atleast better zeals thoughout the set just 1 random added woulden make it better since it would not make up for the 170-172 sets and 173 weapons still sure base defense would be higher and attack too but that's not by much and defense doesnt really compete anymore + base attack everything is outmatched my duration lvl 180 weapons and armors

Should have posted that my comments would apply to a set already modified as you previously suggested. The last seal would just extra or just to make it more challenging to get what you want.
  • Go to the top of the page
  • Activate Facebook

ANGEL.

Rising Star

  • "ANGEL." is female

Posts: 262

Date of registration: 10. July 2015

Location: Bulgaria

  • Send private message

12

Wednesday, 3. January 2018, 13:26

Should have posted that my comments would apply to a set already modified as you previously suggested. The last seal would just extra or just to make it more challenging to get what you want.


U need at least lvl 4 rank to wear it, 500 coins of heroes to open a box and its a random piece - any class any faction...
Its already a big challenge to get what u want don't u think so?

ANGEL - 185 witch / TigerLily - 185 Archwiz / PeterPan - 185 assasin - LC USA
  • Go to the top of the page
  • Activate Facebook

PRIMEX

Rising Star

Posts: 80

Date of registration: 20. July 2015

  • Send private message

13

Wednesday, 3. January 2018, 17:00

While i do acknowledge that the current 185 Set seals leaves something to be desired; that is only the case when compared to 170 sets, which is at the moment overkill. Sets can offer bonuses that does more than just added power. If there is going to be a buff to 185 sets i recommend it is something unlike the 170 sets. 170 sets benefits some classes more than they do others. A rogue excels in HR set while other classes find it difficult to run this build because they are unable to sustain the massive damage that is taken while in HR set.

I recommend that 185 sets boosts attributes that would massively benefit the class and keep exact same seals from 170 sets.

NS 185 set: Unlocks the ability to use Apostle mode (Darkness) and still have access to all their skills. The set also provides a haste buff similar to mage skills

Mage/ArchMage 185 set: 180% Cool Down Buff, 50% Mana Regeneration on Critical Hits, Transformation level 2 (When triggered Damage is done to Mana instead of Hitpoints)

Rogue/ Ex rogue 185 set: Daredevil Ability. Sacrifices 50% of casters health to deal 75% damage to Opponent on contact, to the shadow skill triggers instantly at 5% health rendering the rogue invisible.

Titan 185 set: Giant's Fury Ability: 10 Seconds of Continuous Health regeneration (2000hp per sec), 50% reduction to attack speed. Titans wearing 185 set has 100% anti stun.

Sorcerers 185 set: Aragonite's Blessing: Unable to land critical or deadly hits on Sorcerers while they are actively using this buff. All sorcerers have increased evasive ability to skills.

Knight 185 set: Last Stand Trait: All Opponents that engages the knight are rooted in Melee range. Movement speed is completely disabled when combating this Warrior.


Healer 185 set: Elven Flow Ability: When used A healer wielding a Melee Weapon unlocks AOE capabilities on all attacking skills, Elven Realm: When used A healer wielding a Magic weapon has the ability to convert all damage taken to % Health.

As The1 So rightly say, This set is an end of game nightmare to get. 98% of Players don't try to achieve it because the work far out weights the benefits. Additionally, seeing as it is kind of pointless at this stage to have a level cap increase, I say let 185 players who are 100% of course unlock a 185 set ability which allows them to switch between Classes (Players can alternate between their counterpart class outside of combat, use all the skills and equip weapons to match class without incurring a fee).

  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male

Posts: 367

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

14

Thursday, 4. January 2018, 03:14

Should have posted that my comments would apply to a set already modified as you previously suggested. The last seal would just extra or just to make it more challenging to get what you want.


U need at least lvl 4 rank to wear it, 500 coins of heroes to open a box and its a random piece - any class any faction...
Its already a big challenge to get what u want don't u think so?

I apologize I was thinking of the wrong set you can ignore what I said.
  • Go to the top of the page
  • Activate Facebook

The1AndOnly

Rising Star

  • "The1AndOnly" is male
  • "The1AndOnly" started this thread

Posts: 145

Date of registration: 6. July 2016

Location: Denmark

Occupation: industri cnc setup's and programming mastercam cadcam cimco

  • Send private message

15

Thursday, 4. January 2018, 12:09

i like your response and idea's to the 185 sets but sure seems to be a little over powerd as goes for that it would really make every1 want to get it. tho the sorc buff is really a badass tank with that no crit or dead dmg to them when their wearing the buff. i think more like the healer suggestion seems more related since their 1 special buff to their phy dmg and to their magic this should be for all classes. like:
tk: invornability = take no dmg at all for 10 secs (cd time should be sec to go no lower then 30sec)
rk: that root u mention'd really seems nice.
spec: should be to do deadly dmg, this should be a time thing similare to the tk like 10-15sec and cd time like minimum with lowest cd time posible like 30sec as that sort of havoc they would be able to do could really be something (if playing as a team) allso in solo pve game could be really beneficial.
elementalist: to not take deadly or crit hits at all, only reg hits.
WM: make them get 80 antistun and silence as a bonus of the set. and faster cast speed like haste 1 lv1 as a pasive boost to them wearing the set.
HL: 50% more attack speed 20% more movement speed skills of theirs x2 the dmg. wearing the set.
idk rally how to make it seems fair or what so ever but i like this sort of idea would make more people actualy want the sets not to mention to grind the ranks.

  • Go to the top of the page
  • Activate Facebook

PRIMEX

Rising Star

Posts: 80

Date of registration: 20. July 2015

  • Send private message

16

Thursday, 4. January 2018, 20:03

Yes how they work out the balances would be fine. But just make the set more appealing as an end of game content. This would really make people work towards 185 and it would bring back players to alber without gamigo even needing to create a new map. I have 3 Level 180 characters and 2 185 and there is no real benefit to leveling to 185 as i'm not missing out on anything of worth.

I initially suggested a difference between Archer and Cleric Skills because their class unlike others is totally opposite and one set effect wouldn't work in the best interest for both.

I doubt gamigo would want to code independently for each dual class.

This post has been edited 1 times, last edit by "PRIMEX" (5. January 2018, 16:06)

  • Go to the top of the page
  • Activate Facebook

Posts: 7

Date of registration: 11. June 2017

  • Send private message

17

Friday, 5. January 2018, 08:18

:D I do definatly agree with you :D
  • Go to the top of the page
  • Activate Facebook