You are not logged in.

Dritix

Newbie

  • "Dritix" started this thread

Posts: 7

Date of registration: 1. May 2017

  • Send private message

1

Monday, 1. May 2017, 15:58

[Class]Night Shadow

Do you like this idea?

A total of 12 Votes have been submitted.

58%

Yes (7)

33%

No (4)

At level 100 you get to choose between

Vampire/Blood Lord - life draining skills / uses own health to cast powerful skills



and Shadow/Nihilist Lord - Gets the soul system upgraded(can carry more souls and for each soul carried gives extra protections) / casts upgraded versions of the already existing spells that require souls

Just an idea since the night shadow doesn't have a sub class :thumbsup:

This post has been edited 1 times, last edit by "Dritix" (5. May 2017, 16:35)

  • Go to the top of the page
  • Activate Facebook

Remnant

Newbie

  • "Remnant" is female

Posts: 32

Date of registration: 23. July 2015

Location: New York

Occupation: Freelance Artist

  • Send private message

2

Thursday, 20. July 2017, 02:47

Sprucing up the Nightshadow class

I'm quite a big fan of the Nightshadow class (if you know me, you know this is true), but I've noticed a lot of things lacking with the NS. It would be very nice to have:

-A dual class such as Shadow Lord, or Necromancer. Necromancer would be able to carry more souls, and soul skills would do more damage, as well as possibly being able to raise "silhouettes" of the dead enemies slain to fight by your side for a certain amount of time. Shadow Lord might be more powerful with the darkness elemental, the darkness skill giving a slightly higher attack speed, or a shadow skill that allows NS to be blanketed by darkness, allowing invincibility and reflect of damage for 3 seconds (a higher cooldown would be needed)

-2 sets of weapons would be nice too, like souls as we already have, or something like the mace the Witch king uses in LOtR.
Necromancer would use souls, and the Shadow Lord would use a mace.

-The ability to use harvesting tools.

-New weapon models for Alber and raid, instead of just recolored textures of the 173 weps.

Perhaps this is asking too much, but it would really be a breath of fresh air to see Nightshadows with a little more pizzazz in the game :)

If I can't move heaven I'll raise hell
  • Go to the top of the page
  • Activate Facebook

  • "HeavenlyLord" is male

Posts: 5

Date of registration: 19. July 2017

Location: Pa

Occupation: Army

  • Send private message

3

Thursday, 20. July 2017, 02:51

Nights Shadows being the only class without a subclass id have to agree with you on this one. If we can get some content changes this game could go for the better!

  • Go to the top of the page
  • Activate Facebook

  • "HaloCobra" is male

Posts: 29

Date of registration: 2. March 2017

Location: Eastern Kentuky

Occupation: Student

Thanks: 1

  • Send private message

4

Thursday, 20. July 2017, 05:36

^^

I agree but you also would have to think of the extra difficulty in it not only for the programmers but for the players, the ns need already nearly 250k sp adding dual classes to it would make you need to farm more and more

Long Live x300x
  • Go to the top of the page
  • Activate Facebook

Remnant

Newbie

  • "Remnant" is female

Posts: 32

Date of registration: 23. July 2015

Location: New York

Occupation: Freelance Artist

  • Send private message

5

Thursday, 20. July 2017, 06:15

There will always be a lot of work involved to improve something. NS maybe could even start of with more sp than it already does, to compensate for not being able to farm at early levels. It could bring some balance to pvp perhaps, giving NS a little more variety.

If I can't move heaven I'll raise hell
  • Go to the top of the page
  • Activate Facebook

  • "HeavenlyLord" is male

Posts: 5

Date of registration: 19. July 2017

Location: Pa

Occupation: Army

  • Send private message

6

Thursday, 20. July 2017, 06:36

The Way i See it is some content changes start happen im sure more people will pick up the game

  • Go to the top of the page
  • Activate Facebook

Vilya

Community Manager (en)

  • "Vilya" is female

Posts: 6,460

Date of registration: 3. September 2014

Location: USA

Occupation: Last Chaos Community Manager

Thanks: 91

  • Send private message

7

Monday, 15. January 2018, 20:34

Any further ideas and thoughts on this topic before I close it up and pass it along?

Vilya
Community Manager EN/RU/PL
Homepage | Support|Facebook
Rules|Recruiting
  • Go to the top of the page
  • Activate Facebook

Remnant

Newbie

  • "Remnant" is female

Posts: 32

Date of registration: 23. July 2015

Location: New York

Occupation: Freelance Artist

  • Send private message

8

Tuesday, 16. January 2018, 14:32

I hope that what I said will one day be taken into consideration, as NS could use a bit more depth

If I can't move heaven I'll raise hell
  • Go to the top of the page
  • Activate Facebook

  • "ChaosCobra" is male

Posts: 29

Date of registration: 2. March 2017

Location: Eastern Kentuky

Occupation: Student

Thanks: 1

  • Send private message

9

Wednesday, 17. January 2018, 19:29

Adding or changing some elements on skills

everyone who played ns before the elemental system was in place that the night shadows were a very strong class and after the elementals system they pulled the shorter of the sticks and was crippled by receiving the dark element which is ok against monsters but not against players. Maybe there is a way that the higher ups could restore the NightShadow to his former glory, or at least a shining piece of it

Long Live x300x
  • Go to the top of the page
  • Activate Facebook

Similar threads