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  • "DynamicPineapple2" started this thread

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1

Wednesday, 30. November 2016, 00:23

Suggestion for Nightshadow

I've always wondered why Nightshadow's darkness buff needs to put a penalty on skill use and movement speed at the same time and what I suggest is to completely get rid of the skill penalty and only have the movement speed penalty be 40% off his current speed.

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Sayannn

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Wednesday, 30. November 2016, 09:41

NS years ago was the strongest character in PVE .... now after the abolition of the 100% CD and its weakening has become a mediocre character, very slow in attack and has no skill that block the opponent being able to attack. Much to revisit it!

In this game you are tired of using only rogue!

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ANGEL.

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Wednesday, 30. November 2016, 10:28

NS has no skill that block the opponent being able to attack.


NS has aoe stun and cop skill...

The most painful goodbyes are the ones that are never said and never explained.
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Sayannn

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Wednesday, 30. November 2016, 11:17

Is true, I spoke of the COP that you can not attack while using

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pruss

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Wednesday, 30. November 2016, 12:08

NS years ago was the strongest character in PVE .... now after the abolition of the 100% CD and its weakening has become a mediocre character, very slow in attack and has no skill that block the opponent being able to attack. Much to revisit it!

In this game you are tired of using only rogue!
I find NS pretty strong in PVE. I used a weapon +15 all the way through mondshine ( with elephant-buff ) and it was easy. I dont find time to play it atm, but it is level 181 and in ramslo lab i use a hitrate set +15 and its easy. When it comes to pvp: i havent really tried it. I dont do pvp in arena. At dratan castle siege the nightshadow is very important to cop the attackers trying to take sympathy, so it is very useful.

It can also attack very fast. It has that darkness skill and you could get a set that gives a selfattackspeed-buff. And it looks cool 8) :P
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Wednesday, 30. November 2016, 16:34

The Kilbejer set (Atk speed set) doesn't stack with Darkness sadly. Perhaps they could fix that so that at least stacking those two buffs would be an option for fast atk speed?

Aside from that, I agree that NS is at least useful. Anything that can Cop is about as annoying as stepping on a lego brick during DCS (I'm looking at you, Pruss ;) ) and even if we exclude that, NS still have AoE Stun, Atk Speed debuff, HP Drain, Atk Speed buff and AoE atk skills, which is enough to make it effective in pve at least. Maybe not as much in pvp, but it's still a good class and isn't nearly as bad off as some of the other classes.

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Thursday, 1. December 2016, 01:50

Great in pve
For pvp its not a killer. It becomes more of a control toon between cop and stuns with enough cool down and hit rate you can almost completely immobilize a single target of just about any class and really upset whoever it is that's your target. The survivability in pvp is not that great...especially against ex-rangers but, then what class is. I think it has to be looked at as a roll player class now. Really the biggest negative I have on the class is not really the class itself but, the dura weapon...it has no cool down which the class needs to maintain its role. Without that cool down it becomes a class without focus.

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Crossing

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Thursday, 1. December 2016, 09:03

Great in pve
For pvp its not a killer. It becomes more of a control toon between cop and stuns with enough cool down and hit rate you can almost completely immobilize a single target of just about any class and really upset whoever it is that's your target. The survivability in pvp is not that great...especially against ex-rangers but, then what class is. I think it has to be looked at as a roll player class now. Really the biggest negative I have on the class is not really the class itself but, the dura weapon...it has no cool down which the class needs to maintain its role. Without that cool down it becomes a class without focus.
Yeah well, the same can be said for any class that puts value on a high CD stat, such as Cleric and Ex-Sin (in regards to the Dura Wep issue). You'll simply have to make a decision on what you want to put your focus on; either you use a Dura Wep for that higher damage, or you sacrifice offensive power for higher CD.

Survivability really comes down to gear, and NS is better off than most others since they got that one extra gear piece that gives HR/Evasion, so they have the potential to gain higher stats than any other class other than TK. I've faced a few NSes that have been really annoying to kill, even with Ex-Ranger, so they can take a few hits (outside of arena that is) if they have good gear, which really is the case for all classes so that's not that really is a problem limited to the NS.
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Thursday, 19. January 2017, 22:00

Suggestion for NS

Topic already discussed but not resolved and considered....this character is already very strong but it has one major flaw is toooooooooooooo slow it would be great that darkness is more effective and does not discriminate the movements and abilities

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PRIMEX

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Sunday, 22. January 2017, 21:42

NS Suggestions

I actually came to the forums with every intention to do my monthly rant and create a new thread. But Alas! here is one. Now as many of you know, I'm now on the path to completing a NS.. and Let me tell you! The experience is starting to leave a bad taste in my mouth. It really is the little things that adds up, then you realize NightShadow was a rushed class that was okay during the 100% CD days, an advantage of that time that eclipsed its many disadvantages. Overall experience with the class is waning and I think now that gamigo has the source code, maybe this is one of the classes that needs to go back to the drawing board. Here is the thing. I don't appreciate when developers don't admit that they were wrong, they didn't do enough testing and they need to update classes/skills more frequently. We haven't had a balance patch in years! (okay im going off on a tangent.. thats really a discussion for another time).

These are all suggestions and not tell you how to run your game.

When the Nightshadow was introduced, it was suppose to be the "IT" toon. Lemme start with the small stuff.

1. Zero Upgrade effects!
Everything adds up, i'm one of those people that likes to look on my toons and admire the whole package.. no pun intended. Where is my fairy fluttering beside my gear after +6? I know i know the NS is suppose to be "evil" and cant have a fairy! okay give me an evil fairy? I want all LC to know im in +15 Gear. Same thing for Souls. While souls are kinda cool, everyone wants to see the +15 weapons glowww! We have bigger problems so lets move on.

2. Skills that make you Impotent
i. Darkness > When every other class and their cousins with a self attack speed buff can wield that skill without any penalties, here comes the NS with not one downside but 2! Ridiculous penalty to Movement speed (NS wasnt the fastest class to begin with) and Skill restrictions (those skills that you would rely on the most when you have reduced movement speed). Hello if im at 2.0 Movement speed, id like to know i can stun or cop a mob! but ofcourse u cant. I cant even use Guild Buffs while in darkness. Cannot tell you the amount of times im trying to make a get away but im in darkness... if i toggle out of it.. bam too late im dead, i can't use any copping skill, bam too late im dead. Its a really counter productive skill. Its like saying, here is some Honey, but you have to take the bees too. Darkness also has alot of bugs where toggle on and toggle off is concerned. And here is another crippling feature. Darkness does not stack with NS speed set buff.

ii. Flight > Can someone explain to me why there are four skill levels to flight and each level does the same thing? get you up in the air. Atleast increase flight speed with higher lv skill or increased evasion? And why cant i fly in dungeons? even when theres no roof above my head :thumbdown: . I'm looking over to my spec sibling and he seems to hover/fly and kill. Why NS have to be out of flight to attack? hes really only hovering a few inches higher than sorc.

iii. Aura of Illusion > Why spend tons of SP to give others the benefits? Atleast allow NS the privilege of this buff. If we cant use it on ourselves you can be sure as day we arent gonna use it for the benefits of others especially when there is the more useful aura of darkness.

iv. Force of Moonshine > Should I get into details? HP regen skill that reduces Elemental Defense. It really is about time that "Buffs" stop having a negative impact on characters. And this isnt a rocket science fix? so here we are 3 years later and nothing.

v. Soul Skills > They are all good and fine. But there's just that oomph factor missing from using soul skills. Esp when NS arent lacking a myriad of other skills.

3. No 173 Gear Skill> Okay maybe this isnt a big deal... and clearly there's now a trend with NS. You give it something special only to take it back. SO NS has extra piece of armor that gives hr/eva so no need for a gear skill?

4. No Soul? - I get that NS cant summons its own soul and must consume others. Can my soul drain work on Classes then since they have souls. Lemme wield another profession's soul skill at a reduce time or let soul drain debuff a class. Rip Elemental defense completely from a class when its triggered. :P



I know Nightshadows cant have it all but some of its shortcomings seem like complete oversight.I hope i didn't exhaust my readers.

This post has been edited 1 times, last edit by "PRIMEX" (22. January 2017, 23:12)

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Surestrike

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Monday, 23. January 2017, 04:42

4. No Soul? - I get that NS cant summons its own soul and must consume others. Can my soul drain work on Classes then since they have souls. Lemme wield another profession's soul skill at a reduce time or let soul drain debuff a class. Rip Elemental defense completely from a class when its triggered. :P

This gave me a cool idea in pvp It could have a skill that would transfer the effects of the users soul to the NS :)
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Monday, 23. January 2017, 14:48

@PRIMEX - If you think that Nightshadow is bad, then I'd hate to hear what you think about some other classes, like Royal Knight and Highlander... Regardless, I agree and disagree with a few of the things you wrote down so I guess I'll just add my own two cents.

Darkness
I don't nescesarily disagree that it's stupid that Darkness has 2 drawbacks, but comparing it to other classes attack speed buffs doesn't seem fair, because they all have their pros and cons. As far as I know, there are 8 Atk Speed buffs total, out of which three are Gear Skills: Fast Bow Fixing (Basic Healer), Scud (Basic Mage and Archmage), Compra's Nostrum (Mage 165 Compra Set), Attack Speed of the Predictor (Rogue 165 Anticipating and Skillful sets), Blood Boil (Ex-Ranger), Quick Fire (Archer), Darkness (Nightshadow) and whatever the skill name is of the 160 Nightshadow Atk Speed set (never used it, couldn't get ahold of the full gear).

Fast Bow Fixing doesn't make that big a difference. It only decreases atk speed by 1 if I recall correctly, and healers generally don't have very fast atk speed to begin with. Same with Scud. Blood Boil is really good, but it has a fairly short duration (30 seconds at max lvl). Given, you could just re-apply it, but that consumes time and MP, which both can be quite wasteful in pvp. Quick Fire I've never actually used, but it has a Cooldown of 5 minutes and a duration of 60 seconds at max lvl. It also alters your Elemental Defense to lvl 1, which makes it pretty useless atm.

Darkness has the longest duration out of all these skills, at a whopping 1 hour and 40 minutes if left unattended. I agree it's stupid that you can only cast Dark Blow and Deadly Light while in Apostile Mode, but my main gripe with it, as I mentioned earlier in the thread, is that it doesn't stack with the Nightshadow's Attack Speed Set buff. If Rogues can stack Blood Boil and Attack Speed of the Predictor, I feel like Nightshadow's should be allowed to do the same with these two buffs. I have no problem with the Move Speed Penalty, as I feel like it's only fair that the skill has some kind of drawback. It's the fact that it has so many drawbacks that irks me, personally.

Flight
The reason why Flight has mutliple lvls that does basically the same thing is that the higher the lvl, the less MP you consume when casting the skill. If you want to save up on a few hundred MP per cast, then lvl the skill. If not, then you can leave it at lvl 1. This is one of those things that, while stupid, is completely optional and I see no reason to change because it doesn't really hurt anyone that it's there. Flight speed is dependant on which wings you have equiped, and I am pretty sure that there is a set at lvl 140 that increases your Flight Speed, should you ever desire to do a flight race with someone.

The reason you cannot attack while flying or fly inside dungeons, I suspect, is because flying counts as having mounted a Pet, and thus it follows the same regulations as if you had mounted a pet. Not sure if it was just the programming/Coding of the game, or if this was an intentional function in the game, but given that Nightshadows can't mount pets at all, I'd say it was probably intentional.

Aura of Illusion
If you want to use Aura of Darkness, then use Aura of Darkness. There are other skills out there that doesn't benefit the class they're given as much as they benefit other classes. The 170 HR Rogue set gives all party members Magic Attack. What is a rogue supposed to do with that? Nothing, but they can cast it to help party members in the vicinity. The same can be said for Aura of Weakness, which decreases the Physical Defense of targets within rangem which again makes it pretty useless to the caster, but could be useful for party members.

Force of Mondshine
It might be useless in pvp, but for a low lvl NS who doesn't want to blow money on overpriced Elemental Jewels this can be a godsend (Mainly talking about Horizon here, but still). Anyway, this is a general problem across all classes, so not really an argument to say that NS has been left behind. Many other classes got this kick to the nutsack.

Soul Skills
I remember using these quite frequently when I was grinding my NS. Granted, I rarely used them in pvp but that was mainly for the fact that I rarely bothered to go get the souls for them. Still don't see what the problem is here, other than the fact that you say you lack the incentive to use them.

Nightshadow Soul
While most Soul Skills hardly do much difference these days, a cool concept would be if Nightshadow's either had a skill that would remove all Souls in the vicinity (maybe an Aura Skill?) or could summon a Soul themselves that would negate the effects of all souls within range.

And that's pretty much what I had to say about it. I'm not disagreeing that NS could use a little rework, but I feel like there are other classes out there that needs it much more. Maybe that's just my opinion though, but that's really all I can offer. NS is still a fairly decent class, just nothing spectacular. If we ever get a class rebalancing, then I'm all for including the NS among the classes that gets an improvement, but I'd still put RK, Highlander, Wizard, Archmage, Archer, Sorcerer and reg sin before it on the list.

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PRIMEX

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Monday, 23. January 2017, 17:32

I think Mage Attack speed buff gives 2 with a 5 minute duration and a 0.2 sec cast time + stacks with mages speed set buff. No drawbacks there. Specs have an attack speed buff that also stacks with with their transformation. In knight form + Wind Elemental Blessing thats a whopping 7 attack speed coming from 13 and that buff lasts 1hr and 20 minutes with Sorc's Wind Blessing. Again no drawbacks. I don't see the need for 3 penalties with Darkness.

As for Aura of illusion. I was informed it actually works, however you do not see the change in stats. It is said to increase critical rate and apparently it does so, just without indicating it inside of stat page but you can see effect on mobs? This is still up for Debate.

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Monday, 23. January 2017, 19:10

Lamo

Your opinions of Nightshadows are invalid. I don't approve

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Monday, 23. January 2017, 22:03

I actually came to the forums with every intention to do my monthly rant and create a new thread. But Alas! here is one. Now as many of you know, I'm now on the path to completing a NS.. and Let me tell you! The experience is starting to leave a bad taste in my mouth. It really is the little things that adds up, then you realize NightShadow was a rushed class that was okay during the 100% CD days, an advantage of that time that eclipsed its many disadvantages. Overall experience with the class is waning and I think now that gamigo has the source code, maybe this is one of the classes that needs to go back to the drawing board. Here is the thing. I don't appreciate when developers don't admit that they were wrong, they didn't do enough testing and they need to update classes/skills more frequently. We haven't had a balance patch in years! (okay im going off on a tangent.. thats really a discussion for another time).

These are all suggestions and not tell you how to run your game.

When the Nightshadow was introduced, it was suppose to be the "IT" toon. Lemme start with the small stuff.

1. Zero Upgrade effects!
Everything adds up, i'm one of those people that likes to look on my toons and admire the whole package.. no pun intended. Where is my fairy fluttering beside my gear after +6? I know i know the NS is suppose to be "evil" and cant have a fairy! okay give me an evil fairy? I want all LC to know im in +15 Gear. Same thing for Souls. While souls are kinda cool, everyone wants to see the +15 weapons glowww! We have bigger problems so lets move on.

2. Skills that make you Impotent
i. Darkness > When every other class and their cousins with a self attack speed buff can wield that skill without any penalties, here comes the NS with not one downside but 2! Ridiculous penalty to Movement speed (NS wasnt the fastest class to begin with) and Skill restrictions (those skills that you would rely on the most when you have reduced movement speed). Hello if im at 2.0 Movement speed, id like to know i can stun or cop a mob! but ofcourse u cant. I cant even use Guild Buffs while in darkness. Cannot tell you the amount of times im trying to make a get away but im in darkness... if i toggle out of it.. bam too late im dead, i can't use any copping skill, bam too late im dead. Its a really counter productive skill. Its like saying, here is some Honey, but you have to take the bees too. Darkness also has alot of bugs where toggle on and toggle off is concerned. And here is another crippling feature. Darkness does not stack with NS speed set buff.

ii. Flight > Can someone explain to me why there are four skill levels to flight and each level does the same thing? get you up in the air. Atleast increase flight speed with higher lv skill or increased evasion? And why cant i fly in dungeons? even when theres no roof above my head :thumbdown: . I'm looking over to my spec sibling and he seems to hover/fly and kill. Why NS have to be out of flight to attack? hes really only hovering a few inches higher than sorc.

iii. Aura of Illusion > Why spend tons of SP to give others the benefits? Atleast allow NS the privilege of this buff. If we cant use it on ourselves you can be sure as day we arent gonna use it for the benefits of others especially when there is the more useful aura of darkness.

iv. Force of Moonshine > Should I get into details? HP regen skill that reduces Elemental Defense. It really is about time that "Buffs" stop having a negative impact on characters. And this isnt a rocket science fix? so here we are 3 years later and nothing.

v. Soul Skills > They are all good and fine. But there's just that oomph factor missing from using soul skills. Esp when NS arent lacking a myriad of other skills.

3. No 173 Gear Skill> Okay maybe this isnt a big deal... and clearly there's now a trend with NS. You give it something special only to take it back. SO NS has extra piece of armor that gives hr/eva so no need for a gear skill?

4. No Soul? - I get that NS cant summons its own soul and must consume others. Can my soul drain work on Classes then since they have souls. Lemme wield another profession's soul skill at a reduce time or let soul drain debuff a class. Rip Elemental defense completely from a class when its triggered. :P



I know Nightshadows cant have it all but some of its shortcomings seem like complete oversight.I hope i didn't exhaust my readers.


Well thought :thumbup:


Your opinions of Nightshadows are invalid. I don't approve


Whos opinions do you not approve of? It's such a stupid comment that you must be joking here? If you are serious: You're welcome to unravel the aspects of "nightshadowing" on LC since you're sort of claiming to be the expert ;)

@Crossy: Nice input as always, i didn't read all ( yet ) but theres a limit to what daily dose of Game nerdism i can handle lol :love:

// Pruss
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Crossing

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Tuesday, 24. January 2017, 09:20

I think Mage Attack speed buff gives 2 with a 5 minute duration and a 0.2 sec cast time + stacks with mages speed set buff. No drawbacks there. Specs have an attack speed buff that also stacks with with their transformation. In knight form + Wind Elemental Blessing thats a whopping 7 attack speed coming from 13 and that buff lasts 1hr and 20 minutes with Sorc's Wind Blessing. Again no drawbacks. I don't see the need for 3 penalties with Darkness.

As for Aura of illusion. I was informed it actually works, however you do not see the change in stats. It is said to increase critical rate and apparently it does so, just without indicating it inside of stat page but you can see effect on mobs? This is still up for Debate.
You are correct in saying that Scud gives a 2 decrease in attack speed with a 5 minute duration, but you also have to take into account the context in which it is being used. I don't have a Witch atm so I can't speak for that class, but wizards have a base atk speed of 14, while NS has a base atk speed of 10. Even with Scud active, a Mage will still cap out at 12 atk speed while with Darkness active, NS goes down to 8 or 7, depending on the level of the skill (of course, assuming no other atk speed buffs/pots are in use). Both of them are self-buffs so they can't be shared with other classes either.

As for Wind Elementals Blessing, it has the drawback that no other Elemental Blessing can be added at the same time, which instantly rules out the usage of 3 other self buffs. It might seem insignificant, but it still hampers the Specialist that he can't stack all 4 of his Elemental Blessings.

The obvious elephant in the room of course would be Blood Boil, cause the only real downside to it is the fact that it doesn't last very long. Which again might seem insignificant, but re-buffing forces you out of Invisibility, which is really the biggest advantage that Ex-Ranger has over other classes, and even if u have haste, u still give away your position and open yourself up to get True Sighted. And trust me, if you get True Sighter, you're in for a world of hurt. Rogues are frail, even outside arena. Without being properly geared to take a few hits, you could probably sneeze at them and they'd fall over.

EDIT! Apparently, Witches have 11 base atk speed, so Scud takes them down to 9.

This post has been edited 1 times, last edit by "Crossing" (24. January 2017, 09:33)

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Wednesday, 25. January 2017, 11:38

well as it is last chaos we do have alot of old content and no real fixxes to make up for the new hp jewels and element system.
the entire game is flouded by the fact of elements and that all hp.
and the elephants ?? was it coded wrong ? i mean 100 200 300% ? my opinion 10 20 30% would be sweet just aswell and why the base attack nerf?
we get elephants and u nerf chars base attack and then we get elements nerf it some more :/
yea well just some insight onto why toons needs fix buff and mess up your element def or attack.. soo bad..
im not asking for a 1hit game as it is now with ignition and elephants i love the feture of ch4 being no pets, but cmon xp pets should be allowed.
allso ns's Arent weak when fighting if they dbuff scroll people in pvp their damn OP or if their team playing to cop defend a carstle is pretty sad. cop as last line def is cool but aim on just cop from begin to end without killing a single person.. thats pretty damn bad coulden this be fixed.?
allso buffing yourself no matter witch toon shoulden decrease your stats or anything and allso every buff lvl u increase should improve the buff not being useless..
Theres alot of wrongs to every single class due to this.
and the pvp system ? was it made so u go from max blue to -6k in 1 kill ? then 3 kills for max red ? this is soo harsh.. makes every1 dislike it.
it is not like we dont have newb servers for people who doesnt like pking.. going on pvp servers just ensure that Theres better chance for spot to grind allso not every1 will drop every1 becouse moste people kno eachother.

id like to see fixxes to the game in this order: chars "buffs" example look into elementalists ? their pets are around 7 years old content and havent been improved. maps "moste maps are dead content no use of them". pvp "the entire pvp system is based on witches. tk's. cleric's and ex rogues".
moste all other toons dont stand a chance against those ?(

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Thursday, 26. January 2017, 17:03

Food for thought when it comes to a few of the skills that Nightshadow have access to at the moment, and what can be done to improve them and the Nightshadow in general.


Active Skills
Pain Field: Pain Field is the last attack skill that the Nightshadow learn, and... it is kind of underwhelming. It is an AoE skill that has a decent damage value, but its' lack of Element lowers it's damage output substantially. It has the added effect of being a Bleed Skill, and this is where I see some potential for improvement. Details about my thoughts no this can be found in this thread , but to sum it up my suggestion is that the Poison effect should deal damage equal to a certain %, either of the target's max HP or of their current HP.


Deadly Light: 58k Power Value, Dark Element lvl 1. Simply put, I think it'd serve to give the NS a bit more variation if this skill at least was changed to be Light attributed. They already have Dark Blow, which is Dark attributed and rightfully so. Changing this skill to Light would give them some more cover, and would make the skill a bit more useful in pvp again (where a majority of players run Light Defense, against which Dark Atk absolutely sucks).


Curse of Blood: This skill restores the user's HP with the same amount as the damage that is being dealt. Which would be awesome, if not for the fact that this skill's power value is... kinda on the low side. It has a power value of 5.6k at it's max level, which is reached when the NS reaches lvl 168. I'd suggest either increasing the power value of the skill or change the way it works. I'm not suggesting that we put this skill on par with Deadly Light in terms of power, but at least increase it somewhat, since it's damage is being hampered anyway due to the fact that players, bosses and even regular mobs at higher lvls have Elemental Defense.


The other option in regards to this skill would be to turn it into a debuff, rather than a pure damage skill. Have it apply a "Bleed" or "Poison" effect to the target to leech away at their HP, and restore the same amount of HP to the user's HP. For example, say that the skill had a 5% Bleed Value, and a duration of 10 seconds. Against a player that has 100k HP, the skill would deal 5k damage divided over 10 seconds (500 HP per second) and would restore 5k HP to the user over that same time. Maybe this would be considered OP if the Bleed Value was too large, but I just thought it'd be cool.


Force of Mondshine: The skill was brought up earlier in the thread, but let's take a closer look at it. It increases the HP and MP Regeneration Value of the user, and in exchange it turns their Elemental Defense to Light lvl 1. Aside from the fact that I am kind of divided on that Elemental Part, I think the skill would be more effective if it had an actual healing effect instead of just providing an increase to the user's healing rate. The lvl 170 gears provide a higher boost to HP and MP Regen as it is, and it just isn't worth giving up lvl 2 Elemental Defense to increase that value. I know I said that the skill could still be useful at early lvls for someone who didn't wanna burn money on Elemental Defense, and I meant that. But once u throw in that Elemental Defense, this skill becomes redundant.


Aura of Illusion: Change the Crit Rate in this for Deadly Rate. As of right now, it is unclear to me if this skill affects the user or not, but assuming that it does, this skill serves as a hindrance rather than a blessing. Nightshadow has Deadly Rate at their HR gear. They don't want that Crit Rate. Like, at all!


Soul Skills
This system is unique to the Nightshadow, and yet it hardly makes itself justice at higher lvls, and many players ignore it completely. Let's see what we can do to change that. First off, allow people to absorb souls from other players in PvP. The amount o souls you can hold is already limited as it is, and about half of the skills require more than 1 soul to cast.


Secondly, I think it'd be interesting if you could introduce some kind of debuff to the target that has had their soul drained? I mean, this person just had their soul sucked out of their body! And yet they walk around as if nothing has happened? Nuh uh! The debuff could be something as simple as a decrease in stats, a Bleed/Poison Effect, a Silence debuff, anything! Just show that this person literally just lost their soul.


Now, let's take a look at the skills that this system allows the NS to use!


Soul Buster and Soul Eruption: Both of these skills are basically just damage dealers. Soul Buster is an AoE skill that has a lower Power Value, while Soul Eruption is single target but has a higher Power Value. Assuming that nothing about the combat system in general changes (elemental system included), I got a few suggestions for what could be done to make these skills threatening!


1. Have these skills bypass the target's Elemental Defense and deal damage based upon a "None" element defense.
2. Have these skills deal damage based on a %-value calculated from the user's current Magic Attack Stat. Say the user have 20k Magic Attack and Soul Buster has a Power Value of 300%, the power of the skill would be calculated by the formula 20*3 = 60k.
3. Have these skills deal damage ignoring a certain % of the target's Defense Value. For example, if a target has 5k Magic Defense and Soul Eruption has a % Value of 50%, then the damage would be calculated with the user's Magic Atk against 5k*0.5 = 2.5k Magic Defense instead of 5k.


Soul Break: This skill is supposed to "Immobilize up to 3 enemies around the target". I'll be honest and say that I never used this particular skill, since it costs a whole 5 captured Souls to cast. If by "immobilize" they mean "Stun", then I'd suggest lowering the Soul Cost. If you want to keep it at 5 Soul Cost, maybe change it to a short Stone skill? (with a SHORT duration, akin to Ex-SIn's "Animate Death"!)


Screaming Soul: I remember using this skill to plvl people on my NS, since confusing the target resets their aggro value. In pvp tho, it doesn't do jack shrimp. I'll probably get crucified for this, but perhaps attach an Elemental Debuff to this skill to make it somewhat useful in pvp? It does cost 2 captured souls to cast, so it's not like the player will be allowed to spamm it anyway, the way the other classes can.


Darkness
Yup, we're back here folks. Darkness has a duration of 1 hour and 40 minutes, it decreases the user's movement speed in exchange for a decrease in Atk Speed, and it limits their skill usage to Dark Blow and Deadly Light. I already mentioned my stance on the Movespeed and Skill Limit on this thing, but I'll go over it briefly.


Keep the movepspeed penalty, and remove the Skill Penalty. Alternatively, assuming that you heed my suggestion and make Soul Skills useful again, you could remove both the current penalites and replace it with the drawback that you are either limited to or locked out of your Soul Skill Usage. Also, regardless of the above mentioned, allow this skill to be stacked with the NS Atk Speed Set buff. I mean, they can stack this thing if they are buffed by a Mage using Compra's Nostrum, but they aren't allowed to stack their own atk speed skills? Come on now...
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PRIMEX

Rising Star

Posts: 83

Date of registration: 20. July 2015

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Wednesday, 8. February 2017, 12:07

Loving your suggestions Crossy. These are some of the Improvements that can make Nightshadow be a force to be reckoned with once more. I actually had an idea about Darkness skill.

Darkness when toggled could keep its movement speed penalty, could also keep its regular skill penalty, however unlock Soul Skills without the need to harness souls in pvp. This would be a true representation of "Darkness". Or Create new skills that are only accessible during Darkness invocation, just like sorcs can only use some skills during knight or demon form. After All the NS is dark manifestation of its Mage and Sorc relatives. I see that the Devs had a somewhat similar idea by making it able to use skills that had element attritubes on it. But is this enough. Remove the need to rely on Souls during darkness, as the NS becomes really vulnerable during apostle mode because of limited mobility as well as unable to use skills.

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