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PRIMEX

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1

Tuesday, 30. May 2017, 13:18

[Class]Arch Mage

Reduce Arch Mage Skill Cooldowns

A total of 16 Votes have been submitted.

81%

Yes (13)

19%

No (3)

Dear Vilya, Dear Gamigo,

It is very difficult being competitive as an ArchMage with these Skill cool down times.


Look at the number of Arch Mages to Regular mage ratio and compare that to Ex rogue to Regular rogue ratio. No one wants to play Arch Mage because of these skill cooldown times.

If atleast to make each skill level, reduce cooldown by 1 minute.

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This post has been edited 1 times, last edit by "PRIMEX" (30. May 2017, 14:27)

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Crossy

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Tuesday, 30. May 2017, 14:27

The one Archmage skill I feel deserves to have stupid high Cooldown is Blizzard, simply because of the effect Cop has on a player absorbing Crystal Sympathy during a Dratan Castle Siege. I know Nightshadow's Cop of Night has less Cooldown, but that skills is not AoE and it does require a target, which Blizzard does not.

Personally, I'd prefer if these skills were both just negated during siege times, similar to Templar Knight's Telekinesis, but I'm not holding my breath about it.

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3

Tuesday, 30. May 2017, 14:35

Storm Cloud skill totally needs lower cd......

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PRIMEX

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Tuesday, 30. May 2017, 14:41

I do agree to an extent on the repercussions of Blizzard during sieges. But negating crowd control skills isn't the answer. There are other ways of nerfing it other than the CD.

1. Reduce the cop duration (from 15 seconds to 9 )
2. Make it Curable (either right away or half way through the duration)
3. Reduce its range from 10.0 to 5.0
4. Reduce the number of affected players

Also there could be ways of "buffing" these skills or reducing their CD.

Make them chain skills.

1. Dark Smog a target, it has a % chance to trigger CD reduction on Storm Cloud
2. Ice arrow on a target, it has a % chance to trigger CD reduction on iceball
2. Iceball on a target, it has a % chance to trigger CD reduction on Blizzard
3. Any movement impairing skill, it has % chance to trigger CD reduction on rage of mother earth.

This post has been edited 2 times, last edit by "PRIMEX" (30. May 2017, 14:52)

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Tuesday, 30. May 2017, 15:18

@Smelly Primey - The problem that Blizzard Presents for DCS isn't its' ability to Crowd Control, it's the fact that as soon as you're hit with the skill, you lose all sympathy with the Crystal and have to start over. In an event where you need 3 consesutive minutes of Crystal Sympathy, that is a problem (yes, Blizzard has 15 minutes cooldown, but it can still be reduced a fair bit by CD seals. It's just not spammable).

Originally, the skill presented another problem, which is why this instant Sympathy loss was implemented. Originally, it was used by players who regd defense and copped their friends while they were at Crystal, so they couldn't be killed. Because of this, they changed the skill so that being copped meant that you instantly lost all Crystal Sympathy. The obvious problem here obviously is the fact that it's bloody difficult to gather Crystal Sympathy for 3 minutes straight if there is an NS or Archwiz present.

Again, I personally don't understand while they don't just negate the skill in Siege so we can have a real fight instead of just Cops4Days Defense. They had no problem negating Telekinesis, so why not Cop? ?(

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ANGEL.

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Tuesday, 30. May 2017, 18:28

The one Archmage skill I feel deserves to have stupid high Cooldown is Blizzard, simply because of the effect Cop has on a player absorbing Crystal Sympathy during a Dratan Castle Siege. I know Nightshadow's Cop of Night has less Cooldown, but that skills is not AoE and it does require a target, which Blizzard does not.

Personally, I'd prefer if these skills were both just negated during siege times, similar to Templar Knight's Telekinesis, but I'm not holding my breath about it.

Seems your problem is all about siege... how many archmages r r out there and how many of them u can see at DCS?
Not everybody cares about Castle Siege as you do - some ppl just prefer to have decent toon to play with.
Wiz, archwiz and archmage has too long CD on some of their skill. 5 or 15 mins seems way too much when u compare it with all other classes.

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Tuesday, 30. May 2017, 19:19

@ANGEL - Just like some people just want to have a decent toon to play with, some people do in fact care about siege. Siege is a part of this game, and as such it should be taken into consideration when changes to the game is to be made, if there is a small chance that said changes can effect them, which in this case it can.

I have never said anything against shortening down the Cooldown time on Archmage skills. On the contrary, I have pointed out that this needs to be fixed in a multitude of threads here on the forums, as I do in fact have an Archmage myself and am well aware that the high CD is unwarranted and annoying for no reason.

I do however want to consider ALL aspects of the game that I can think of when I suggest a change or form an opinion about something, which is why I pointed out why having a low Cooldown on Blizzard would greatly mess up the Dratan Castle Siege. For the record, PRIMEX, EmpressImesH, Cleopatra/Skul, eDGE, Mist and many others do in fact attend DCS every once in a while, and they are all Archmages. Don't know why you wanted to know that, but there you go.

Just comparing Cooldown times to "other classes" isn't fair when considering Cooldown times, because ALL skills have different effects, and their Cooldown time should be determined after how powerful/useful the skill itself is, not how long Cooldown time is on "other classes". In most cases, I happen to agree that Archmage skills need to get their Cooldown times reworked, because they really aren't OP enough to warrant the high CD. With Blizzard, I just pointed out that since it is a Cop skill, having it on too low a CD could present an unnescesary headache for people that want to play DCS.

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Tuesday, 30. May 2017, 19:23

I play both classes Archmage Wiz and Reg Mage Witch atm I really dont have problem with cd skills on both of my toon since Ive work hard and spent alot of agr just to get the highest cd I could get on all my gear. But still a good idea including some of the debuff skills on certain class (rage of mother earth) very useless.
@crossy lol you know that that only way for a Archwiz right now to play in Castle Seige to help defend and considering bliz got longer cd than a ns skill (cop) :)

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Tuesday, 30. May 2017, 19:39

@Meshy - That isn't just a problem for Archwiz tho, that's a problem with the class balance in general. When comparing it to NS Cop of Night, sure it has longer CD but, as I mentioned, it has other areas where it shines, namely it is an AoE skill and it doesn't require you to have a target to cast it.

Also, I want to point out that I am NOT against lowering the Cooldown time on these skills. I was just wary of lowering it on Blizzard specifically because of DCS. Again, personally I'd prefer if there wasn't a skill that instantly removed all Crystal Sympathy, as I feel that it undermines the purpose of DCS as a PvP Event, but since it hasn't been changed for years now I don't think they will negate it. :thumbdown:

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Tuesday, 30. May 2017, 19:40

The one Archmage skill I feel deserves to have stupid high Cooldown is Blizzard, simply because of the effect Cop has on a player absorbing Crystal Sympathy during a Dratan Castle Siege. I know Nightshadow's Cop of Night has less Cooldown, but that skills is not AoE and it does require a target, which Blizzard does not.




So primey :D how is it to have the same conversation we had in world chat right after you made the topic, held here multiple times with multiple people :D

Like I told you, kick the blizz outa the equation, and the voting pool will be ok... :whistling:

And what noobie empress said... agr ur gear :D

so funny to read everything I told you... again, and again... and again... :D

You'd ruin the fun of everyone just so mages can have their fun being stopping factor of fun in a siege :D

I prefer 2-3 clerics healing 2-3 fat tks and everyone trying to kill them, over a archwiz who will spam stuff for his own amusement and nobody hitting nobody. :|
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PRIMEX

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Tuesday, 30. May 2017, 19:45

I understand that meshy and whilst I too have spent a ton load on my witch, the compromise I have to make on Arch mage just to be barely decent can be overwhelming. As u can see on your witch, you are able to pretty much spam most of your skills and Like crossy said Arch Mages aren't powerful enough to warrant such high CD.

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Tuesday, 30. May 2017, 19:57

So primey how is it to have the same conversation we had in world chat right after you made the topic, held here multiple times with multiple people
Like I told you, kick the blizz outa the equation, and the voting pool will be ok...
And what noobie empress said... agr ur gear
so funny to read everything I told you... again, and again... and again...
You'd ruin the fun of everyone just so mages can have their fun being stopping factor of fun in a siege
I prefer 2-3 clerics healing 2-3 fat tks and everyone trying to kill them, over a archwiz who will spam stuff for his own amusement and nobody hitting nobody.


Bran your conversation was biased and from an Ex - rangers perspective. Crossy made a point about absorbing at crystal, none of which you did. You only commented on the fact that mages will be more useful than they ought to be. And like I pointed out in this thread if you bothered to read it, there are other ways of nerfing a skills besides high CD.

Also like ANGEL said, there is a LC outside of siege that you only pointing out. The same siege that 1% of the population participate in.

And like Meshy, Myself and even Angel have taken steps to having our gears AGR to the best of our pockets and even so its still unbearable. Mist has one of the best AGR-ed mage gears around and cd gloves and even with 3 CD accs. Skills are still over 30 secs.

When we have to compromise running 3 CD accs, where do you add a (Muta, Kyle, Eva Accs) should you need to do so. You also end up losing a ton of HR considering the best CD accs that can be found is 93x3HR.
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Tuesday, 30. May 2017, 20:00

As u can see on your witch, you are able to pretty much spam most of your skills and Like crossy said Arch Mages aren't powerful enough to warrant such high CD.

My low lvl witch tht servers as a haster? 8|

True, but all witch skills can be instanly cured... for stone u need the stone remedy, but for all the debuffs it has, the 5th owl pill removes them all at once, also people use 80% stone res soo.... its not easy to land stone again so fast... + people healing with owl hp pills and medicines and probly cleric healin them...

I agree on one thing tho, some elemental defense debuffs should be added to normal sin, normal ranger(has ele attack debuff, i kno... but... always a but somewhere), highlander(idk if it has any ele defense debuff or no), specialist, elementalist (idk if it has any ele defense debuff or no), archwizard, royal knight (idk if it has any ele defense debuff or no), archer (has slowshot, so hmm idk.. maybe remove ele debuff from their 'increase attack speed' skill, cause i had lot of runnin...), etc...

remove the elemental debuff (or increase it to lvl 2) from the friendly buffs that cleric has...

If i was a dev, i'd add these elemental defense debuffs on classes, but made it such so everyone must use a different attack jewel... and imagine everyone popin their debuff on siege on 1 person... that ruckus :D I'd make such a fine mess and made things interesting for everyone... :D

I explained to you, there are dmg dealers, support, tanks

The game needs some lil balance, some tweaks here, some increases there
make support a lil more meaty so u don't shed Niagara fall tears when you die too fast... maybe reduce dmg dealers attack power by tiny bit so you survive, ya know, take away 20% attack there, increase supports hp by 20% ttrough some passives... or 1 hr hp skills just them can use on themselves....

And guess what, we're all waitin for these grand changes... :D

you're just runnin outa patience alot faster than everyone else... :whistling:


Whew... all this writing made me hungry :|
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PRIMEX

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Tuesday, 30. May 2017, 20:12

After I use storm cloud and drain life... stone doesn't work cus of resistance, blind is bugged. That leaves me with what? Run around for 10 secs until I can sleep again. Translate that into PVE.

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Tuesday, 30. May 2017, 20:16

" you're just runnin outa patience alot faster than everyone else... "

https://www.youtube.com/watch?v=p6BEdKTGhNg

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Tuesday, 30. May 2017, 20:18

:D
Also like ANGEL said, there is a LC outside of siege that you only pointing out. The same siege that 1% of the population participate in.

And like Meshy, Myself and even Angel have taken steps to having our gears AGR to the best of our pockets and even so its still unbearable. Mist has one of the best AGR-ed mage gears around and cd gloves and even with 3 CD accs. Skills are still over 30 secs.

When we have to compromise running 3 CD accs, where do you add a (Muta, Kyle, Eva Accs) should you need to do so. You also end up losing a ton of HR considering the best CD accs that can be found is 93x3HR.

Prim, sometimes, sometimes I think you're a woman... :| We, the men, like to keep things easy(simple, also people are attracted to something that does not take time to learn cause it is super complicated, in other words, people are attracted to simplicity), women like to complicate things(One anime char likes to say to the complications women create: What a drag... starts with Shika.... :D ), cause women are more into details... ya know... I want an apple, not a golden apple(which is actually an onion when u bite it)

So, this is a war, between laziness and sort of hardcore activity, between you wanting to spam skills, which is ok and just take my windy hands and 3 jags and ur mages attack speed skill tht last 5 min, and for the love of the Lawd... just let your char reg hit the poop out of a monster/player...

However, since mages are support, old wizard used to be badass dmg dealer, in time when we had max 10k hp? lol wut
so CN did lot of dmg, now they're support,...
Also there's the case when specialists ruled the game, untill they introduced 170-2 sets which balanced it out so, specs still harder to kill, but not godly as before...again, they serve as support now.
chars that have skills, have deadly seals in their hr sets, can be invisible :D you know on which ones i mean, they are supose to be deadly, Now, tht little golden middle between me being able to kill you fast before you react, well, its sort of not the golden middle, you want it, I'm fine with it (you wanting to be more meaty, harder to kill). :D

Me talking from the point of an exranger, i'm talking from the point of all classes that don't have invisibility. Its up to the dev if he wants to make cop curable, but think of this, everyone will quit ns cause he will not have an escape route, also people will not even think of playing archwiz under current conditions, also if nothing changes and they just add a cure for cop as u want, under condition they make blizzard aaalmost spammable, it might ruin that thing when 20 people are hitting 2 clerics healing a tk who is hitting the throne in MCS. You should've seen SwordArt burnin so many meds, 10 people vs like 20-30 but we managed to destroy the throne and BBB won. With what you want, this will disappear. :S
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This post has been edited 1 times, last edit by "Bran" (30. May 2017, 20:23)

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PRIMEX

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Tuesday, 30. May 2017, 20:28

Not because you make Blizzard curable means it will affect NS Cop? We are debating Blizzard here, even though they are both cop skills it doesn't mean both have to be affected. SMH... all that wall of text without any understanding.

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Tuesday, 30. May 2017, 20:36

All the drama about blizzard DURING DCS...
As it was mentioned atm if u want to use blizzard with decent CD u must wear 3 x 60 cd so u have to sacrifice some extra eva/hr/ resistance or deadly seals..fill it with w/e u want, u need every cooldown seal u can get - means u will use 173 wep not the dura one (u loose the advantage of attack too.. and yet 2 ppl complain how powerful could be archwiz with blizzard...
I don't understand why u guys r so focused on archwiz and left behind the ns class.
Only because u need a target for Cop u ignore the fact how good could be ns with the right equipment.


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Tuesday, 30. May 2017, 21:04

We do not focus on the NS Cop in this thread because it has literally nothing to do with whether or not to decrease the Cooldown of Archmage skills. Also, if you are aiming to spamm Blizzard to defend DCS, losing the atk from picking 173 weps over Dura won't even matter, as you aren't aiming to deal damage, just to remove people Sympathy from the Crystal.

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Tuesday, 30. May 2017, 21:50

We do not focus on the NS Cop in this thread because it has literally nothing to do with whether or not to decrease the Cooldown of Archmage skills. Also, if you are aiming to spamm Blizzard to defend DCS, losing the atk from picking 173 weps over Dura won't even matter, as you aren't aiming to deal damage, just to remove people Sympathy from the Crystal.

Indeed in this thread we are focused about the ridiculous long CD on Wizard/Archwiz and Archwitch' skills, so you can leave DCS and ur feeling/concern about it outside.
Even if u make blizzard with 1h CD ,ppl will start play Ns and use cop - so you cant avoid the effect of it. Another point u missing is that none is immortal, so if u have problem with blizzard just kill the archwiz, after all DCS is all about pvp :whistling:

ANGEL - 185 witch / TigerLily - 185 Archwiz / PeterPan - 185 assasin - LC USA
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