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  • "dfaltas22" is male
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1

Tuesday, 17. October 2017, 06:39

The overpowered debuffers

Should the debuffer skills get nerfed ?

A total of 20 Votes have been submitted.

35%

Yes (7)

45%

No (9)

20%

It shouldn't even be a skill (4)

Debuffers are super op and literally makes someone hit 4x their normal attack. For example, capsule for ex rangers, taunt for tks, decay for mages and so on should not be that over powered to the point where anyone that falls victim to those skills, die in 1-3 hits. It just doesn't make sense having a skill that OP, it really needs to get nerfed. Let me know what you guys think.

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The1AndOnly

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2

Tuesday, 17. October 2017, 08:29

easy to cure and it is not 4 times..
u want debuff nerfed then let people regain their old attack power and nerf to ele aswell..
without dbuff no1 will die in pvp..

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  • "dfaltas22" is male
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3

Tuesday, 17. October 2017, 08:58

You're wrong

Rethink what you just said. Yes you are right, you can use cures that cost 7m each but did you think about the CD of the skill.... you can literally use it again after a second. So whats the point of just wasting gold on cures ?

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The1AndOnly

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4

Tuesday, 17. October 2017, 11:56

cures meds owl heals ? tell me how to kill each others on pvp without dbuff ?
seen people tank ignition when their not dbuffed lol against 2 attack speed
the entire pvp (sieges) is broken. not becouse of no pets and that but becouse, we got our basic attacked nerfed 3 times i belive it was lost track tho.
but i kno for sure it got nerfed when elephant chang where added.. stupid buff aswell 100 200 300% buff.. and pets not allowed on sieges means at that point no1 could kill each other. so they twisted with elements made dbuff a thing and and this is seriously the only way to kill one another now on sieges.
allso cures doesnt cost 7m each i mean u get eva hr heal and mp aswell.
rework ele to 25 / 50 / 75% buff.. would still be really nice no pets for siege and allow pets on ch4 again aswell.
give us our old basics attack back. remove dbuffs or give all classes / toons the option to dbuff oponent. not as a buff like cleric.. if buff then element lvl 3 ? still able to stone it off. this is off topic i kno itll be removed but yea hope u see it since it all makes a good point to what u ask.
could allso remove dbuff completely and make lvl3 element on skills so we could kill eachother ? sucks for those with 1 or 2 skills thats got the element option XD
but try rethink what u say
meds are free if u bh. and those + meds = tank dont even need cure.. + u can have a cleric aswell thats cannot bekilled without dbuff and it doesnt take much to last over longer periods of time. unless your constantly stoned.

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5

Tuesday, 17. October 2017, 21:05

The1 is right, if you remove or weaken these debuffs... you'd never be able to kill anyone with decent enough Evasion or Health (Sorc/Clerics/TKs)... You simply would not be able to output enough damage to kill anyone in pvp, unless of course you remove the elemental system, the jewel system, and anything else that has changed since 2008...

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  • "dfaltas22" is male
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6

Wednesday, 18. October 2017, 04:02

Not fair if it doesn't get nerfed !!

Regardless of the situation and not being able to kill anyone in pvp .... 3 out of the 7 characers dont have debuffers... RK/Assassin and sorc, like lol come on man how is this even fair. How are you going to say that its impossible to kill in pvp without a debuffer but those 3 classes are stuck without a debuffer skill. Imagine how it is like for them not having that kind of buff && plus RKs suck too !! I mean think about it. Am i right ? or am i right ?
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7

Wednesday, 18. October 2017, 04:26

So instead of going backwards, why don't we move forward and decide on better ways to accommodate those 3 out of 7 characters?

I already suggested a great way to buff the RK on your other thread, and something similar can happen with the Assassins, where one or two of the skills do True Damage (go through all elemental defense).

As for Sorc, they have always been known to have the best evasion & have decent self-buffs; I mainly play Sorc myself, so I wouldn't mind having the Elemental Blessings buffed...

Earth: Increase base HP, Physical Defense, Magic Defense by 20%.
Fire: Increase base Magic attack by 5%, Magic Accuracy by 20%, Critical Hit by 100%.
Water: Increase base Evasion by 50%, Magic Accuracy by 10%, Deadly Hit by 100%.
Wind: Increase Attack Speed by 30%, Movement Speed by 50%, Casting Speed by 100%.

I think those for Sorc would 100% balance them against any other class... If not make em a little more overpowered which can be fine-tuned as preferred.
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8

Wednesday, 18. October 2017, 05:08

I could agree on RKs getting a tremendous buff to balance everything out. Hopefully that would fix everything.

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The1AndOnly

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9

Wednesday, 18. October 2017, 07:58

Regardless of the situation and not being able to kill anyone in pvp .... 3 out of the 7 characers dont have debuffers... RK/Assassin and sorc, like lol come on man how is this even fair. How are you going to say that its impossible to kill in pvp without a debuffer but those 3 classes are stuck without a debuffer skill. Imagine how it is like for them not having that kind of buff && plus RKs suck too !! I mean think about it. Am i right ? or am i right ?

so yea what u said is not true.
knight class is rk and tk. tk got debuff + its op class even without.
sorc got dbuffs aswell sadly their buffs same as healer and ns.
okay healer have dbuff attack of people but not defense. cleric dbuff defense. but to own party.
normal rogue got sin and ranger sins 0 dbuffs and weak skill element like sorc ranger same but dbuff to attack on target, when this is said rogues got higher attack then their ex class.
then ex rogue has nice element on 1 skill mindbreak. no dbuffs. ex rangers got dbuffs but the weak form their entire strength is in speed to do a kill.
mages titan and knight got best dbuff in game on the suport class witch war master and temple knight. and does the highest dmg there is.
but if they team up with their dual classes and they only dbuff while their dual class kills the dmg is even higher.
but yea the entire element system doesnt work.. its a hard fix and i dont even think their going to look into that yet as there is many other issues atm
as in the element system grinding lvl 109+ outta tomb can grind seekers.. fair ? no
game pve system is broke aswell monsters to easy to kill elephant buff to great. how about they nerf ignition attack power instead of 100 200 300 400 500% make it 50 100 150 200 250. and nerf elephant to 25 50 75% regain every1 old attack power from befor the nerfing to that after those things came to game. allso remove element stage 2 make it stage1. that way its still usefull and everything would really work out better. from those 4 fixxes ? to charge against element system ask for dbuff nerf how about skills and everything else makeing few chars soo op and leave rest out. no matter what they would do as it is now Theres no way to fix it.
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mharr175

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10

Wednesday, 18. October 2017, 09:44

I think this can be solved by adding balanced dbuffs to all 3 of those classes existing abilities.

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The1AndOnly

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11

Wednesday, 18. October 2017, 09:50

I think this can be solved by adding balanced dbuffs to all 3 of those classes existing abilities.

make every1 have dbuffs this and that is not really a solution. this would make some toons even more op then those thats "op" allready is
would end up in a 2 hit kill game and every1 needing cures. best be to remove element stage 2 just keep it stage1 and give back players old attack powers befor nerf. lol
the entire thing about the dbuff is an abusement in the end u kno dmg of a ns with light element stage 2 in weapon hitting players dbuffed dark1 ? toons are fine issue is stage 2 element been that since dawn of time when they added it..
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Gospodja

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12

Wednesday, 18. October 2017, 12:33

I have better suggestion... lets nerf rogues stats. Only rogues have Dexterity stat which giving them:

more attack
more crits and deadly
more HR
more eva
more moving speed
(under 'Dexterity stat' hub)

And rogue not need to use skills, mostly of them using only hiting attack button.

Plus! On top of that rogue can escape fight very fast whatever they want and that not count like leaving arena than its even encouraged desirable activity. Honored by the rogues.

And there's EVA armor sets which have Dexterity stat and for rogues that means more attack and more damage output. No other class have that in Eva set|!!! So, who's complaining?!?

Even Rogue attack speed is fastest ! What you need more?

:S

This post has been edited 2 times, last edit by "Gospodja" (18. October 2017, 18:17)

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13

Tuesday, 24. October 2017, 19:34

[System]Elemental System

If you would like to see these changes

A total of 14 Votes have been submitted.

71%

yes (10)

29%

no (4)

I think most nerfed classes and overpowered classes have a common issue and that is the elemental system, which is not a bad system but I don't think it's used properly.
First would be to completely remove elemental attack jewels from the game entirely and have the only elemental attack be on skills instead of regular hits.

How I think this could be fixed is by replacing all lvl 2 elemental defense jewels in the game with elemental defense jewels lvl 1 and give some classes like Highlander, assassin, warmaster, specialist, nightshadow, and wizard better elemental skills.
This is not going to fix all class problems, but I think it's a big step in the right direction.

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14

Tuesday, 24. October 2017, 19:42

I honestly think this will solve more than half of the issue with the pvp system.

At the moment, not only do ex-rogue's have a skill that removes elemental defense, but is also one of the few classes that can get its attack speed the lowest via skills.

Making the system more skill based will make the game that much more interesting, and will make AGRing and Jeweling that much more important.

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Bran

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15

Wednesday, 25. October 2017, 01:25

I understand people love diversity in a game, but they would also like their char to be on same power line as the so called "op classes".

Every game has dmg dealer, tank, support(includes healers and stunners/stoners/silencers).

What u guys want is so the dmg dealer has hard time killing support. I mean, all classes to have same power.

Atm dmg dealer has hard time killing tanks... support is not hard unless your gear is +25+, best jewels, etc...

Tank is impossible to kill without dying.


What u guys want is o.o that the diversity disappears...

Can I ask u this, then what's the point of havin classes?

I have this ability to see between the lines...

I'd say they just need to weaken lvl 5 ign, leave it as it is, so it gives x2.5 exp as lvl 5 ign, leave lvl 4 as x2.5 sp

but... cripple its attack bonus percentage so dmg dealers cant 1-3 hit the tanks with ign... (notice, I just mentioned lvl 4-5 ign o.o leave 1-2 as it is, maybe lower lvl 3 ign so it doesnt give x7 power to like x4-5, since lvl 1 is x2, lvl 2 ign is x3 ur current attack) I' not sure if any of this is correct tho. xD I might be wrong on the numbers, but u get my point. o.o



Now, I'd leave the current elemental system, but I would remove elemental defense debuff from clerics attack buffs they give to people which are friendly buffs, also I would remove elemental wind lvl 1 from archers quickfire skill, add elemental defense debuff to specialist, elementalist, rk(break wep skill or break armor idk, you pick), normal ranger, highlander, ns, normal wiz, archwiz, archwitch if it has no ele debuff...
Maybe some of these classes have elemental attack debuff, but its still not fair to those that have elemental defense debuff (warmaster, witch, exranger... etc.. o.o)

I vote so all classes get some 7sec-25sec elemental defense debuff...

So, its just the matter of little tweaks... (mistystyle) I THINK THIS WOULD MAKE EVERYONE HAPPY, both sides would win, players could play all classes in pvp, on siege, no more 1-3 hits with lvl 5 ign from exrangers, and dev wouldn't have much work to do.

this is my 2 cents, wht I think WOULD BRING BALANCE TO THE FORCE O.O


Lemekno what u think. :D

I speak sarcasm as a 2nd language.
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This post has been edited 1 times, last edit by "Bran" (25. October 2017, 01:38)

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Wednesday, 25. October 2017, 01:53

The only tanks in the game are cleric and temple knight and if you have fast attack speed and you're buffed you can take them out pretty fast if you have a debuff skill, but how this fair to classes like elementalist, highlander, royal knight, wizard, etc. because as it stands those classes have a hard time killing even non-tank characters
I didn't say this is a fix all, but I think it's a step in the right direction and it doesn't completely make elemental debuff skills useless since the user can still change the targets elemental defense to whatever element suits their skills.
Things that make people able to tank right now is the ability to cure and spam meds in order to stay alive, which is something that needs to be dealt with also.

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17

Wednesday, 25. October 2017, 10:27

Agreed, we need to bring balanced to the force buffing/ nerfing or even fixing the elemental system. Classes like royal knights deserve to have a chance to hang with the over powered characters.

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The1AndOnly

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Wednesday, 25. October 2017, 10:35

issue is not classes being op.
its the entire element system stage 2..
cut that to element stage1 and let buffs be stage 2 and debuff's stage 1 and skills stage2
rk's would would be a force to recon with aswell.
issue is element system not being proper tested though and added with flaws not fix able though dbuffs alone and when we had element stage 2 we got base attack nerf of all chars too. this means if your rich enough and spam cure heals u can tank anything.
then we had gold nerf. and well no1 can keep up and everything is turning to be an issue.
u want fix all of it rewind and remove stage 2 element (level2 elements)
make all skills have an element info buff and attack wise.
and cd on some skills need rework aswell like lvl 180 skill.

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Charon69

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19

Tuesday, 14. November 2017, 01:58

You have 3 characters can remove elemetal defense...

Templar knight with Derision skill, make lvl 1 darkness; with weapons elements Light lvl 2 ,Very Good dommag

EX-Rogue with caspule, make Fire defense lvl 1 with weapons elements Water lvl 2 , Very good Dammage,

WarMaster with , Cry, Make darness lvl 1 ,with weapons elements Light lvl 2 , Very good dommage

For all others characters what you have for make more strong Domage?

Boss elemtens have lvl 3 elements but on the jewel is 2 max ...

i think all characters need to have a skill for remove defense elemental !!!

NeaR


177


Horizon
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  • "dfaltas22" is male
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20

Tuesday, 14. November 2017, 03:19

"The issues with LC" Balancing Chatcters/ The elemental system

63%

Yes (10)

13%

No (2)

25%

It should have been done already (4)

Im fed up with the pvp system in this game, that im actually about to quit. Its disgusting and it literally takes no skill what so ever. If a character has a debuffer, they just automatically win. The elemental system does not work properly and needs to be fixed. The balance between the characters are outrageous, theres the characters that suck, and then theres the characters that are just the best in the game!! Theres absolutely no point of agring and wearing a 170 eva set as well. It makes me mad that this game has been out for a while now and the changes the players are asking for is not being done, its like gamigo doesnt care at all... lol. As much as i dont want to sit here and complain and bash on this game, i need too. Been a player for a long time and I feel like this game can be a thousand times better with the effort given by gamigo or who ever updates the game. Who else is going to step up ?

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