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  • "DirtMerchant" started this thread

Posts: 10

Date of registration: 23. December 2016

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1

Thursday, 14. December 2017, 08:57

Temple Knight Skill "Taunt" Duration Buff (not sure if I posted this in the right thread)

With the ever growing popularity of the elemental System, players have discovered very useful jewel + skill combinations. The most common being the Ex - Ranger's "confusion capsule" (which has a fast cast time of < 1 second and lasts for 7 seconds) + Lv 2 Ice elemental jewel on a weapon. This allows a 2.4x damage increase to occur for 6 seconds (7 second duration - cast animation time).

* Similar combinations can be achieved with the Witch's "Decay" and the War Master's "Bellow" skills

Decay (changes the target's defense to Lv 1 Dark) + Lv 2 Light Attack on the weapon:
This skill has a 2 second cast time (without the haste buff), but lasts for 30 seconds. This allows the player to achieve a 3.0x damage multiplier and use this combo effectively for a whopping 28 seconds! Also keep in mind this powerful combo can be achieved very early at level 38 :thumbup:

Bellow (changes the target's defense to Lv 1 Dark) + Lv 2 Light Attack on the weapon:
I believe this skill has about a 2 second cast time and can hit multiple targets. It also lasts for30 seconds. This allows the player to achieve a 3.0x damage multiplier use this combo effectivelyfor 28 seconds. Also keep in mind this powerful combo can be achieved very early at level 38 :thumbup:


and now....... Enter the Temple knight........*sigh*

Taunt (changes target's defense to Lv 1 Dark) + Lv 2 Light Attack on the weapon:
This skill takes a painful 3.5 seconds to cast and only lasts for 5.25 seconds :cursing: .

This means the Temple Knight can only use this combo effectively for 2 seconds. Granted, this information is based off of the Lv 1 version of this skill which is accessible at 142. Which brings me to my next point: Temple knights have to WAIT until level 142 before they can use their elemental combo. Other classes can do this at level 85 or even 38 :wacko: . Even if I do compare apples to apples with the Lv 4 version of "Taunt," it still takes 3.5 seconds to cast a skill that lasts for only about 10 seconds.

Since the Temple knight needs to invest the most time in casting their combo skill and must wait until level 142 to unlock it, I suggest the duration for "Taunt" to change to the following:

level 1 (Character Level 142 ): 15 seconds.
level 2 (Character Level 148 ): 25 seconds.
level 3 (Character Level 154 ): 35 seconds. This will almost break even with the War Master's "Bellow" and Witches "Decay."


level 4 (Character Level 163): 45 seconds. This will be the longest lasting elemental defense change in the game, but will be very difficult to earn. Good things should come to those who wait:thumbup:

I am open to all forms of criticism on this issue. Hopefully this sheds a little light on the Temple Knight. It is one of the least played classes in the game and could use a little love :love:



*not sure if this is the right thread to post this topic. Here is a link to the same topic with a poll to vote*


http://forum.lastchaos.gamigo.com/index.php?page=Thread&threadID=51365



Sincerely,

DirtMerchant

This post has been edited 1 times, last edit by "DirtMerchant" (14. December 2017, 17:19)

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  • "dfaltas22" is male

Posts: 43

Date of registration: 30. August 2017

Location: The pacific ocean

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Thursday, 14. December 2017, 11:08

Its funny how you want this skill buffed... Why do those classes get to have debuffers and characters like royal knights/assassins and so on have no debuffers, which leaves them at a disadvantage. If anything debuffers need to get nerfed, or to make things fair... every character should have one. And btw the least favorable classes that are barley seen in the game are royal knights and sorcerers.

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PRIMEX

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Date of registration: 20. July 2015

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Friday, 15. December 2017, 17:58

Arch witches have 20 sec debuff with a 10 minute cooldown. We can't all get what we want ;)

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  • "DirtMerchant" started this thread

Posts: 10

Date of registration: 23. December 2016

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Friday, 15. December 2017, 20:42

I did not know that! I have never played an arch witch. Sounds like they need to have a cool down re work. Or all elemental skils in general need to be re worked. . . ;(

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Surestrike

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Saturday, 16. December 2017, 02:12

I did not know that! I have never played an arch witch. Sounds like they need to have a cool down re work. Or all elemental skils in general need to be re worked. . . ;(

Mage been complaining about the cooldown on their skills for years now. Where you been! :)
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