You are not logged in.

Dear visitor, welcome to Last Chaos Forum. If this is your first visit here, please read the Help. It explains in detail how this page works. To use all features of this page, you should consider registering. Please use the registration form, to register here or read more information about the registration process. If you are already registered, please login here.

Surestrike

Sincere Adventurer

  • "Surestrike" is male
  • "Surestrike" started this thread

Posts: 383

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

1

Sunday, 17. December 2017, 20:04

[System]Crafting

Expand on the Crafting system

A total of 8 Votes have been submitted.

13%

Leave it alone who needs it anyways. I am fine with the same old boring game (1)

38%

Yes change it I am bored and need something else to do. (3)

50%

ok I might be interested it depends...Convince me! (4)

So...there is NO low level crafting going on until you get to mondshine crafting which is a shame because there is a whole system in place already, materials, skills, everything. The only thing lacking is motivation. We have all gotten use to the grind to 20 get the +15 weapon grind to class change get the free armor and guardian set, then work our way to TOF and get that set then somewhere along the way depending on resources get a b5e set before you jump to a 165 set...maybe and then the 173 set. So what I am proposing is a little radical so bear with me and really think about it.
1. I say we remove the free sets and weapons.
2. Change the crafting system to generate P6 that is already +10-15(you could add heaven stones to the material list to get the + do them sort of like mag glasses with agr 10-30 hs to get the +(not 100% but, better chance of high + with more hs)) with seals that make a difference to low level toons. Nothing ridiculous and op but, better than what is dropped so as to be desirable (Erebus gear would be an example of what I feel would be reasonable seals). Maybe even add a set buff...
3. This would also be a source of income to those that want to spend the skill points on the crafting system...as long as you don't make the costs associated with making the armor and weapons ridiculously high...(no more gold sinks please the ship is already sinking).

So if this sounds interesting you could add your 2 cents to it. Change, add or remove what you think would make it better. Thanks for your time.

Edit* change the guardian set to a crafted set give the craft books when it is guardianship is completed. upgrade the seals to make it better than the standard armor at that level in addition to the higher stats it already has. Make it more desirable than any equipment close to its level.
change the 6x set to a crafted set similar to the 3x set would be.

This post has been edited 3 times, last edit by "Surestrike" (20. December 2017, 06:57)

  • Go to the top of the page
  • Activate Facebook

  • "RosesForRaychael" is female

Posts: 35

Date of registration: 6. July 2016

Location: The Netherlands

  • Send private message

2

Monday, 18. December 2017, 14:48

This suggestion needs more thinking through. Removing the weapon and the set u get from the guardian system makes it pretty useless to even get a guardian,this will lead to no one picking a guardian,thus making it harder to make a merchant, or to get the soul skill.
I agree something should change with this low level craft system, but i read nowhere in your post what should be done with the guardian system if u want to remove the benefits the apprentice gets.

Without the guardian system all u will get is a lv 30+10 set and weps, and a lv 60+(5?) set.
And new players most likely dont have the gold to do so much crafting, which will make their progress in the game frustrating and slow, and could lead to them leaving again.

Changing the craft system is a good idea, it just needs a lot more input from other players and to be thought through more.
I look forward to what this leads to, as some parts seem interesting.

  • Go to the top of the page
  • Activate Facebook

Crossy

Rising Star

  • "Crossy" is male

Posts: 154

Date of registration: 1. August 2015

Location: In your dreams

Occupation: God of Noobishness

Thanks: 1

  • Send private message

3

Monday, 18. December 2017, 16:58

While I agree that it's a shame that there are no reason to craft gear at lower levels, part of the reason that it isn't worth it is that you don't spend enough time on those levels to warrant the effort of crafting a gear for those levels. Farming materials, leveling up your crafting skills and crafting the gear itself takes time and resources, time and resources that could be better spent elsewhere.


On top of that, the low level crafting system is... well, low level. Even if you could sell the gear you craft to make a little money on the side, most players don't want to invest in something that they know won't be relevant to themselves in a few levels time. I haven't touched the low level crafting system in a few years now so I don't know exactly how far it stretches, but the only way I could see myself make use of it would be if it allowed you to craft some nice gear around lvl 70-100, that I could use or sell to someone to use for a long time.


Personally, I like the Mondshine crafting system better, because at that level crafting is the only way you can get Blue sealed gear. That is enough of a motivational factor for me to wanna invest in that, but not the lower level crafting. It gives you something that you cannot receive through any other way (aside from buying it from another player of course).


I'd be all for changing up the Crafting System, but I don't think taking away the apprentice benefits from the Guardian System is the way to do that. I liked your idea of being able to craft an item with an inherent + to it tho. :thumbup:
  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male
  • "Surestrike" started this thread

Posts: 383

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

4

Tuesday, 19. December 2017, 01:59

My thought at the time of the post was getting rid of the 3x set... I was looking at the crafting as a low level endeavor for that stretch from level 1 - 50. Not affecting the guardian set

  • Go to the top of the page
  • Activate Facebook

Pandia

Rising Star

Posts: 64

  • Send private message

5

Tuesday, 19. December 2017, 12:14

Burbank affinity shop provides a Weapon Manual Level 30, fixed seals (P5) which requires crafting and has better seals that the 33+10 provided, so maybe a similar set of gear could be added? or the manuals of gear dropped by the mobs could result into different armor than the droppable?

A few ideas about the seals could be hitrate, critical, dark attack, hp absorb, movement speed, increasing dext/str/intel, attack speed, cd, attack, mag attack, evasion magical and physical, -5/-10 lvl requirements, mp consumption, hp/mp regeneration etc. Doesnt need to be op or something extraordinary, any combination and any value that would make them different than the droppable and attractive enough for someone to use crafting system.
Sets of lvl 6x-6x, 90-97 (the manuals for 95-97, for all classes but ns i think, also exist either as drop or from affinity shop), 105-107/115-117. Crafted items should be tradable/sellable/storable. That would also give ns an opportunity to equip something better than the yellow starter set when they need to do lots of akan or cube runs while sping.

There are lots of items that are called 'production materials' such as drops from mobs, crystals, stones, low lvl accessories etc that could be used for other things too than play them in mini lacaball once or twice a year :P

Or craft some unique accessories, something like tof npc merchant sells. With some cd, or speed movement/attack, hp absorb, attack etc, but available and fittable for all classes (and ofc sellable/tradable).

  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male
  • "Surestrike" started this thread

Posts: 383

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

6

Wednesday, 20. December 2017, 06:47

So about the guardian set... If we were to make the move to craft the 3x set why not just provide special craft books for a guardian set and 6x set. Make the guardian set you craft a little more impressive than it is currently and to the 3x set seal wise to encourage getting the set. To me that would be a win win they get a rocking guardian set and they do crafting. It integrates crafting into the game more instead of just a useless set of skills no one gets or needs.

  • Go to the top of the page
  • Activate Facebook

Surestrike

Sincere Adventurer

  • "Surestrike" is male
  • "Surestrike" started this thread

Posts: 383

Date of registration: 10. July 2015

Location: Texas

Occupation: Safety specialist

  • Send private message

7

Wednesday, 20. December 2017, 06:52

Burbank affinity shop provides a Weapon Manual Level 30, fixed seals (P5) which requires crafting and has better seals that the 33+10 provided, so maybe a similar set of gear could be added? or the manuals of gear dropped by the mobs could result into different armor than the droppable?.


I like both those suggestions. That was my thinking was that crafted stuff would be different than dropped stuff. I just didn't say it outright.

I use to have that shop open at one time on several toons >.< I always wanted to craft one but, never found the need or time...

This post has been edited 1 times, last edit by "Surestrike" (20. December 2017, 06:59)

  • Go to the top of the page
  • Activate Facebook

Vilya

Community Manager (en)

  • "Vilya" is female

Posts: 7,957

Date of registration: 3. September 2014

Location: USA

Occupation: Last Chaos Community Manager

Thanks: 214

  • Send private message

8

Monday, 15. January 2018, 19:52

Hi Surestrike,

Please revamp your suggestion according to the input of your peers if you see fit. Please only use the options Agree/Disagree as adding more options does not always reflect whether or not your peers are in agreement with the options you've listed.

Thank you.

Vilya
Community Manager EN/PL
Homepage | Support|
Facebook | Discord Chat
  • Go to the top of the page
  • Activate Facebook