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nause95

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  • "nause95" started this thread

Posts: 2

Date of registration: 22. August 2017

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1

Monday, 18. December 2017, 01:07

[Class]regular sin skills fix

Doe Regular rouge sin need fix on skills to make it fair?!

A total of 14 Votes have been submitted.

71%

Yes (10)

29%

No (4)

Should the skills for regular sin be fixed? Ive been playing reg sin forever and now every other class is op, all I'm good for now is plvl. Can we do something about this?!

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Pandia

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Monday, 18. December 2017, 05:07

As a fix devs could add elemental feature to either 'Throw dagger' skill or to 'Poison Capsule' skill (that would benefit both regular sin and ranger classes) and make it work same as 'confusion capsule' by turning the Defense of the opponent into Wind lvl 1 or Earth lvl 1 or something like that.
The animation of poison and confusion capsule is the same so only elemental defense needs to be added.
I know that Splitting Field has elemental attack but that skill requires a huge pool of crystals to use it all the time, let alone that a sin max it at lvl 179. Using Throw Dagger,which starts at lvl 32, instead, as a debuff skill by adding element def seems more fair.

And of course the need of adding 1 debuff skill for all classes that would make game more equal among them has been mentioned again to several previous posts.

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The1AndOnly

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Date of registration: 6. July 2016

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Monday, 18. December 2017, 23:35

if every 1 would get element dbuff skills then every1 would be ex sins arch wizzards and nightshadows.
as for now u look at ex ranger temple knights and clerics "considering cleric doesnt have an element dbuff for pvp that works" and neither for pve really but sure..
no...
make people be more even out though useage of skills. u want a reg hit game though dbuffs.. all u will see in pvp will be fast attack speed toons specialist, ex ranger, sin, ns and archer tho with those options you all kno how it is now so why consider this.. stop go for this stupid dbuffing system and reg hit.. think into skills instead..

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Pandia

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Tuesday, 19. December 2017, 11:16

'if every 1 would get element dbuff skills then every1 would be ex sins arch wizzards and nightshadows.' why? :huh:

i agree that elem system should be revamped, i agree that the use of skills should be brought back to game - and that has been mentioned again and again on forums, but till that happens, an addition of elem dbuff to normal rogues/sins, as a suggestion, seems to me easier than re-coding the whole elemental system.
But would be nice to see other ideas too on how that specific, according to post topic, class, could be fixed if u agree it should, or why not if u don't.

And surely not everything has to do with pvp, as there are lower than 18x lvls who also play the game and like to grind, and i'm sure they'd appreciate any improvement of their regular sin toon, even as a dbuff skill, that would help pve by killing erebus, fluton, kharr, general skeleton etc slightly easier.

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