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Wise

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  • "Wise" started this thread

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Date of registration: 22. May 2018

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1

Thursday, 14. June 2018, 22:24

Re-form all Accessories

Re-form all Accessories

A total of 24 Votes have been submitted.

54%

No, it's fine as it is. (13)

46%

Yes, add possibility to Re-form all Accessories (11)

We can use Advanced Grade Re-former on level 150 Accessories.

With Accessory Forge Stone it was possible to reform/forge accessories below level 150.
Since the AFS item was removed from the game, it is not possible anymore.


Would like to reform Monster Combo and other accessories,
and I don't mind the cap, as it was then, for every stat.

Either suggestion is kinda bad:
1. remove those "old" overpowered accessories from the game completely
2. or add possibility to reform these accessories again

In the end, those who have these "oldies",
and those who reform level 150 accessories have huge advantage,
compared to those who don't possess any of those.

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unavailable

Rising Star

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Date of registration: 14. January 2015

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2

Thursday, 14. June 2018, 23:41

You can only reform via advanced grade reformer Purple sealed accessories, so not monster combo ones. Anyone has the possibility to obtain those purple sealed ones in game and reform them as all the materials for it are freely available.

as for the "old" accessories. They cannot simply remove them as they were an acquired money purchase if you so wish at aeria, if they removed them it would be literally stealing from the people who spend money on obtaining them.
AFS was an aeria exclusive item, gamigo simply decided not to use that item, they even had a grace period where you could redeem the afs you still had left.

There are sometimes events which allow you to choose a seal reward on an accessory of your choice from the list of given seals. That is your only option to obtain the seals you want. And the advantage is not at all huge. It gives a little edge but not by much.

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Surestrike

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3

Friday, 15. June 2018, 04:26

I would like AGRs to be used on these mc accessories with reasonable caps on the values If someone uses an agr on of one of those high value custom accessories then they would lose the custom values and would revert to the new values along with the new caps on values.

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VanZen

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4

Sunday, 8. July 2018, 07:28

Quoted

I would like AGRs to be used on these mc accessories with reasonable
caps on the values If someone uses an agr on of one of those high value
custom accessories then they would lose the custom values and would
revert to the new values along with the new caps on values.

while i would love to see this happen i don't think they will do it. i agree with you and the OP for the simple fact that there are still the old Acc still floating around and if creates a huge disparage offset by those who have them making them Gods in pvp so to speak but... people are happy with the implemented dura system.
let me throw a hypothetical at you, lets say i have a few of the 5x95 HR acc on my toon. i would vote no on this because if it gets approved and the AGR comes back it will rob my advantage, not only that It will dramatically reduce the value of my God Mod Accessories.
people that do have them don't want either of those things to happen.
vote or no vote it is ultimately up to the staff on if the bring back the ability to make them. in the spirit of fair play i think they should but that's just my opinion on the matter.

:pinch:
EDIT
I mean AFS not AGR. DOH! :whistling:
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Surestrike

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5

Sunday, 8. July 2018, 15:27

Just so you know I hold some of those custom accessories. As long as I did not try to reform it it would not loose its seals. It would only narrow the gap some...not completely. The custom accessories would still hold an advantage just not as large. Really while the accessories do make a difference, I have noticed player skill makes a bigger difference.

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VanZen

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6

Sunday, 8. July 2018, 17:55

no these eva and HR acc make a huge difference and anyone that either has them or once had them knows it. they are not selling for 40 - 80b for no reason lets be real :whistling::whistling::whistling:

This post has been edited 1 times, last edit by "Cannon" (8. August 2018, 01:39)

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The1AndOnly

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7

Wednesday, 8. August 2018, 05:44

the 224 melee / ranged hr. and 150hr x5 Arent that op. people use them yea but their NOT that op i had em. sure they are nice to process but i do come along just fine without any of those. i owned em in the past had 3 ranged ones aswell. and 2 melee ones. i do not have any of them anymore sadly some i lost letting people borrow other i lost due to the whole thing with the bad scam a year back or so. but ohh well to the point here.
these accesories Arent that op. u can allways outclass / skill those who use them.
i think acc are fine as they are. tho i must say i'm NO fan of the 150 boss accesories. their makeing every single point in makeing a good setup on accesories useless like afinity ones and mc acc (afs made acc) as to get antistone just use 1 muta and u can use 2 hr acc. not cool..
its the only anti u need to be afraid of anyways since it takes your buffs. in pvp that means u die if u lose buffs =S
i wish the afinity accesories would be the way to get anti your still able to build up anti and still wear the hr acc. but u should not get both anti and hr that easy.
i get it people spending real money should have the advantage. well Theres no dif in if u spend money or not to this. besides ofcouse with IrisCash u can do afinities much faster then without.

150 acc are just to big a game changer. if people understands them.
i do like they atleast added the duration on them but still the value is to high on the anti part.
i kno anti is cap at 80% still.
well maybe keep it as it is and make anti be 100% again =D
but the 150 acc caps out at 95% u cannot get 100% if useing those to optain that as some sort of fair trade to their values ?

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Cannon

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8

Thursday, 9. August 2018, 07:51

okay i have to meet you guys half way on this.
yes skills matter but account for very little if you cant even hit what you are aiming at and that is the GAP im trying to address.
we can get into a whole other discussion about classes and skills/advantage disadvantage
the advantage of these acc are notable, there is no way anyone can deny that... by a little by a lot is subjective to each player frame of reference, the fact remains it is a notable advantage

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The1AndOnly

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9

Sunday, 12. August 2018, 04:21

if u cant hit what your aiming at u should get an hr set.. couse those eva acc are low eva compared to the hr acc. and if u cant hit your target it doesnt even mean their useing that sorta acc.
there alot of options to try:
1st jewels.
2nd iris cash items.
3rd afinity shop pots and others easly optained in game (events and such)
4th titles
5th reform values on your gear. tho reform rate really is bad but u can get lucky.

id rather like seeing those op acc removed and 150 acc aswell. or lowerd on the amount they give.
but this is something that would not happen as they cant really take away stuff players allready payd for. so sadly gotta go with what is and not what we would like. =)

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