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A total of 18 Votes have been submitted.
61%
No.(explain why below.) (11)
39%
Yes. (7)
This post has been edited 2 times, last edit by "Dritix" (11. July 2018, 21:42)
Honestly I'd rather them work on the NS class and expanding them, and fixing the others, before making a completely new one.
Date of registration: 20. June 2018
Location: Johannesburg, South Africa
Occupation: 3D Asset designer, Python & papyrus scripting, bip, rigging, weight painting and animation, textures including but limited to icons, fonts, (normals World space, tangent and object) spectacular, diffuse and alpha, shape keys, collision detection, map topology, path grid/ nav mesh, sprites, billboard animation, fx, shaders .etc ~ the list goes on
Quoted
Honestly I'd rather them work on the NS class and expanding them, and fixing the others, before making a completely new one.
Thanks VanZen! Supportive like always, we need more open minded people like you!
Quoted
Honestly I'd rather them work on the NS class and expanding them, and fixing the others, before making a completely new one.
i like both of these ideas.
+1
Whilst the idea of a completely new class sounds fun, I do believe that there is alot of work that can be still added with the current Class system. I'd like to see them work on a Third Class change system more than ever.
Perhaps around level 150 - 160 where all the other classes gets to be like Ex Rogues and Arch Mages and NS gets its first class change (Warlock/Necromancer). That would add a bit more diversity to end game play or even be something to engage us beyond 185 with new dungeons and maps.
eg. 1. Knight > 2. Royal Knight / Temple Knight > 3. Slasher / Crusader.
Date of registration: 20. June 2018
Location: Johannesburg, South Africa
Occupation: 3D Asset designer, Python & papyrus scripting, bip, rigging, weight painting and animation, textures including but limited to icons, fonts, (normals World space, tangent and object) spectacular, diffuse and alpha, shape keys, collision detection, map topology, path grid/ nav mesh, sprites, billboard animation, fx, shaders .etc ~ the list goes on
interesting so like:
starter class
to dual class
to elite class.
man o man i dread to see what the SP requirement for some of those skills would look like
would infidelity reshuffle the current class hierarchy, and im all for that.
rogues have sat on the class throne long enough i think. (personal opinion)
there is one constant... and that is the NS needs some well deserved TLC and an overhaul on skills.
for an unlockable class i think they should have somewhat of an advantage given the current disadvantages of being NS
the word "balance" comes to mind, if nothing more
EDIT
ya know.... (Evil Smile)
that would open the door for new weapon sets and new souls. what if Chapel started dropping new class skill books or even dark alter for that matter?
not only would that start making people work together again i would solve an entire problem section in the forum. people will want those skill books not only for the gold but for the skills them selves.
just when i think the ideas cant get any sweeter i see this and it warms my cold cold heard
This post has been edited 1 times, last edit by "VanZen" (12. July 2018, 19:03)
LOL!
I do cringe at the thought of having to farm even more SP, but in raid at 175, SP is literally thrown on you. You don't even need to farm it just level and you'll accumulate enough to max all skills.
True i definitely agree with you!Whilst the idea of a completely new class sounds fun, I do believe that there is alot of work that can be still added with the current Class system. I'd like to see them work on a Third Class change system more than ever.
Perhaps around level 150 - 160 where all the other classes gets to be like Ex Rogues and Arch Mages and NS gets its first class change (Warlock/Necromancer). That would add a bit more diversity to end game play or even be something to engage us beyond 185 with new dungeons and maps.
eg. 1. Knight > 2. Royal Knight / Temple Knight > 3. Slasher / Crusader.