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Wednesday, 27. November 2019, 03:04

Author: Surestrike

terrible drop rate

It will improve your drops if you use Lucky scroll, Lucky spell book and IDB. Using all 3 is the best way to drop hunt. Some would say that because the lucky spell book only works 20% of the time it's not worth it but, if that 20% of the time is the time you might drop what you need then... Yeah the rates in lust trum are pretty bad on some mobs. Wait till you try and drop a helm from Nivas...If it was me I would just wear whatever you can find until you can fit into the 109 set since its easier...

Tuesday, 26. November 2019, 02:28

Author: Surestrike

terrible drop rate

What are you trying to drop? Some mobs have been notoriously bad dropper for years ever since the game was introduced. Others drop a lot.

Wednesday, 20. November 2019, 05:19

Author: Surestrike

About Game

Cert of guardian ships are not that expensive but, maybe you can work a deal with a guild mate to be a guardian and give you the cert for a good price. As far as the level caps, originally it the caps were put in to prevent gold spammers from using the system.

Tuesday, 19. November 2019, 02:09

Author: Surestrike

About Game

They can't fix the accessory problem. That happened before Gamingo had the game. People paid real money for those so you can't take them away and adding them into the game so everyone could get them may not be the best idea. There are a lot of things in life that are not fair and if you don't get over that you will make excuses for the rest of your life on why you can't do something. There are people that play this game very well who don't have those accessories and there are people that have th...

Wednesday, 13. November 2019, 02:29

Author: Surestrike

About Game

Man the game is already way too easy. There are events almost weekly now. I don't know how much more they can do. The fact of the matter this is an OLD game. Most people are out playing the latest and greatest. What is around now is around because of relationships. I think most of them would be around even if they did nothing just because they like hanging around with the people still here.

Tuesday, 12. November 2019, 04:46

Author: Surestrike

Just some ideas

I just had to laugh when I saw that video. Everyone in the US wants this to be a 1v1 game so bad. They want their titan to be able to 1v1 a rogue or a Rk 1v1 a witch and on and on. It's not and it should never be a 1v1 game. Thank you for reminding everyone of that!

Wednesday, 23. October 2019, 05:13

Author: Surestrike

Empty baskets!

Something in the back of my mind is telling me the drop rate was lower in lab for those(at least it seems lower) but, its been a year so...

Wednesday, 16. October 2019, 02:24

Author: Surestrike

What is locking EXP?

To lock your experience gain you need to belong to a guild that has the ability to do that. If you want to create your own guild you could sacrifice a toons Skill Points and gold to get a guild to a high enough level to lock your experience. It is probably easier to just ask someone you know in game if you could join their guild then you can lock yourself. What locking does is it lowers your experience gain so you end up gaining a higher percentage of Skill points per kill than normal. You can e...

Monday, 5. August 2019, 05:23

Author: Surestrike

Attendence days

If you had 99 days and you miss one day you now get 98 days instead of the reset to 0. The rewards are still there its just easier to get them now because you can miss a day logging in and its no big deal.

Monday, 5. August 2019, 00:55

Author: Surestrike

Attendence days

I know its a petty thing and there are more important things but, can we change consecutive attendance days wording to attendance credits since it no longer an indicator of how many consecutive days you have been playing.

Saturday, 3. August 2019, 03:22

Author: Surestrike

player skills

I miss the days of spamming skills on my old wizard that hasn't seen the light of day in a few years now... I voted yes because I want the outcome but, I have concerns about your method of getting there though.

Wednesday, 24. July 2019, 02:44

Author: Surestrike

Can we get a balance?

If you remove what COP can do at siege then an NS becomes almost useless at siege...

Friday, 19. July 2019, 02:36

Author: Surestrike

Quick fix for PVP

If you look you will see many things I have been in favor of. This is just not one of them. FYI this is my first post on this one. I haven't even said whether I agree with it or not but since you will probably ask... No I don't like this idea. It's not big picture enough for me. In another game I use to play they had a concept called the PK triangle. (range>magic>physical>range) Every toon has its weakness and with the right toon equipped with the proper gear you could take out said toon. I woul...

Tuesday, 16. July 2019, 04:54

Author: Surestrike

Can we get a balance?

Quoted from "currykaran2" A rebalance does not conclude with one person's opinion. That's the purpose of it. Get everyone's opinion, get a poll going on each change. Regardless, the end will result in a better outcome than what we currently have. Good luck getting anyone to agree...

Monday, 15. July 2019, 04:06

Author: Surestrike

Can we get a balance?

Oh yes it is doable but, whose version of balance are we going to get? This is my number one fear of re-balancing getting someones version of re-balancing that makes it a cookie cutter toon game.

Saturday, 13. July 2019, 02:50

Author: Surestrike

Can we get a balance?

I am ok with Gamingo making changes THEY decide on and letting us to testing...like they do now. The problem with player input is you probably could not get 2 people to agree in the post on how the game needs to be changed. it would be a never ending polarizing struggle with everyone's definition of balance. This is what I mean by I don't trust the players to be making these decisions. I bet you could hardly get 3 people in the post to agree on how things should be changed. I know I don't agree ...

Wednesday, 10. July 2019, 21:52

Author: Surestrike

Can we get a balance?

I worry about any players having any input into balancing. Mainly because balancing means different things to different people and as has been previously point out there is a great deal of bias in the community as to what they think is balance. Does the whole pvp system need to be reworked? Yes definitely but, there is soooo much that has to be taken into account. I just don't trust the community to see the big picture at this point as everyone will only look at their world.

Friday, 28. June 2019, 02:12

Author: Surestrike

Upgrade disband guild NPC option

Quoted from "dinosue2" Deletion of guild about the guild deletion. Shows you how bad my memory is LOL Thanks I will edit and close the poll. This thread can be closed.

Wednesday, 26. June 2019, 04:50

Author: Surestrike

Upgrade disband guild NPC option

I know there have been posts on this before but, can't find any in the suggestions section so I wanted to put this here. I would like to see the upgrade and disband menu removed and replaced with a manage guild menu. When you select the manage guild option you will then receive a dialog box with the option to upgrade or disband guild. This leaves the options at the same NPC in the same menu but, removes the dangerous disband guild option from accidentally being clicked on when trying to teleport...

Saturday, 22. June 2019, 02:52

Author: Surestrike

SP Experience Balancing.

Quoted from "unavailable" Quoted from "VassRulz" Yes SP should scale as you level along with mob hp and and damage. It is silly that mobs with 100X damage and HP of sasquatches give 1/12th of their SP. It is not good game design to force new players to grind sasquatches for weeks until they reach their desired 50k 100k sp etc. It would be better if sp farming remained viable and consistent throughout the leveling process. For example after level 120 or 140 mobs give a base 5,500 SP instead of 1...