You are not logged in.

Search results

Search results 1-20 of 151.

Saturday, 10. November 2018, 15:15

Author: Crossy

all these years ;farm bug;

How about giving some info on what this "bug" is? They can't fix something if they don't know what's wrong.

Monday, 11. June 2018, 16:00

Author: Crossy

Make Ns Costumes!!

The reason that those costumes doesn't exist for the Night Shadow is because when the costume were designed and released, the Night Shadow didn't exist yet. And personally if it stood between the devs working on bug fixes and new stuff, or them retconing costumes for the Night Shadow class, I'd rather they work on the former.

Thursday, 3. May 2018, 10:55

Author: Crossy

A balance to the classes

Quoted from "The1AndOnly" its been so long since anything has been done. and everything towards pvp and pve only been further broken. eversince elephant was added. How could it have been broken further, if nothing has been done to change it?

Wednesday, 2. May 2018, 18:31

Author: Crossy

A balance to the classes

I'd rather see them fix the Combat System as a whole than see individual changes to certain skills. If we go back a few years to just before the Elemental System was added to all classes (except Archmage, which had it from the start), the skills were functioning just fine and I assume that if the Elemental System was to be completely removed, they still would. Rather than nibble at the edges of the weed, I'd prefer it if we pulled it up by the roots (by reworking the Elemental System). If some c...

Monday, 23. April 2018, 13:53

Author: Crossy

An extra accessory slot

Personally, I think 3 slots is more than enough as it is. If you are stuck between using your last slot between two accs, you simply have to prioritize which you'd rather have at the moment; like extra HR or Stone Resistance.

Monday, 26. March 2018, 22:43

Author: Crossy

Character Gifting Scamms

Quoted from "XMarthX" yeah yeah, keep making dumb rules. i have a good idea though, how about when someone is selling a character, there should be a game-master present? that ought to get rid of scams and people can be happy buying. Whether you think the rules are dumb or not, you have agreed to them when you downloaded the game and created your account. And as has already been mentioned, the item isn't and was never meant for selling characters. It was introduced as a way for people to gift a ...

Saturday, 17. February 2018, 20:36

Author: Crossy

Customize your armor & weapon

While it would be really nice, the problem I have with it is that a lot of the weapons and armor that are in the game are recolors of each other. For example, the lvl 97 crossbow, the Cube Conqueror Crossbow, and the Spirit Dwelling Crossbow are all the same, aside from a slight difference in coloring.

Thursday, 15. February 2018, 14:38

Author: Crossy

PVP Tournaments

Quoted from "RosesForRaychael" I like the idea! But i feel that a class like the Ex-Ranger would have an unfair advantage here.. Perhaps make it class-based? For example knight vs knight? Curious to see how others feel about it. That depends on how you set up the tournament. Ex-Ranger requires a very specific setup to work to its' maximum potential, so rules that for example limits the usage of items/potions and restrict players to only using buffs that their own class could learn would severel...

Saturday, 10. February 2018, 18:09

Author: Crossy

Servers

Yeah, completely forgot about Tairen and Auzura. Never played on them

Wednesday, 7. February 2018, 19:04

Author: Crossy

Servers

If I recall correctly, the merges happened like this: Caerie + Hatzring -> Vinicius Katar + Sarissa -> Katrissa ??? + ??? -> Nereus (unsure of this one, didn't play a lot when all servers were active) Vinicius + Nereus -> Ciraiya Ciraiya + Katrissa -> Initus

Tuesday, 19. December 2017, 13:25

Author: Crossy

[Suggestion] Extended Profession System

[The Mercenary Profession] I imagine the Mercenary Profession to be based around the Fame/Reputation System in the game. The more Fame/Reputation you gather, the higher level Mercenary Quest you'd be able to take on, starting at level 100. After all, only the very best is enough for the citizens of Iris, right? [Requirements] Using the Merchant System as a guideline, I'd say that the Mercenary Profession would require you to be at least at lvl 100 to register for it, seeing as being a Mercenary ...

Monday, 18. December 2017, 16:58

Author: Crossy

[System]Crafting

While I agree that it's a shame that there are no reason to craft gear at lower levels, part of the reason that it isn't worth it is that you don't spend enough time on those levels to warrant the effort of crafting a gear for those levels. Farming materials, leveling up your crafting skills and crafting the gear itself takes time and resources, time and resources that could be better spent elsewhere. On top of that, the low level crafting system is... well, low level. Even if you could sell the...

Friday, 15. December 2017, 11:18

Author: Crossy

[Class]Temple Knight Skill "Taunt" Duration Buff

Quoted from "DirtMerchant" Woah.... Una is still alive o.O I think we can agree that a lot of skills got.... "messed with" when the elemental system was created. I just wanted to point out the TK got the short straw. Part of me is wondering "Why did they even bother putting an elemental status on Taunt if you cant even use it." TK did not get the short straw though. In fact, they were one of the classes that benefitted the most from it, as one of only 3 classes that can debuff both the Elementa...

Friday, 15. December 2017, 10:55

Author: Crossy

[Class]Temple Knight Skill "Taunt" Duration Buff

Quoted from "unavailable" Sadly.....and amazingly I have to agree with Crossing. Wow... Una actually agrees with Crossy on something? Soon hell will freeze over and pigs will fly!

Friday, 15. December 2017, 09:04

Author: Crossy

[Class]Temple Knight Skill "Taunt" Duration Buff

Quoted from "DirtMerchant" Quoted from "dfaltas22" Instead of focusing more the classes that dont need a change, and are perfectly fine...especially TKs, you are saying you want to make an OP class even more OP than it already is, we need to focus more on the classes that need certain buffs such as sorc/assassins and most definitely royal knights. When you do ever see freakin RKs in the game ? lol we need to bring balance to the force dude. I agree with you completely, there are many classes th...

Thursday, 14. December 2017, 17:19

Author: Crossy

[Class]Temple Knight Skill "Taunt" Duration Buff

@Dirt - If that was the case, then what would be the point of having different classes?

Thursday, 14. December 2017, 15:58

Author: Crossy

[Class]Temple Knight Skill "Taunt" Duration Buff

Sorry to have to rain on your parade bro, but I'm gonna have to vote no on this one. Basically the only argument you presented was "other classes do this one thing better", which is a shaky argument at best. You're not looking at the class as a whole, you're focusing on a single aspect of it and how that one aspect compares to other classes. By that same argument, you could argue that all the Elemental Attack Debuff skills should have their duration increased to 30 secs, because that's how long ...

Thursday, 7. December 2017, 15:54

Author: Crossy

Merging Servers

While I agree that more populated servers would equal more fun, merging the servers wouldn't be the way to make that happen. A lot of the population on Horizon are players who migrated from Initus because we were tired of the screwed over economy, and the remnants of times past that made it next to impossible for new players to challenge the older ones without investing a million dollars into the game. Initus has Elephants and Jaguars, which Horizon doesn't and personally I have enjoyed being ab...

Monday, 20. November 2017, 14:36

Author: Crossy

[Class]cleric suggestion

Sorry bro, but I still think that the skill is useful as it is, and changing it to a Silence skill wouldn't help it. Regardless of your arguments, completely freezing an opponent in place so they can't do literally anything is still better than simply taking away their skill usage. On a basic level, Stun as a debuff will always be superior to Silence as a debuff. The only reason that Silence is somewhat more viable right now is because everyone is running Anti-Stun, not because of any inherent w...