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This post has been edited 1 times, last edit by "MaZZaCre" (31. August 2016, 10:37)
Quoted from "ExcallabuR"
- I would like to see an item for say 15,000 IC that removes the character bind of an item which has had a master stone used, I believe this is a good price for what it would do.
Quoted from "ExcallabuR"
Addition of New Raid Zones & Difficulties:
- New Raid Zones in each map
- In those new Raid Zones, have varying difficulties with varying drops (e.g. low difficulty up to Green sealed gear, medium difficulty blue/purple gear, Hard difficulty Purple and a new Epic Set variant with never before seen seals and a glow for a complete set
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Wednesday, March 11th 2015, 4:01pm
Quoted from "MaZZaCre"
I don't want a new raid again, where everyone can easily solo everything.
Nice idea, but I hope they could add some party-feature, for example more EXP the more people you have in your party or something..
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Wednesday, March 11th 2015, 4:13pm
Quoted from "ExcallabuR"
Yes, im not one for a boring solo-able raid... I would much rather have a harder raid where you need to team up.
I am also thinking for all level ranges not just high level / end game side of things... so like a lvl 15-30 raid etc...
I do like the idea about more XP and the like with more players in the party.
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Wednesday, March 11th 2015, 4:14pm
Quoted from "SuurrenDeR"
id like get in raid being in solo mode
maybe payment or item mall card do this
not easy getting party at times
i seen folks shout in world chat over over again
id like see more larger raid zones more exp /sp
bonus /prize if u finish in certain time
idk lol
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Wednesday, March 11th 2015, 4:23pm
Quoted from "ExcallabuR"
Bonus / Prize sounds interesting, would you think it would be better to get Epic gear as a Prize or as a drop in the Hard difficulty one? Or something completely different?...
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Wednesday, March 11th 2015, 4:59pm
Quoted from "SuurrenDeR"
nah random prizes u get from item mall pots boosters ect aid u in raid next time around ect
easy= nice prize normal = very nice prize and so on lol
hardly think gamigo give away epic gear
no solo all easy medium hard
with new socket added to accs u getting add more jewels = more hp mp eva attack ect soooo
This post has been edited 1 times, last edit by "ExcallabuR" (23. July 2015, 11:47)
I'm impressed with the intricate knowledge that you two have of this game. Much of it is over my head but I did want to weight in on a small part of this.
I know Mazz that you have mentioned before this concern of too many maps and the ghost town like atmosphere in existing regions of the game.
I agree that there needs to be change and improvement on what exists.
The water issue I think is bigger than the addition of new maps. I believe it could be a new version of this game. After all, the water is in the game (scenery and on the present maps) Creating new types of questing challenges and adding other game type quests will expand the game and make it less redundant. The key word is VERSION. I dont expect the devs or who ever is responsible for changes or upgrades to the game to say.."I like the water idea...lets work on it and install it next month".
I think at best, sweeping changes like underwater mapping' and gear, hidden object quests, Water creatures, sea vessels, pets and water character toons would be developed for a new version/module of this game. And If there are too many maps then maybe some of them should be elliminated...and efforts be made to make improvements as stated by you and Excal.
With the upcoming guild changes, you should add these aswell ._.- Guild Options:
It would be nice to set more GA's, aswell as give them the option to change the EXP-locks, since the GM can't be always there to change those. And what about the Alliance/Hostile thing right when you open the Guild Menu? That has been there for over 6 years for no reason?
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 380
But..Patience young padawan, the future is still wide open.
So, with the upcoming guild changes, if I want to level my personal guild with SP from my main it would take a total of 30 days to get back to my regular guild...
Meanwhile, the people that I've noticed guild hopping for sieges have multiple high level characters, so they can just leave them in the guilds and still attack and defend at the same siege.
Seems to hurt more than help, IMO.
Quoted
Reasons for the changes are as follow
[list=disc][/list]Apart from that....Why would you level up a guild when you are not staying in it permanently? That's why this change is there.
Quoted
- Building a stable guild is hard enough for guild masters, they should not be faced with the situation of players joining or leaving as they see fit.
- Hopefully, this will also make players think about which guild they want to join, as this decision won't be revertible for 10 days.
- Guild masters also should decide more carefully who they accept, as this decision will be irreversible for 10 days.
- Last but not least, many players are sick of all the guild hopping or creating and deleting of temp guilds done for the sieges.
Well una I think he ment it like people who have their own guilds sometimes join others only for castle sieges. And I dont know why you would take it away from these several players especially when you prefer to be in your own guild.
Well.. At the risk of sounding like a butt...
That's why you have the option of registering as a mercenary
It's not allowed as mercenary ATK (MCS) to go into the 2nd round. Anyway we prolly could argue about the advantages and disadvantages for days about this topic, it will be changed that's for sure so better make some suggestions for the other points I listed in the 1./2. postWell.. At the risk of sounding like a butt...
That's why you have the option of registering as a mercenary
Speaking on these Guild changes, I feel that one of the changes will need to be removed/altered, and that's the 10-day limit on the ability to kick people, the reasons are as follows:
1) You're happily chatting away to someone, when some random low level applies to your Guild, and you accidentally hit Enter, you're now stuck with someone in your Guild for 10 days.
2) Someone applies to your Guild, you accept, and within a day or two they're being rude, obnoxious, scamming, begging, or some form of other behaviour that you don't condone - you're now stuck with that person in your Guild for X amount of days.
3) You add someone to your Guild, then that person decides to Gift their character within a couple of days, you're now stuck with the new owner of the character, who might even be someone you don't like.
The first and third changes to the Guild system are OK, but the inability to kick people for 10 days can lead to far more problems than it is intended to resolve, and needs to be amended/removed until a better solution is found, most likely the time limit on being able to join a new Guild after being kicked/leaving your previous one.
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 380
Then literally the ENTIRE premise of this change is negated. There are reasons why the 10 day kick is being implemented, least of which is the guild hopping. One must take the good with the bad in regards to change.
If your main intention is to prevent people from Guild hopping for Sieges, then 10 days is far too much, 48 hours would be enough to cover the same weekend. If I wasn't entirely clear before, my intention was to say that any time limit shouldn't be upon joining a Guild, but when leaving it, after all, the issue with Guild hopping is the ability to join another Guild straight away after being kicked, any time limit restraints should be applied at the time AFTER being kicked/leaving, not while you're in the Guild. Adding the same 3-day time limit on joining a new Guild after being kicked (the same as leaving a Guild) would solve people jumping Guilds for the other Siege on the same weekend.
If you truly think that the currently planned changes are the best option, I'll just sit back and wait until people start deliberately pestering others with Guild application requests in the hope they get accidentally accepted, then will likely spam offensive things in Guild chat. I've spoken to people already who are planning to hide their Guilds' GM/GA spots on alts to prevent this. There are far better ways to solve the issue of Guild-hopping, maybe open a Forum thread asking the community what solutions would be best? You never know, someone might post an ideal solution!
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 380
People who decide to join other guilds solely to harass will be dealt with if the guildmates report it. All it takes is a few screen shots, and no amount of name changes, alt accounts, or character deletions will hide the character responsible.
The penalty is supposed to be harsh to prevent people from wanting to join a guild to be a jerk, or to join the wrong guild. It is supposed to make the user reflect and choose carefully as it should be a long term home.
This decision was made by the developers in response to the constant requests to make guilds better and prevent the ability to guild hop or create/delete new guilds for nefarious reasons. Regardless of how anyone feels about this change, it was ultimately decided on by the developers to be the best course of action for this particular time as well as for the coding and changes to be added in the future regarding guilds.
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 380
As I have often said to you in game, just because you do not like something does not mean others do not appreciate it and see it's worth. Your opinion that it is bad does not make it so, it's only your opinion.
The developers have a schedule, even if you do not deem it a "priority" they are sticking with their program of what will happen and when.
The developers have a schedule, even if you do not deem it a "priority" they are sticking with their program of what will happen and when.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
quoted from vilya
The developers have a schedule, even if you do not deem it a "priority" they are sticking with their program of what will happen and when.
this has become an old thread on forums and still posted msg in.
i just wonder.. what schedule do the devs have? what happend on lastchaos past 4 years besides alber, picbook, and element bosses.?
they made the game from populated to pretty empty like we went from 6 servers to 1 server couse of merges to keep the few playing in play, as the servers died.
was nice enuf and all that. but really ? nothing has been made to improve the gameing. things only gotted easyer, reg hit game.
no1 really needs ic anymore to improve in game. drop gold jewels gear and ohh ye the rates to upgrade sucks as do melding jewels.
but u can optain it all.
doesnt even take half a year to make a start on this game and hit cap lvl now without ic even.
this is by far to easy. the only issues is the new ppl dont kno how the game works due to jewels elements. and upgrade rates makes it allmoste imposible for new ppl they need to make their gold in game to buy a +ed weapon and no1 starting on a game wants to blow 200$ on it to get their first weapon or something like that.
should be made easyer at to upgrade items. harder to lvl. (by harder take more time) like if u pot every thing there is 5 hours a day it should take around 3 month to get 185 atleast.
so back to the quote, what sorta program of lc do they hold.? dont they just take suggestions of gamigo and make as they like it for them?
couse who in their good mine would make 1 of the best games back in the day, into something this easy and boring. ?
increaseing lvl cap where good to keep players in game to stay on top. but adding elephant remove cooldown adding ignition remove attack power, all seems like it went from a pvp game to a pve game. no 1 really enjoys pve nonstop only reason ppl play pve on games like this is to become some1 of those in the top and play the pvp. fight and kill, thats what lastchaos was. now its more of a dateing site, if u go look around ppl enter arena and chat gets mad when killed. arena use to be a fun-factor to play your toon vs others, was it their idea to make red name nerf the player so hard too ? and have then take double the dmg ? have ppl use pvp flag on sieges?
as i kno sieges where designed so its a battle ground without pvp flag and no losses when dieing. pvp on a sieges doesnt seems like something devs of lc would hade invented either.
seems like something here doesnt add up.
well i just felt like added this to the thread as this all seriously doesnt add up in the end.
seems the devs quit makeing lastchaos long ago it seems, and only doing as their asked for as they still get the paycheck.
and the way the game is being run is made for pve and not pvp now. could rename lastchaos to lastlovepve
I mean we already went from 6 servers to only one. Doesn't that say something about the playerbase or that something about the game in general has to change; that there are bugs to fix, changes to make to the broken pvp system, new content to come up with etc.? I've been waiting since a long time and so did other people, most just gave up and quit though. Do something, please.
This post has been edited 1 times, last edit by "MaZZaCre" (31. August 2016, 10:37)