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Raweno

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Sunday, 21. August 2016, 23:45

FAQ- The Sorcerer

The Sorcerer

The sorcerers are high elves who summon the spirits of nature with the help of the four elements.
The Sorcerer has two weapons to choose from, both of which assist in their own way.



The status points of the Sorcerer affect the following:

Strength(STR): Increasing the physical attack.
Dexterity(DEX): increase the chance of a critical or fatal hit.
Intelligence(INT): Increase magic attack.
Constitution(CON): Increasing the maximum vitality and maximum mana.

Here is the Master Sorcerer:



You can find the Master Sorcerer in the south east corner of Randol.
Also in Dratan, and Merac.




The Master Sorcerer will teach the Sorcerer all of their skills.


Passive Skills for Sorcerer
Active Skills for Sorcerer
Specialization

At level 31, The Sorcerer can become a specialist or Elementalist.
Each class has their additional skills which the Sorcerer can learn at the Master Sorcerer.

To change class, you need the skill "Ice Spike level 5 ", and 50,000 gold coins.



Specialist

A fairly nimble fellow, by using his incantations can cause substantial damage on its opponents.

Weapon Type: Scythe
Specialization Status Bonus: Intelligence


Passive Skills for Specialist
Active Skills for Specialist
Elementalist

The Elementalist has 4 element beasts that support him in his struggles with their basic skills.

weapon type: Fallarm
Specialization Status Bonus: Intelligence



Passive Skills for Elementalist
Active Skills for Elementalist

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This post has been edited 3 times, last edit by "Raweno" (22. August 2016, 00:17)

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Sunday, 21. August 2016, 23:47

Passive Skills for Sorcerer



Cursed Soul
Permanently increases magical attack.

Empowered Earth Element
Permanently increases your Earth Element's attack.

Empowered Fire Element
Permanently increases your Fire Element's attack.

Empowered Wind Element
Permanently increases your Wind Element's attack.

Empowered Water Element
Permanently increases your Water Element's attack.

Defense Shield
Permanently increases magical defense.

Vital Mastery
Permanently increases maximum health.
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Sunday, 21. August 2016, 23:48

Active Skills for Sorcerer


Fire Swing
Close Range Attack.

Fire wall
Personal Dungeon AoE Skill, Damages up to 7 monsters in range.

Summon Earth Element
Summons a Earth Element to fight at your side.

Summon Fire Element
Summons a Fire Element to fight at your side.

Summon Wind Element
Summons a Wind Element to fight at your side.

Summon Water Element
Summons a Water Element to fight at your side.

Wind Cutter
Slow melee attack and uses the power of wind.

Stone Skin
A stone buff that increases your physical defense.

Vital Conversion
Transfers HP to Target Element.
* Specialist lose this skills but can learn Vital Conversion 2*

Ice Spike
Damages target and decreases their movement speed.

[Cube] Fire Wall
Cube skill. Hits 8 monsters in range with a wall of fire.

Veteran's Composure
Decreases magically defense and movement speed.
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4

Sunday, 21. August 2016, 23:49

Passive Skills for Specialist


Earthsea Enforcement
Permanently increases the magically attack of your Earthsea Evocation.

Enforce Firewind
Permanently increases the magically attack of your Firewind evocation.

Sudden Precision
Permanently increases Physical Evasion while transformed.

Sudden Attack
Permanently increases attack speed while transformed.


Scythe Mastery
Permanently increases magically attack when scythe is equipped.

Intelligence of Sorcerer
Permanently increases Intelligence.


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Sunday, 21. August 2016, 23:50

Active Skills for Specialist

Wind Elemental's Blessing
A self buff that increases Attack speed, Movement speed and casting speed.

Fire Elemental's Blessing
A self buff that increases physical attack, magical attack and critical hit chance.


Earth Elemental's Blessing
A self buff that increases physical defense, magical defense and HP.


Water Elemental's Blessing
A self buff that increases physical evasion, magical hit rate and Deadly.

Winds Blessing
Increases the time the target's next buff lasts.

Soul of Specialist
A party buff that increases critical, Deadly stats of all party members in range.

Windy Step
A buff that increases all party members movement speed.

Impenetrable Defense
This Self buff increases physical defense of the castor and restores HP continuously.

Robe of Hell
This self buff increases magical defense of the castor and restores MP , HP continuously.


Earthsea Evocation
Transfer you into a knight with medium attack and high defense.

* These skills you can use with the Earthsea Evocation.*


Earthquake
Attack that target and reduces their movement speed.

Sonic Break
AoE and stun, hits up to 5 mobs close together.

Mark of Earth
A self buff increasing toughness.

Hand of Darkness
An Attack

Ice Pillar
An Attack.


Firewind Evocation
Transfer you into a demon with high attack and medium defense.

* These skills you can only use with Firewind evocation.*


Inferno Volt
Powerful attack that deals high damage.

Lightning Shock
AoE attack that hits 5 mobs close together.

Mark of Thunder
A self buff that increases dexterity.

Meteor
An Attack.

Fire Pillar
An Attack.










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6

Sunday, 21. August 2016, 23:51

Transformations of the Specialist
The specialist has two different types of Transformations:

Firewind
As the Firewind, you make use of the specialist power of Fire and Wind which can do more damage but also reduces their defense.



Skills of the Firewind Transformation:

Inferno Volt
Mark of thunder
Meteor
Fire Pillar
Lightning Shock


Earthsea
As the Earthsea, you can make use of the specialist power of Earth and Water which gives you a higher defense but also weakens your attack.



Skills of the Earthsea Transformation:

Earthquake
Sonic Break
Mark of Earth
Hand of Darkness
Ice Pillar



More information about the specialist's capabilities are here: Active Skills for Specialist

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This post has been edited 1 times, last edit by "Raweno" (22. August 2016, 00:11)

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Sunday, 21. August 2016, 23:53

Passive Skills for Elementalist

Summon High Fire Elemental
Permanently increases the defense of your Fire Elemental

Summon High Earth Elemental
Permanently increases the defense of your Earth Elemental

Summon High Water Elemental
Permanently increases the defense of your Water Elemental

Summon High Wind Elemental
Permanently increases the defense of you Wind Elemental

Mental Spirit
Permanently increases all the elementals' hit rate.

Sudden Evolution
Permanently increases magical attack and physical defense of the elementals.

Empowered Water Elemental 2
Permanently increases magical attack, physical defense and maximum HP of water elemental.

Empowered Wind Elemental 2
Permanently increases magical attack, attack speed and maximum HP of Wind elemental.

Empowered Fire Elemental 2
Permanently increases magical attack, magic accuracy and maximum HP of Fire elemental.

Empowered Earth Elemental 2
Permanently increases magical attack, physical defense and maximum HP of Earth elemental.

Strengthen Spirit
Permanenelty increases the attack of the elementals.

Vital Mastery 2
Permanently increases maximum health

Fallarm Mastery
Permanently increases attack when Fallarm is equipped.

Intelligence of Sorcerer
Permanently increases intelligence.

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Sunday, 21. August 2016, 23:54

Active Skills of Elementalist
Spirit Haste
Temporarily increases the attack of the target elemental.

Soul of Fire
Fire Elemental sacrifices itself to deal damage to the opponent. Fire Elemental skill.

Hand of Earth
Earth Elemental's AoE skill. Hits 8 opponents close together if one is targeted.

Sword of Wind
Wind Elemental's AoE Skill. Hits 8 opponents close together dont have to target.

Jail of Water
Water Elemental Skill. Decreases target's defense, removes buffs and temporarily petrifies them.

Chain Lightning
AoE attack skill. Hits 6 opponents close together.

Blazing Fire
AoE attack with binding effect. Hits up to 8 targets.

Ice Spike 2
Damages target and decreases its movement speed.

Vital Conversion 2
Transfers you HP to target spirit

Mana Screen
Self buff that decreases the amount of damage your summoned elementals take.

Soul of Elementalist
A party buff that increases critical and Deadly stats of all members in range.

Summon Ancient Weapon
An Attack summoning ancient weapon through magic barrier.

Windy Hands
A party buff that gives all members increases in attack speed.

Stone Pillar
An Attack summoning a stone pillar to inflict damage to the target.

Thunder
An Attack summoning a lightning strike to inflict damage to the target.

Great Touch of Mother Nature
Reduced magic damage earned and recovers HP and MP.
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9

Wednesday, 19. October 2016, 21:53

Elementalist can call companions in the form of element spirits.
These element spirits can perform various actions, even helping in battles along side the Elementalist.

The Elementalist can choose between four different element spirits,
these are Wind, Earth, Fire and water spirit.

Wind Element Spirit
Earth Element Spirit
Fire Element Spirit
Water Element Spirit

The Elementalist can only summon a maximum of two element spirits at a time.
The Fire and water spirits can not be summoned at the same time. The same goes for the earth and wind spirits.
So you can summon either a fire or water and either a earth or wind.

Each spirit also has it's own ability. Which can give the Elementalist an advantage in battle.

Jail water (Water Element Spirit)
Hand of Earth (Earth Element Spirit)
Soul of Fire (Fire Element Spirit)
Sword of wind (Wind Element Spirit)
More Descriptions can be found under: Active Skills for Elementalist
However, the capabilities of the element spirits can not be carried out as usual
via the skill menu and/or the quick access tool bar.

These skills must be activated via the respective spirit's menu
that appears when the spirit is summoned.





Each of these menus has the same setup.
The Red Bar at the top shows the HP of the spirit and the Grey Bar
is the duration of the spirit's summons.

Attack First (Shift + 1 ): The spirit will engage an enemy in its range.
Targeted Attack (Shift + 2): The Spirit will attack the same enemy as the Elementalist.
Hold (Shift + 3): The Spirit stops immediately in it's place.
Protect (Shift + 4): The spirit is follow and protect the Elementalist.
Element spirit skills slot (Shift + 5) : You can place the element spirit's skill in this slot.
Example if you are using the Fire Element spirit you can put the Soul of Fire skill here.
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