Because the forums doesn't like me, I had to post the passive skills AND the removed skills as separate replies to the original post. 10,000 characters my rear end, I did a characters check on the post and I was down to 9483 and it still told me it was too long!
Passive SkillsWhen it comes to passive skills, I'm not as set on trying to improve them, since most of them just increase the player's base stats. I would like to see some increases to some of them, but not much beyond that. There is however also the option of adding additional passive skills with new effects, and that is something which I will take advantage of, most likely on all classes.
Health MasteryIncreases the player's base HP and HP Regen, climbing all the way up to lvl 7 with the last two lvls being learned at lvl 40 and 72 respectively while the first 5 are learned at lvl 5. Going with the theme that Titans have a surplus amount of health, I would personally like to increase the effectiveness of this skill to allow it to have more of an impact. Therefore, I'd like for the lvl 7 of this skill to add 5k HP, rather than a mere 2k, along with a 20 HP Regen Increase.
Control MasteryThis skill at it's max lvl increases the user's Crit Chance by 100. I have no problem with the values (20, 40, 60, 80, 100) but I would suggest making the increase %-based, again for it to have more of an impact on your actual stats. While I personally would probably avoid this skill since I don't want to hit Crits, I still want the skill to be impactful for those that do choose to pick it up.
Weapon MasteryThis skill permanently increases the player's Physical Attack. Which is all fine and all, but the increase is a mere 60. Which, at lower lvls is all well and good but like I've already mentioned, you don't spend a lot of time at lower lvls and by the time you can learn this skill, you will probably be ready to go powerlevel to at least lvl 60. I would suggest for this skill to be %-based as well, but I am getting a little worried that the overall atk increase will be too high, especially since the skills I have currently gone through will be accessable to both Warmaster and Highlander. Either set this passive skill to a low %, like 10% at it's highest lvl, or just add a 0 to the end of the digits.
Harder SkinLike Weapon Mastery, this skill si all well and good, if it wasn't for the fact that the increase is ridiculously low. However, since defense plays a different role, especially at the lvls below 100, I'd say that this skill definetely should be changed to a small %-base instead. However, since Titan is meant to have skyhigh HP, I would say that this skill should be a mere 1-5%, depending on lvl. I would have this skill being learned at lvl 20 instead of Focus Mastery (which I would remove completely for the basic Titan class).
Thick Hide [New skill]This newly added skill would give the player a %-based resistance against Ice atks, based on the theory that with all dat fat on his bones, the titans as a race would be more resistant to cold climates than say High Elfs (Healer, Sorcerer) or Humans (Knights, Rogues, Mages). This skill would replace the skill "Improved Mana" as the passive learned at lvl 25 and would offer a 10% resistance to Ice at lvl 1 and 30% at lvl 5 (5% increase per lvl). Removed Skills
As you may or may not have noticed, a few skills were left out, and there were a variety of reasons for that. Down below, you can find the skills that were completely removed from this skill tree, and if u don't find a skill in this list, then just assume that I didn't feel like any change was needed for it (this mainly concerns passive skills.
Cannon Spike [Active]
This skill
falls into the same category as Power Magnum, as it is a basic attack skill
that doesn't do anything other than deal increased damage. While I had actually
written a new description for this skill as well, I decided that it might just
as well be removed since Highlander learns a stronger version of it anyway, and
allowing Highlander, which already has an above the top attack stat, to have
access to 2 skills with the effect I was thinking off would be a bit overkill.
Focus Mastery [Passive]
This skill increases your HR, and both Warmaster and Highlander learn an improved version
of this skill later down the line. The reason I removed it is because I would
prefer to only have this skill in the Warmaster's skill tree. When I think of a
Highlander, I think of the typical Berserker type of character that swings his
axe around like a mad man. Powerful, but not very focused, hence why I don't
think Focus Mastery would make sense for him to have access to.
Improved Mana [Passive]
Why da fudge would a purely physical warrior increase his mana?

For gameplay purposes, you can add
Diamonds to your gear, which would give a much higher increase anyway, but for
theme and "story" or whatever, I just felt that this skill didn't fit
very well with the titans theme.
So what do you guys think? About my suggestions, I mean. I'm pretty sure you all think that I'm nuts for undertaking this crazy attempt at reworking all the 25 classes in this game. Hopefully though, you at least agree that some of the improvements I presented would be fun to see, and if not, feel free to share your own suggestions on the class! Have a good day!