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At level 100 you get to choose between
Vampire/Blood Lord - life draining skills / uses own health to cast powerful skills
and Shadow/Nihilist Lord - Gets the soul system upgraded(can carry more souls and for each soul carried gives extra protections) / casts upgraded versions of the already existing spells that require souls
Just an idea since the night shadow doesn't have a sub class
This post has been edited 1 times, last edit by "Dritix" (5. May 2017, 16:35)
I'm quite a big fan of the Nightshadow class (if you know me, you know this is true), but I've noticed a lot of things lacking with the NS. It would be very nice to have:
-A dual class such as Shadow Lord, or Necromancer. Necromancer would be able to carry more souls, and soul skills would do more damage, as well as possibly being able to raise "silhouettes" of the dead enemies slain to fight by your side for a certain amount of time. Shadow Lord might be more powerful with the darkness elemental, the darkness skill giving a slightly higher attack speed, or a shadow skill that allows NS to be blanketed by darkness, allowing invincibility and reflect of damage for 3 seconds (a higher cooldown would be needed)
-2 sets of weapons would be nice too, like souls as we already have, or something like the mace the Witch king uses in LOtR.
Necromancer would use souls, and the Shadow Lord would use a mace.
-The ability to use harvesting tools.
-New weapon models for Alber and raid, instead of just recolored textures of the 173 weps.
Perhaps this is asking too much, but it would really be a breath of fresh air to see Nightshadows with a little more pizzazz in the game
Nights Shadows being the only class without a subclass id have to agree with you on this one. If we can get some content changes this game could go for the better!
I agree but you also would have to think of the extra difficulty in it not only for the programmers but for the players, the ns need already nearly 250k sp adding dual classes to it would make you need to farm more and more
There will always be a lot of work involved to improve something. NS maybe could even start of with more sp than it already does, to compensate for not being able to farm at early levels. It could bring some balance to pvp perhaps, giving NS a little more variety.
The Way i See it is some content changes start happen im sure more people will pick up the game
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 374
Any further ideas and thoughts on this topic before I close it up and pass it along?
I hope that what I said will one day be taken into consideration, as NS could use a bit more depth
everyone who played ns before the elemental system was in place that the night shadows were a very strong class and after the elementals system they pulled the shorter of the sticks and was crippled by receiving the dark element which is ok against monsters but not against players. Maybe there is a way that the higher ups could restore the NightShadow to his former glory, or at least a shining piece of it
Date of registration: 20. June 2018
Location: Johannesburg, South Africa
Occupation: 3D Asset designer, Python & papyrus scripting, bip, rigging, weight painting and animation, textures including but limited to icons, fonts, (normals World space, tangent and object) spectacular, diffuse and alpha, shape keys, collision detection, map topology, path grid/ nav mesh, sprites, billboard animation, fx, shaders .etc ~ the list goes on
yeah so im just going to move right into this thread and set up shop. this is my new home
Quoted
Vampire/Blood Lord - life draining skills / uses own health to cast powerful skills
This post has been edited 1 times, last edit by "VanZen" (8. July 2018, 20:56)