Yesterday at Merac Castle SIege event - a tournament, Mistxx came and selective was killing certain guild. That interference cause unfair advantage for one side of guilds and my guild losed it cause of that. Nobody can't kill him cause we was regged for event legaly, over in game options. Yes I could flag up but can't kill that unfair player and loose my exp, when I get killed by that player.
So see the ingame rules about interfering the events.
Quoted
#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.
(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)
That player was registered as an attacker on the Merac Castle Siege, I believe I killed him in 1st round where all guilds fight for the top 3 positions to be able to hit the throne. I also died from him once. So, there is no rule that forbids those attackers that did not make it in the top 3 guilds to kill the defenders in the throne room in the 2nd round, which he did, he killed people in the throne room just like I killed defenders while those guild masters and advisors(the top 3 guilds) were hitting the throne.
You could not kill him because he is an exranger with haste which makes it hard to catch him go invisible, not to mention the top gear he has and hp boosts which make him hardly killable considering his hp was over 150k, I believe.
Him turning on PK mode to kill another attacker(since attackers can't kill eacother in 2nd round) is also not forbidden in any rule, so, him doing that is totally his matter.
Also, you pointing out (quoting) the tournament word, it's related to the event called "Rescue the GM" where players should not kill the game master which interferes with the event, because, obviously (common sense), some people did it during this event in the past.
Also, I don't believe I have to explain to you the rule about attackers should not be in same party as defenders, which I doubt Mist was in party with infernogalaxy, because he was droppin you like flies. I dropped you like flies too...
But hey, you guys weren't outnumbered, this MCS fight was about quality, which you guys lacked. You(and your whole guild, except SwordArt) have to toughen up (buy some better HP jewels, reform gear), and change alot of those archers into clerics, because they're useless, but as clerics, and in combination with the TKs that were defending, very hard to kill. From my personal experience, I avoid them on siege, waste of time to kill 1on1, while I can be more productive killing everyone else. Also teach those exrangers that exranger without haste is easy kill, so when exranger dies, get haste asap. and farm lvl 5 ign before siege, it sort of helps alot. I didn't see anyone pop lvl 5 ign, that thing 1-2 hits people, then attackers have to waste time to rebuff... etc... well... you know... tactics
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 325
That rule does not apply to character coming to siege to PvP on a PvP server, the only time it applies to a siege is when defenders and attackers (or unregs) party together while at siege.
That rule does not apply to character coming to siege to PvP on a PvP server, the only time it applies to a siege is when defenders and attackers (or unregs) party together while at siege.
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 325
We will not be making any siege rules as there are NO siege rules which are not covered by the basic in game rules.
You are not allowed more than one character at siege
You are not allowed to party with attackers if you are unregged or defender and vice versa
You are not allowed to terrain exploit
Good day.
MistxXx was in his "1 man guild" and wasnt got into round 2 of MCS how I remember... So he broke rules of mcs that only 3 guilds qualified to round 2 can fight. Not everyone!
there are NO siege rules which are not covered by the basic in game rules.
MistxXx was in his "1 man guild" and wasnt got into round 2 of MCS how I remember... So he broke rules of mcs that only 3 guilds qualified to round 2 can fight. Not everyone!
This post has been edited 1 times, last edit by "Surestrike" (12. September 2017, 03:52)
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 325
broke rules of mcs
"Great!" That means that we all can use Party Recalls cards cause it nowhere writes that that is not permitted. Yeah!
What is your opinion then?
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 325
They do not work on siege grounds by game design unless you are under level 100 and use the specific ones for Castle Siege, so if you get it to work, its an exploit.
Next question?
They do not work on siege grounds by game design unless you are under level 100 and use the specific ones for Castle Siege, so if you get it to work, its an exploit.
Next question?
They do not work on siege grounds by game design unless you are under level 100 and use the specific ones for Castle Siege, so if you get it to work, its an exploit.
Next question?
How abouth if i dont have a guild and just pk the throne hitter? Also only those i want to get it lost?
Quoted
#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.
(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)
Not at all Vilya said:
PKing on a PvP server is allowed at all times in all locations. The rule you quoted is only about siege in relation to the partying between sides only.
So, if im not in a party with the deffenders or Attakers im allowed to pk anytime even if im not signed up.
This post has been edited 2 times, last edit by "BladeMaster2014" (13. September 2017, 20:22)
#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.
(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)
I specifically asked about a non registered guild pking at siege and was told there is no rule against it. While I agree it would appear to be prohibited by this rule I was told it was not...unless I misunderstood.
#13 Event / Game Feature Interference
You are not allowed to interfere with any Server or Game Master Event in a way that is purposefully disruptive to other participants. You may not use or abuse any game features to create a scenario that is logically not intended, even if technically possible and permitted by game design.
(Examples: Killing someone intentionally who needs to be protected. Killing players participating in a tournament. Supporting attackers while being a Defender in castle siege by means of partying together.)
I specifically asked about a non registered guild pking at siege and was told there is no rule against it. While I agree it would appear to be prohibited by this rule I was told it was not...unless I misunderstood.
Sieges need a work-over, MCS is all about flagging up to kill other attackers (which can be difficult as PK Mode can be really buggy at times), DCS is all about the last 10 mins or so, as you can successfully attack and claim the Castle only turning up for the last 10 minutes. And let's not get started on Med spam.
Part of the reason I'm not active on LC any more is because I have a strong feeling that over the last couple of years, rules designed to attempt to prevent people gaining unfair advantages in Sieges have simply drifted away for reasons of "efficiency", when you streamline like that, loopholes will appear, and those who are inclined to do so will use them repeatedly. I spent years at Aeria trying to get a decent set of rules to ensure fair play (people still broke them, but at least most of the time they got punished for doing so), and for a while things were pretty decent, but the dumb MCS changes where attackers can't attack each other without PK Mode, and the laxing of the rules, seems like it will create big issues in future.
I would urge Gamigo to think of LC's players as a class of children, whereas many will be well-behaved, you will get those few who like to mess around and be naughty, and for that, you need a strict set of rules and punishments, otherwise the "good kids" will end up leaving (think of it as parents pulling their kids out of the class), and all you're left with is a couple of naughty kids who end up costing said school far more than they could ever hope to earn from them.