hi I just have a suggestion. could we possible add more places to sp farm on sasquatches on ch 2. maybe take some monsters out of that map that no one really kills. Or possible get another channel that has elizabeths bonus. thank you very much for listening hopefully you get back to me soon.
The whole sp concept that some mobs have extraordinary sp funnels everyone to those mobs. People may not like my suggestion but, I would rather the sp be adjusted on all mobs. Don't mind having boss mobs with elevated sp but, funneling every toon to the same mobs while completely ignoring the rest of the map is senseless to me. Adjust all mobs up some and get rid of these regular mobs with large sp amounts. Let people play the whole game again...Not just the few mobs it takes to get your sp and then level up...just my 2 cents...
they farm sasquatches to get sp from a quest, not from the mob so nothing to adjust.
they farm sasquatches to get sp from a quest, not from the mob so nothing to adjust.
There are many other ways to farm good SP, Sasquatches, Treants are the erarly levels. Most players seem to completely forget Prokion in Dratan which was and still is the "sp farm" as it always was
There are many other ways to farm good SP, Sasquatches, Treants are the erarly levels. Most players seem to completely forget Prokion in Dratan which was and still is the "sp farm" as it always was
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 325
There are also 5 other channels, which I am aware do not have Elizabeth buff, but the mobs still have good SP there. If you limit yourself to only one channel, be prepared to be aggravated alot.
There are also 5 other channels, which I am aware do not have Elizabeth buff, but the mobs still have good SP there. If you limit yourself to only one channel, be prepared to be aggravated alot.
Date of registration: 6. July 2016
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saying that other spots are good for sp farming.. this is really not the case sassy's are far better beyound any other location till level 180+ if u have dbuff and pots. but without all that sassy's are made way to good for sp compared to anything else, allso why not make it all even out to have to sp farm at only low lvl to gain best sp is stupid. moste people who give the game a chance get bored knowing the amount their told of vet players they need to farm at them is completely stupid makes them think, yea sure lets not play this game far better even out games out there. just saying, you want people to join the game to play.. try fix so not only few locations are good but even it out though out whole game. *off topic, removed*
the game it self is simply locking out the posability to let new people start playing. u tell me u got new players starting to play sure alt accounts of allready player's, or newbies who start play and quits within a month.
*off topic, removed*
This post has been edited 1 times, last edit by "Vilya" (18. September 2017, 16:31) with the following reason: Removed parts were NOT on topic of SP gaining monsters.
I always liked to farm the quest "Cleansing the temple". It's a lvl 60-75 quest in ToF and it gives you 50 sp. So if you use a pssp it makes it 150sp and killing the required amount of Jumping Devils nets you another 50sp. So that's 200 sp in total and it's easy to do since you can enter monster combo and kill them there.
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 325
The1, you can be as sick as you please about the editing of your posts. If they are not on TOPIC (this one is about SP, not gold and not exp and not grinding and not IC) then they will be edited and/or removed.
I respond to your PM's when I get them, just because you do not like the response does not make it invalid. Please stay on the topic of the post you choose to post in.
Thank you.
I agree to the fact that the game would be much more attractive (even for veteran players) if at least most of mobs had decent ammounts of sp (lets say at least half of a skill point per kill as base), players would be free to choose theyr best place to farm, or farm as you level up like the new players usually wants to do, exploring the maps and the variety of mobs we have in this game would be rlly nice instead of getting tied to only certain monsters and locations...
Get rid of 100% xp lock - make it 50% as it used to be.
Then ppl will explore more locations for sp farming.
Get rid of 100% xp lock - make it 50% as it used to be.
Then ppl will explore more locations for sp farming.
Get rid of 100% xp lock - make it 50% as it used to be.
Then ppl will explore more locations for sp farming.
That wont change the fact that most of the monsters are still useless for sp farming, not even worth exploring them, any1 that played when the lock cap was still 50% knows you can still do most of ur sp using only certain mobs and quests... I think the point is more to raise the interest of us players (vets and new ones) than the sp farming itself... New players just run away as soon they get to know how boring spf is...
The game design encourages...dictates you sp farm. The draw to get that much sp per kill so easily makes it almost irresistible. Why? Just give everything a modest boost and equal out the sp per mob and suddenly people will start doing quests and different mobs again. Can leave the boss mobs as they are. I just wished the game design encouraged playing the whole game instead of funneling people to certain mobs.
Honestly and this is me talking as a player, there are plenty of ways to earn sp and explore.
It all comes down to the player, if he wants to explore he wont limit himself to one spot and will explore the game.
If someone is semi lazy and just wants fast to cap then he will farm at low levels and then just level up.