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  • "dfaltas22" is male
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1

Monday, 16. October 2017, 05:57

Royal Knights need to get buffed !

69%

Yes (11)

31%

No (5)

Every other class is so much better than royal knights. Royal knights are probably so far the least favorable characters in the game and i rarely see them around. They honestly need to get buffed and as well as the animation for triple bash, it shouldn't be the same animation and double bash. Triple bash should go back to how it used to be when your arms would spread then BOOM, 3 fast strikes as it is stated in the description.

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Fulminar

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2

Monday, 16. October 2017, 10:42

Hello,

Just wanted to provide a bit of clarification:

Tripple bash animation, as you say should go back the way it used to be, that is unfortunately not possible. The Tripple Bash skill was broken as it did not have any animation to begin with and has been on the bugfix list for quite some time.
Animation has been added to it to rectify the issue, so the animation will not be removed as that is not the intention.

But we are always open to suggestions that might improve the skills performance other than animation removal :)

Fulminar
Game Admin Last Chaos NA / PL
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The1AndOnly

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3

Monday, 16. October 2017, 11:25

there are no royal knights around becouse their suport class is 1 of the far moste op ones in game (the temple knight)
yes royal knights needs a buff but its more element based buff of their skills then the animation and their attack on those skills and others.

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Jonin1

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4

Monday, 16. October 2017, 20:54

Hi, my suggestion, make the RK harder, faster, the skills more powerful, especial the triple bash.

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  • "dfaltas22" is male
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5

Monday, 16. October 2017, 22:34

Royal knight

If the triple bash cannot be how it used to be then the animation for it at least needs to change to actually "3 fast strikes" and not be the same as double bash. With that being said, RKSS neeed some sort of buff. ANYTHING ! They need to be better. Please take this for consideration, cant stress this enough.
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currykaran2

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6

Tuesday, 17. October 2017, 21:03

Something that'd work a bit better might be the following:

- Give Triple Bash an Elemental Defense Debuff on enemy (Lasts 1-2 seconds) & make it do Deadly damage instead of Critical.
- Make Two-Hand pierce a ranged skill (similar to Dash) where it can be cast from a certain range and puts you next to your enemy as it pierces them.
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Surestrike

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7

Wednesday, 18. October 2017, 03:45

Something that'd work a bit better might be the following:

- Give Triple Bash an Elemental Defense Debuff on enemy (Lasts 1-2 seconds) & make it do Deadly damage instead of Critical.
- Make Two-Hand pierce a ranged skill (similar to Dash) where it can be cast from a certain range and puts you next to your enemy as it pierces them.

Made me think of a reverse teleport spell. You go to the victim instead of the victim going to you like a TK
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currykaran2

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8

Wednesday, 18. October 2017, 04:27

Something that'd work a bit better might be the following:

- Give Triple Bash an Elemental Defense Debuff on enemy (Lasts 1-2 seconds) & make it do Deadly damage instead of Critical.
- Make Two-Hand pierce a ranged skill (similar to Dash) where it can be cast from a certain range and puts you next to your enemy as it pierces them.

Made me think of a reverse teleport spell. You go to the victim instead of the victim going to you like a TK
Yes, it'd be just like their Dash skill but do damage and allow instant casting of other skills and or auto attack.
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The1AndOnly

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9

Wednesday, 18. October 2017, 08:00

nice input there karran that those ideas are pretty nice

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mharr175

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10

Wednesday, 18. October 2017, 09:35

Maybe making the rk have more base hp, movement and attk speed so at least it can have some advantage over the other op chars. Also you could change up the normal attack animation, maybe have a combo so 3rd strike is deadly or critical idk.

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The1AndOnly

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11

Wednesday, 18. October 2017, 09:41

hp is really all about jewels movent is acc and reforms attack speed is pots and buffs same for all really.
rk is by far not bad at all if u want to play it at the cost of dbuff scrolls from item mall =D with those rk's are really really good..
+ those cant be cured ;)
or u can do as the rest.. change to sup class and go tk.. they got everything and more allready + dbuffs
"all in content rk does hit really hard but without the dbuff its really no dmg at all"
maybe instead of have skills element info lvl1 ? make it lvl2 to suport all toons and their skills ?
ohh but this means dbuff make lvl2 aswell ? sure why not ?
no seriously just remove stage 2 element.. would buff every one without dbuff

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  • "dfaltas22" is male
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12

Wednesday, 18. October 2017, 12:49

Good ideas but... all in all Royal knights are not good lol

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13

Tuesday, 24. October 2017, 07:29

Royal Knight is way under powered and to fix him they need to make triple bash faster and stronger with more chance at successfully landing all 3 hits
Make tb 2x faster
Put Light element on tb with deadly dmg on each hit
Make Dash have a higher success rate
Fix Blind Passive to give 100% anti blind cause it seems useless right now
Make offensive posture give 25% more attack and 10% more movement speed

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  • "dfaltas22" is male
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14

Tuesday, 24. October 2017, 11:01

I honestly agree with what you said, it would balance out RKs perfectly compared to all the other OP characters.

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15

Sunday, 5. November 2017, 07:20

[Class]Royal Knight suggestions

Do you agree with this fix

A total of 13 Votes have been submitted.

69%

yes (9)

31%

no (4)

So I was asked to make this thread by people who love royal knight, but hate how weak he has become so I have suggestions on how to fix this class.
1. Make triple bash have light elemental attack and deadly damage
2. Make triple bash have a base cool down of 8 seconds
3. Make the casting speed of triple bash 2x faster
4. Increase the amount of hit rate on triple bash
5. Make offensive posture give 25% more physical damage and 10% more movement speed instead of decreasing movement speed
6. Make their anti blind passive actually work
7. Make Dash success rate 95%, because without this the royal knight dies before he can even get close to a ranged toon
8. Make Sword Wave have 55,000 power and deadly damage a long with elemental attack debuff that lasts 6 seconds on the target
9. Make double bash have more hit rate and deadly damage
10. Make two hand pierce earth elemental attack, critical damage, and a close range stun.
These are the necessary fixes I see for Royal knight as it stands, because right now he is far behind most class and for the ones that are also behind I'm sure some of the same fixes to Royal Knight should be applied to those toons in order to fix them as well

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  • "dfaltas22" is male
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16

Sunday, 5. November 2017, 08:55

If royal knights actually get some of these buffs then im sure they can actually compete again.

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17

Monday, 13. November 2017, 01:22

Royal Knight suggestions

Should these buffs be added to a royal knight ?

A total of 14 Votes have been submitted.

64%

Yes (9)

29%

No (4)

7%

More buffs! (1)

WE NEED CHANGES TO THE ROYAL KNIGHT! Whether increasing the power/deadly/critical within their skill. For example, for triple bash you can add a light element level 1 for more power and each strikes are critical and as well as for double bash. For two hand pierce there should be a chance of a stun or something. Not only that but dash is broken, it tends to always glitch out and never end up connecting, this has been an issue for a while. These fixes are necessary. I hope they actually consider this instead of doing nothing.

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18

Monday, 13. November 2017, 22:41

Royal Knight is a skill based toon with weak skills and dash broken so I think it needs a strong buff on his core skills which would be triple bash, dash, sword wave, and offensive posture.

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The1AndOnly

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19

Wednesday, 15. November 2017, 08:30

if elemental stage 2 is removed and made to stage 1, and we get our old attack power back remove elephant too or lower its buff to as i suggested in the past to 25 50 75% and give attack power back from befor all those factors to lower it came to play then the pve and pvp wound be far more even and grinding would be fun once again.
allso belive rk's woulden need that buffs to their skill, but yea thats IF gamigo even cares to fix stuff witch probaly wont happen at this point.
i my self is sorta sour about how things are done here. being polite doesnt get players anywhere and Theres allways those who like it as it is. but yea =S idk how ?
ill vote buff rk's as i dont see any changes comeing to fix the entire system. and becouse pve system is pointless.

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20

Thursday, 30. November 2017, 11:16

A Fix To Royal knights

Should These Changes Be Done To The Royal Knight?

A total of 9 Votes have been submitted.

56%

Yes (5)

33%

No (3)

11%

More! (1)

This will be my last suggestions for the royal knights. Two hand pierce should have a deadly damage with a chance of stunning whoever is hit by it for 5 seconds, this skill misses a lot and shouldn't be useless.
Triple bash should have critical damage, rather than normal damage.
Double bash on the other hand should have deadly damage.
As for kick, if gamigo were to give royals knights a debuffer, kick would be the perfect debuffer. For example, once landed on someone the effect of it will be known as "Dazed" which can decrease the defense on opponents, which makes RKs do a bit more damage.
Fix Dash, its broken to where it glitches all of your skills.
Gamigo needs to realize that it is important to balance all characters in the game not only royal knights, BUT especially royal knights... to prevent players from quiting and actually having mixed characters within the game because i have also noticed that the game is completely over populated with rouges. Anyways i hope gamigo reads this, like i said before its time for people to start stepping up. Let me know what you guys think down below.

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