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  • "DynamicPineapple2" started this thread

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Date of registration: 4. February 2016

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1

Tuesday, 27. November 2018, 03:19

Why archwizard and wizard are flawed and how can they be fixed

50%

Yes (7)

50%

No (7)

I would like to start with the cooldown problem for archwizard
Ice Ball has a 5 minute cooldown
Windy Storm has a 3 minute cooldown
Fire Ball has a 40 second cooldown
Meteorite Fall has a 15 minute cooldown (archwiz only)
Rage of Mother Earth has a 15 minute cooldown (archwiz only)
What I would suggest is that Ice Ball be given a 20 second cooldown and make it deadly damage with a 60% chance to stun
Make Windy Storm have a 10 second cooldown and make it do constant critical damage for over a 5 second period of time
Make Fire Ball have a 10 second cooldown and make it a critical hit that also causes the target to take burn damage for a 5 second period of time
Make Meteorite Fall have a 2 minute cooldown, give it fire elemental damage with deadly damage and have it do constant -3,000 health per second for 10 seconds
Make Rage of Mother have a 2 minute cooldown, give it Earth elemental damage with deadly damage
Make Spring of Mana recover 1,000 mana points per second for 10 seconds
Make regular Wizard's Chaos Nova have a -35% attack damage curse instead of increasing the targets attack damage

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Date of registration: 15. July 2015

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Tuesday, 27. November 2018, 09:03

release the wizards power on pvp and you will all be running in circles from fear . chaos nova does exactly what its supposed to do . spells are all nerfed so wizards don't kill the high levels . witch spells like blind work in pvp but wizard spells like fear do not .
don't know what you want to create by messing with the cooldown timers but say leave it alone and focus on real problems like armor pixie not staying in its glow or p1 pony emotes or p1 horse buff sounds or we cant see each others glow .
any low level problems are more important because online games player bases depend on the new player player base and wont survive on super high level normal players can never reach toons with overpowered spells maps and mobs ..oh um yeah ... back on post ..
the cooldowns are just fine cause no new player would ever be able to even get the skill books and you are already a nightmare .
sorry for the negative post but i never did like people making polls in the forums in an attempt to get the programming altered in their favor .

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3

Tuesday, 27. November 2018, 14:11

betavich is back :D

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  • "DynamicPineapple2" started this thread

Posts: 108

Date of registration: 4. February 2016

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4

Tuesday, 27. November 2018, 19:28

every class in this game has their best skills set at between 10 through 60 seconds cooldown max and you're telling me that wizard's cooldown is fine at 5 through 15 minutes in cooldown, and to top this off it is solely a skill based character that cannot match any other character in regular hit speed other than elementalist, so if you're going on about cosmetics instead on someone's character gameplay post I think you're in the wrong place

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  • "DynamicPineapple2" started this thread

Posts: 108

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5

Tuesday, 27. November 2018, 19:44

the real problem in this games unbalance of the classes is the elemental system though and I think that taking away level 2 elemental defense jewels and lvl 1 and 2 elemental attack jewels would help balance the game although some issues would still be found with certain classes

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Tuesday, 27. November 2018, 20:50

the real problem in this games unbalance of the classes is the elemental system though and I think that taking away level 2 elemental defense jewels and lvl 1 and 2 elemental attack jewels would help balance the game although some issues would still be found with certain classes

lmao almost no one will vote for it because most players use ex-rangers. If devs removed elem jewels, these players would be basically useless as they lack skill.
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Surestrike

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  • "Surestrike" is male

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Date of registration: 10. July 2015

Location: Texas

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7

Wednesday, 28. November 2018, 07:06

Nobody in melee classes will like what I have to say about this...magic based characters are at a disadvantage because of the damage they do. I am good with them being squishy one hit bait but, by golly when they hit someone especially knights titans, Sins and ex sins they should really hurt from it... not the piddly amount of damage they do now. IF the skills packed a lot more power than they do now I would be ok with the cool downs. A skill that one hits someone with a 5-15 minute cool down is ok to me but not really they way they are. You basically laugh at magic based toons now when they attack you cause you can heal faster than magic based toons can do damage but, that's a whole different issue. Something does need to be done but, I don't think its the cool down that's the problem I think its the damage dealt that is the problem.

This post has been edited 2 times, last edit by "Surestrike" (29. November 2018, 02:51)

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8

Wednesday, 28. November 2018, 08:35

the original post may be right about the cool downs , I really like chaos nova the way it is ,the wizard already has curse , I don't know if it works in pvp these days but I remember my spells didn't work in the arena .
surestrike said something about damage that made me think ... at one time the wizard was nerfed because the pvp players complained mages gained some kind of unfair pvp advantage that had something to do with haste pots and chakra shield I don't know what it was ,but i know after that haste pots canceled chakra shield and vice versa ,
I wonder what would happen if they un nerfed that and tested it on a test server to see if it could help even things out ,
as non pvp I miss chakra shield and my thoughts were I got hurt the most because I needed them both ,wizards swear haste pots are faster and it has cool flames !
post ideas that could help even things out even if they are insane like mine . could make a difference . yes I want my spell back lol ... replace it with a new spell ?
the chakra shield 2.0 now allows you to um...kill everything even more !

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  • "DynamicPineapple2" started this thread

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Friday, 30. November 2018, 06:17

I would agree that the cooldown wouldn't be as big of a problem IF the wizards actually did burst damage, but all of their skills are so weak that there's hardly any use to them at all especially metoerite fall, rage of mother earth, and regular wizard chaos nova (for Pvp). Maybe if they made Iceball, wind storm, rage of mother earth, meteorite fall, and regular wizard chaos nova extremely strong as wizards best burst damage skills it would be a lot more enjoyable and useful to play.

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10

Friday, 30. November 2018, 08:37

the ignition system was new

it was not a cheat nor an exploit ,the ignition system was new , we didn't have test servers and they implemented it on live servers .
the level 32 wizard turned her ignition purple . she went to the tomb of theos in dratan the dungeon timer was on ,
she used small health and mana regen pots ,casted all of her buffs then used level 40 horse buffs gulped down a haste potion and ran in.
on her way running down the hall she broke out level 40 or 50 something pony all stats on attack .
she used large attack and defense pots and swallowed a 14s attack pot .
she was looking for exp boosters when she noticed the room was full of some players killing the mobs very slowly ,it was already too late it was now or never she was all in , the 14's pots were not replaceable the horse buffs were on a timer ,
she hit the button ,she 1 hit killed every level 100 zombie in the room killed some mummies and kept killing zombies until the ignition flashed it was ending .
that's when she said, uh oh ! in the chat bubble , buffs ending ! she said ... then as it was ending she yelled , aaahhhhhh !!! as she ran out . she also yelled , help !
the players helped her ,stopping a zombie from killing her , she was like thanks !
then a fighter asked her to show him how to speed hack .she said that was my ignition . he got mad and said if you wont show me ill report you !
she said its not a hack it was my ignition .
after that there was a lot of testing going on in the fighter pit ( arena ) I didn't know it was all about but I thought maybe they accidently gave the ignition some kind of physical attack .
the level cap was 90 when the wizard got nerfed . it was ok then but then they increased the cap and added the jewel system . base damage and multipliers .
as the wizard goes up in level it becomes less and less effective each successive level compared to the other classes , um - question mark .
sooo if you un nerf the wizard somehow be sure to check what I have said before you unleash it on live servers .

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