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  • "currykaran2" started this thread

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1

Sunday, 9. December 2018, 22:29

A simple request...

Should elemental debuffs be removed from buffs

A total of 26 Votes have been submitted.

62%

Yes (16)

38%

No (Please do leave a comment as to why you would ever pick this answer...) (10)

We all know the debuffs on the buffs are not intentional and are not helping anyone. The only people that use them are the ones that can't survive at siege for longer than 2 seconds, so they sit at home and wait for who ever logs on to debuff them. Can we please remove debuffs from buffs, they have no real value other than to annoy other people and make them wanna pull their hair out.

This post has been edited 1 times, last edit by "currykaran2" (9. December 2018, 23:32)

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  • "floydsforum" is male

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Monday, 10. December 2018, 08:11

Debuff

We all know the debuffs on the buffs are not intentional and are not helping anyone. The only people that use them are the ones that can't survive at siege for longer than 2 seconds, so they sit at home and wait for who ever logs on to debuff them. Can we please remove debuffs from buffs, they have no real value other than to annoy other people and make them wanna pull their hair out.
If They Remove the Rouges Buff that allows them to Hit You and Kill You in 1 hit , maybe .....Ex rangers Are WAY OP . It Is so far out of balance .. But that is why there are so many Ex rangers Now .
SOON they will be the only ones playing ......SAD to see GAMIGO lets things Get SO Out of balance... JUST My OPINION.... Have a Blessed Day . HAPPY HUNTING !
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Monday, 10. December 2018, 08:56

Cleric skill debuff should stay!

We all know the debuffs on the buffs are not intentional and are not helping anyone. The only people that use them are the ones that can't survive at siege for longer than 2 seconds, so they sit at home and wait for who ever logs on to debuff them. Can we please remove debuffs from buffs, they have no real value other than to annoy other people and make them wanna pull their hair out.
This is ridiculous, this honestly sounds more of a personal complaint than anything else. I don’t think that it should be removed because it’s been a cleric skill since the game started! So I don’t think it should change. PvP is part of the game, and so is the buff so, it should stay!
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  • "RosesForRaychael" is female

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Monday, 10. December 2018, 09:29

Its not ridiculous to want to put a stop to the light lv 1 defence debuff charm and encourage give. He isnt saying remove the skill, he is saying remove the debuff it gives. Everyone that plays pvp knows how annoying it is. Encourage and charm are meant to give you more attack, yet if u were to use it in any place u need a lv 2 jewel u will die easier because of the debuff.
I agree with karan here, remove the light debuff and make the skill useful again for all lvls.

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unavailable

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Monday, 10. December 2018, 10:07

I'd say in general, the elemental system should be jewel driven and not skill driven. Also no skill should override ones elemental be it attack or defence.
Its not just cleric, archers quickfire for example aswel.

the current elemental system is broken and is the reason for the unbalance. Once that system changes it should be much better.

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Gospodja

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Monday, 10. December 2018, 11:20

I voted: No!

Since 12 years I play this game all that time LC was 'Rogues game' except 'Wizards time' when was 'Eva cap' of Eva 100% accs power, and now I see a rogue complains about some other class skill should be nerfed down.

They (Rogues) play all day in arena hitting 1 hit all other classes, which wanna try their skills and attack power. And now they still complaining! Desperately asking for Haste2 buff to play their so OP char. Give Rogues Haste2 so they will be finally Complete! Of course I'm ironic on that.

I noticed that some 'less knowledge of the game' players, asking from PvP rogues advices about players class build. That's ridiculous cause they getting answers through Rogues point of view on the game/gameplay, not those players' class point of view on the game. And that's some of the reasons why this game became 'Rogues LC'.

Also debuffing in PvP, if some class have it, is normal for that class and given to compete with most powerful players' classes, so why we should remove that? Some skills are "breath of the air" of other classes, which rogues trying to remove! Just cause they not like it.

My opinion of LC gameplay is that each class is playable if you stick with it and build your char class right way. Do not listen only rogues, about way to play this game, if you play different class than rogues' classes.

That's my 50 cents.

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ANGEL.

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Monday, 10. December 2018, 13:49

I voted: No!

Since 12 years I play this game all that time LC was 'Rogues game' except 'Wizards time' when was 'Eva cap' of Eva 100% accs power, and now I see a rogue complains about some other class skill should be nerfed down.

They (Rogues) play all day in arena hitting 1 hit all other classes, which wanna try their skills and attack power. And now they still complaining! Desperately asking for Haste2 buff to play their so OP char. Give Rogues Haste2 so they will be finally Complete! Of course I'm ironic on that.

I noticed that some 'less knowledge of the game' players, asking from PvP rogues advices about players class build. That's ridiculous cause they getting answers through Rogues point of view on the game/gameplay, not those players' class point of view on the game. And that's some of the reasons why this game became 'Rogues LC'.

Also debuffing in PvP, if some class have it, is normal for that class and given to compete with most powerful players' classes, so why we should remove that? Some skills are "breath of the air" of other classes, which rogues trying to remove! Just cause they not like it.

My opinion of LC gameplay is that each class is playable if you stick with it and build your char class right way. Do not listen only rogues, about way to play this game, if you play different class than rogues' classes.

That's my 50 cents.

I think u have missed the point of this post...
It is not about debuff skills and how they change ur elemental defence in pvp
Its all about how some skills r supposed to work as buff, but because of elemental part they ended like debuff.
A simple example for the skils ppl mentioned - both cleric skills for some extra magic or physic attack will turn ur elemental defence to stage 1...so basicly when a frend "buff"u with these u will gain some extra attack, but ull die in 2 hits because of the element change - most of the ppl use lvl 2 elem defence gem on their shirts, but thanks to this buff - ull get "buffed" with lvl 1 defence, so mobs or in pvp ull get over x3 more dmg. Is this sounds u still like an rogue issue? As u know u can buff only frnds in pvp, not the oponents... unless u sit in town and buff random ppl on purpose to ruin their gameplay.
While these 2 skills u can give as buff to other ppl, what about the selfbuffs like quick fire for archer (faster attack speed), or the buff for some extra hp and mp regen for NS - these 2 skills r supposed to help u - but they again turn ur elem defence to stage 1, so basicly u debuff urself ...
I could understand if these skills r low lvl and give u lvl 1 defence when u dont have any..but at higher lvl its totaly waste of sp :thumbdown:

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plserino

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8

Monday, 10. December 2018, 16:38

While I agree buff skills should not have any element in them, I also agree with una that the real problem is that the elemental system is broken. Maybe the intention was for new/low lvl players to be able to have an elemental defense but it just doesn't work like ANGEL pointed out. Maybe change it so the level 1 elemental defense won't be applied if you already have lvl 1 or lvl 2. Don't know if that can be done for just those buff skills only but removing the elemental debuffs wouldn't really fix anything cause it would become extremely hard to kill another player without those because the meds/owl cure pills have such low cooldowns. The whole class balance & element system needs a rework but thats just my opinion of course. :)
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Surestrike

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Tuesday, 11. December 2018, 05:58

A level 1 buff should never override a level 2 buff just like a haste 1 skill will not override a haste 2. If they put an end to that then it doesn't matter if the skill has a level 1 buff unless the character has no elemental buff. The debufs are another story some buffs are offensive in nature and those should override jewels. The problem is which ones should override and which ones should not. skills that were clearly meant to be a buff should not override. The cleric skills being a prime example. I know there are some people that really want lvl2 to go away but, if your going to have it in jewels then the skills should go to level 2 as well...its not like its hard to get the sp and gold for new skills...well maybe the gold is...lol

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Tuesday, 11. December 2018, 20:31

I think that the elemental system is to blame here and I don't think lvl 2 elemental defense and attack jewels should exist so if they removed elemental defense lvl 2 jewels the cleric buff would be more of a boost than a penalty to your defense and classes such as ns, archmage, tk, cleric, ranger, and archer would have some of their skills that make their elemental defense 1 (whatever element) beneficial to their toon instead of useless. In my opinion they should also take away lvl 2 and lvl 1 ele attack jewels and just give skills lvl 1 OR 2 element depending on their damage output.

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Tuesday, 11. December 2018, 20:58

U can say they should remove all those jewels, but the same could be said about other items. You just cant take away something people put gold and effort into, and then to just have it get taken away. Not every player is rich and has a weapon of +20 and higher. To me the jewels are fine as they are, taking them away would make it suddenly lots harder to play and possibly make people leave. The skills should get reworked and like others have said here: lv 1 shouldnt override lv 2.

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Tuesday, 11. December 2018, 21:07

Then make elemental debuff skills change element to lvl 2 instead of 1 and make skills have lvl 2 elemental attack

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Surestrike

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Wednesday, 12. December 2018, 03:04

Then make elemental debuff skills change element to lvl 2 instead of 1 and make skills have lvl 2 elemental attack

Or add skills that go to level 2 and give us something to spend all that sp we gained in the lab on. Or mod the last level of the elemental skills to be level 2.
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