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Ladies Gentleman All LC Lovers.
now i mind sound i dont like the concept of grinding this game but you are wrong i love this game.
infact i have spend my decent amount of cash.
but can we not agree that if we could spend a teeny tiny bit less on buying boosters and save us money for the awesome maybe able to improve then in game customs.
all i want is for after lvl 100 SP farming is hard. balance this out abit the whole meaning of Skill points sounds to me like u should obtain more the harder the mobs get.
now in my sense it looks like now the mobs give way less then low lvl mobs.
then the game looks more like all powerlvling to me after u grind a decent amout of SP.
well i hope you can agree with me and if i am wrong and there are alot of good sport to SP farm please tell me cus i am lvl 98 WM with only 2k sp left
What are you talking about? There are plenty places to decently SP farm at all levels practically. The only out of balance thing is the amount of SP you get from sasquatches and Treants, so if we are talking about rebalancing, SP from them should be nerfed to match up everything else.
For a quick rundown:
Level 1-30 = Juno - Foxes, Deers, Sasquatches, Treants
Level 18-30 = Dratan - Prokion Temple
Then it is a bit balanced and you gain mor exp
Level 60 - 70 = Dratan - Temple of forgetfulness + Backpack Quest + ToF quests (around 15k just from quests alone)
Level 70-90 - Egeha - Akan
Level 90-110 - Egeha Akan / Cube Boss + Veteran Quest
Level 110-120 - Bloody Myr - Hecate, Manzazuu, and the third one (don't remember his name lol) and the quests
Level 130-140 - Juno - Ebony Mine
Level 140 - 165 - Mondshine dailies
LEvel 175+ Lab
There are and will be minor gaps, but its all aligned with skills per level, so there is abalance of for x levels you get very good sp, then so you aren't stuck, after are levels you gain more exp, its a on and off gain. There is plenty variation, players just don't explore.
Still.
the amount you need in total is very very hard to obtain intotal u gain from the early stages.
I agree with unavailable. There's lots of ways to gain SP in most level ranges. You're just hardwired to farm on Sassies. Gamigo promised to unify all the LC versions, but they still didn't do it in many aspects. SP farming is one of them and that's the real problem. Only on US Sassies, Treants and mobs in ToF give such amounts of SXP. On EU servers they're just like other regular mobs with around 1-1.5k SXP.
I also agree with unavailable. People have it stuck in their heads that they spend so much time at sassies until they are digging their eyeballs out with a spoon. You don't need to do that. There is plenty of SP out there.
Still.
the amount you need in total is very very hard to obtain intotal u gain from the early stages.
now i mind sound i dont like the concept of grinding this game but you are wrong i love this game.
Yes SP should scale as you level along with mob hp and and damage. It is silly that mobs with 100X damage and HP of sasquatches give 1/12th of their SP. It is not good game design to force new players to grind sasquatches for weeks until they reach their desired 50k 100k sp etc. It would be better if sp farming remained viable and consistent throughout the leveling process.
For example after level 120 or 140 mobs give a base 5,500 SP instead of 1,100. Wouldn't be so broken, worse than sasquatch but would it but would feel rewarding and much better for the game overall.
Skills already cost 10X more sp at a higher level, why does it have to be 10X harder to farm the SP as well???
I have to agree with unavailable. And what do u mean "forced" sp farm at sassies? There is no forcing anyone to do anything, new players farm sassies because people tell them to. There are plenty of places just like unavailable stated to farm, of course its not all gonna be perfect sp like sassies, but u will still gain some. Some players even manage to level and max their toons without even doing any sp farm at all.
Yes SP should scale as you level along with mob hp and and damage. It is silly that mobs with 100X damage and HP of sasquatches give 1/12th of their SP. It is not good game design to force new players to grind sasquatches for weeks until they reach their desired 50k 100k sp etc. It would be better if sp farming remained viable and consistent throughout the leveling process.
For example after level 120 or 140 mobs give a base 5,500 SP instead of 1,100. Wouldn't be so broken, worse than sasquatch but would it but would feel rewarding and much better for the game overall.
Skills already cost 10X more sp at a higher level, why does it have to be 10X harder to farm the SP as well???
Yes SP should scale as you level along with mob hp and and damage. It is silly that mobs with 100X damage and HP of sasquatches give 1/12th of their SP. It is not good game design to force new players to grind sasquatches for weeks until they reach their desired 50k 100k sp etc. It would be better if sp farming remained viable and consistent throughout the leveling process.
For example after level 120 or 140 mobs give a base 5,500 SP instead of 1,100. Wouldn't be so broken, worse than sasquatch but would it but would feel rewarding and much better for the game overall.
Skills already cost 10X more sp at a higher level, why does it have to be 10X harder to farm the SP as well???
its not silly, its because the sasquatches are "broken" not the mobs later. US server is the only server where sasquatches give such high amount of SP, all other versions they give the same as other mobs regardless of level. So if you want SP to scale and be consistant, Sasquatch SP, Drake SP and Treant SP needs to be reduced and then all mobs all the way to level 175 will give the same SP.
the same applies to Commanders in Tomb. US server is the only server where those mobs give boosted experience.
And like Raychel said, no one is forcing you to SP farm on Sasquatches, there are multiple SP farm spots, but because the sasquatches are broken as they are its the easiest for people to farm rather than explore the game.
The Skill Experience (SE not SP) gain from NPC should start low, like 100 Skill Experience at level 1, and increase depending the NPC level ,like 1000 SE at level 30, at level 60 will increase at 2000 SE and so on. Also elite NPC will give double or a normal NPC would do at the same level.
For low levels the SP gain from NPC will not count as much because is small, but it will be gained from Quests, but as you increase your level the SP gained will be reasonable.
Also increasing the SE split from 50 to 75 for normal NPC and 100% to elite NPC in a party will encourage party playing more than solo playing.
The problem with skills in this game is because it costs too much at higher levels, and the SP gain at those is so little. also the amount for total SP to max all skills it extremely high.
This post has been edited 1 times, last edit by "ghost107" (22. June 2019, 11:22)
The Skill Experience (SE not SP) gain from NPC should start low, like 100 Skill Experience at level 1, and increase depending the NPC level ,like 1000 SE at level 30, at level 60 will increase at 2000 SE and so on. Also elite NPC will give double or a normal NPC would do at the same level.
For low levels the SP gain from NPC will not count as much because is small, but it will be gained from Quests, but as you increase your level the SP gained will be reasonable.
Also increasing the SE split from 50 to 75 for normal NPC and 100% to elite NPC in a party will encourage party playing more than solo playing.
The problem with skills in this game is because it costs too much at higher levels, and the SP gain at those is so little. also the amount for total SP to max all skills it extremely high.
That's why starting with low SE gain at lower levels and increase it at higher levels, will make players prioritize skills as they level, having players dope themselves with potions when SE is high and no risk of losing, also using the workaround to reset their levels exp without losing SP.People seem to have a wrong concept of Se/SP....you are supposed to prioritize skills as you level, get the ones that are important first, then focus on all the side ones, you are not supposed to max all of them out at any level because that is the entire point of LC and it being a grind game, and that's also the reason why there are so many gaps in skill learning levels to allow you to grind the needed SP.
Similar to you, my point of view is, when I see the total SP needed and the gain of SP decreases as you level(the NPC difficulty increases, SE remains the same, this means will be less SP gained). Thats why with higher levels the SE rewards should be higher the lower levels, or depending on the difficulty of the NPC(NPC stats, HP, defense, evasion, attack and hit rate) .
Quoted from "unavailable"
Now the cost of skills I is fairly reasonable....the higher
the level of the skill, the its effectiveness, attack, boost hence it
should cost more in later levels, the total SP to max is fine imo, the only thing that should be done with it is to I will say "normalize" it across the classes so there is not too big of differences in the totals needed per class.This is your point of view
This post has been edited 2 times, last edit by "ghost107" (22. June 2019, 21:20)
I did all my sp farming at sassies when I was lvl 11 now I have 139 k sp at lv. 136 and my Archer is max on all her skills. It just takes a bit of effort and time.
I agree, if difficulty of mobs/cost of skills increases by such a drastic amount throughout leveling so should the SP
That's why starting with low SE gain at lower levels and increase it at higher levels, will make players prioritize skills as they level, having players dope themselves with potions when SE is high and no risk of losing, also using the workaround to reset their levels exp without losing SP.People seem to have a wrong concept of Se/SP....you are supposed to prioritize skills as you level, get the ones that are important first, then focus on all the side ones, you are not supposed to max all of them out at any level because that is the entire point of LC and it being a grind game, and that's also the reason why there are so many gaps in skill learning levels to allow you to grind the needed SP.Similar to you, my point of view is, when I see the total SP needed and the gain of SP decreases as you level(the NPC difficulty increases, SE remains the same, this means will be less SP gained). Thats why with higher levels the SE rewards should be higher the lower levels, or depending on the difficulty of the NPC(NPC stats, HP, defense, evasion, attack and hit rate) .
Quoted from "unavailable"
Now the cost of skills I is fairly reasonable....the higher
the level of the skill, the its effectiveness, attack, boost hence it
should cost more in later levels, the total SP to max is fine imo, the only thing that should be done with it is to I will say "normalize" it across the classes so there is not too big of differences in the totals needed per class.This is your point of view
Similar to you, my point of view is, when I see the total SP needed and the gain of SP decreases as you level(the NPC difficulty increases, SE remains the same, this means will be less SP gained). Thats why with higher levels the SE rewards should be higher the lower levels, or depending on the difficulty of the NPC(NPC stats, HP, defense, evasion, attack and hit rate) .