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Cerate

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Publicaciones: 30

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21

Monday, 23. September 2019, 13:47

unavailable I dont think you play pvp with aragonite buff + barriere + guild buff you will see that incredibly OP and that's why good pvp player with all these 3 aspects together are unstoppable, with these you take less than 1 k per hits

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Redblu

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Publicaciones: 901

Fecha de registro: 27. May 2015

Ubicación: France

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22

Monday, 23. September 2019, 13:54

Maybe it's different on USA, but this is weird.
There is how we play on French servers : https://youtu.be/k7y7t6G9MYc

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unavailable

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Publicaciones: 170

Fecha de registro: 14. January 2015

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23

Monday, 23. September 2019, 14:11

Maybe it's different on USA, but this is weird.
There is how we play on French servers : https://youtu.be/k7y7t6G9MYc


Do not see anything weird here. Normal siege similar to ones we have on US.
What people tend to forget is during siege: defense, magic defense, toughness etc matter. In area they are all capped.

Some elemental debuffs override eachother so in return you will deal far less damage than you normally would.
I don't even need to use barrier half the time on sieges on my cleric and people do between 2-6k damage on me if you know what you are doing.

What do you think is weird on the video? Cause I am not seeing it o.o
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Jefalo

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Publicaciones: 319

Fecha de registro: 14. June 2016

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24

Monday, 23. September 2019, 14:17

What s about aragonite now?
Yeah you don t see everyone using it, and never dying without a stone.

here you can really see what i am talking about : https://youtu.be/k7y7t6G9MYc?t=2059

Esta publicación se ha editado 2 veces, editada por última vez por "Jefalo" (23. September 2019, 16:11)

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currykaran2

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Publicaciones: 63

Fecha de registro: 14. July 2017

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25

Monday, 23. September 2019, 19:17

We have very similar sieges, only reason no one takes it from the couple of guilds that hold siege is cause no one else works as a team when attacking.

And you're right, the correct combination of buffs and jewels make you unstoppable, but I think 20% chance of landing stone is sufficient enough to combat that.

We've done tests before, even with Una. He doesn't like going into arena much, but when he does, he takes like 2.5k damage from a fully built ex-ranger at most. So he can basically out heal my damage all day. But if you got the right combination of characters, it helps.

I do agree with the fact that it can be balanced, but I also agree that it can't be instant. However, I think people have been asking for such things for a pretty long time, and considering there has been nothing to indicate that anything of sorts is being worked on, people are going to get upset.

And as for what you said Vilya, the biggest, most played PC game in the world... literally only does updates based on what players ask. lol. Heck, they go as far as to take player suggestions as their newest content. They also publicly test new content/updates (even minor) on their open beta client. Game also has 0 payable advantages, and yet marks on the charts as the highest earning game in the world. They must be doing something right.

Esta publicación se ha editado 1 veces, editada por última vez por "currykaran2" (23. September 2019, 19:22)

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Noy

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  • "Noy" es mujer

Publicaciones: 2

Fecha de registro: 3. May 2019

Ubicación: Israel

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26

Monday, 2. December 2019, 18:26

For like the last 5 years, we've been told over and over again that the development team is still getting used to the base. From one developer to another, how long does it honestly take to get used to a piece of code (regardless of the base, or engine used).

We have seen 1? content update in last 2 years, an update I'm pretty (VERY sure) no one asked for. And when I asked about it, I was told it was in the works for 7 years? What.

Can we honestly get some context into what is going to be available in the near future? I understand updates are kept under wraps until near release... but I'm sure no one is coming around on Last Chaos attempting to steal content. This way at least the community can throw some input into what is added.

Along with that, when are the fixes coming? Developers were able to implement new error messages for the constant crashes, but are not able to figure out a fix for the issue present? What? I'm am actually so confused... and every time someone asks, we get the good ol' runaround. lol

And I understand the Community Manager (The highest ranking staff member that can be reached) has limited knowledge of what goes on behind the curtains, but if the Community Manager isn't able to provide vital details into the future of the game, what is the purpose of the rank?
And that's not me taking shots at Vilya, she is great at her job, she's just the right amount of nice and mean, but simply does not have the information some people would prefer to know to have some hope for this game.

I'm tired of making a ticket for everything lol... a ticket to hear "we're working on it", 7 days later. Might as well just tell me that in the first place.

This will probably get deleted or we'll get the good ol' run around, but I was bored so I thought I'd leave my two cents.


I am in development myself and I can tell you for sure that it shouldn't take more than a few days to learn how everything works from scratch. Basically developers and server owners have a local server dedicated for testing purposes only. And I highly doubt they don't have it here. I've been following the server's progress for some time now and the content is pretty boring. The only thing they don't stop promoting is weekly discounts and every few weeks they recycle events, because let's be honest at some point you run out of ideas, no matter how creative you are.
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