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Cerate

Newbie

Posts: 30

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21

Monday, 23. September 2019, 13:47

unavailable I dont think you play pvp with aragonite buff + barriere + guild buff you will see that incredibly OP and that's why good pvp player with all these 3 aspects together are unstoppable, with these you take less than 1 k per hits

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Redblu

Sincere Adventurer

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Posts: 893

Date of registration: 27. May 2015

Location: France

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22

Monday, 23. September 2019, 13:54

Maybe it's different on USA, but this is weird.
There is how we play on French servers : https://youtu.be/k7y7t6G9MYc

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unavailable

Rising Star

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Posts: 165

Date of registration: 14. January 2015

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23

Monday, 23. September 2019, 14:11

Maybe it's different on USA, but this is weird.
There is how we play on French servers : https://youtu.be/k7y7t6G9MYc


Do not see anything weird here. Normal siege similar to ones we have on US.
What people tend to forget is during siege: defense, magic defense, toughness etc matter. In area they are all capped.

Some elemental debuffs override eachother so in return you will deal far less damage than you normally would.
I don't even need to use barrier half the time on sieges on my cleric and people do between 2-6k damage on me if you know what you are doing.

What do you think is weird on the video? Cause I am not seeing it o.o
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Jefalo

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Posts: 271

Date of registration: 14. June 2016

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24

Monday, 23. September 2019, 14:17

What s about aragonite now?
Yeah you don t see everyone using it, and never dying without a stone.

here you can really see what i am talking about : https://youtu.be/k7y7t6G9MYc?t=2059

This post has been edited 2 times, last edit by "Jefalo" (23. September 2019, 16:11)

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currykaran2

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  • "currykaran2" started this thread

Posts: 63

Date of registration: 14. July 2017

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25

Monday, 23. September 2019, 19:17

We have very similar sieges, only reason no one takes it from the couple of guilds that hold siege is cause no one else works as a team when attacking.

And you're right, the correct combination of buffs and jewels make you unstoppable, but I think 20% chance of landing stone is sufficient enough to combat that.

We've done tests before, even with Una. He doesn't like going into arena much, but when he does, he takes like 2.5k damage from a fully built ex-ranger at most. So he can basically out heal my damage all day. But if you got the right combination of characters, it helps.

I do agree with the fact that it can be balanced, but I also agree that it can't be instant. However, I think people have been asking for such things for a pretty long time, and considering there has been nothing to indicate that anything of sorts is being worked on, people are going to get upset.

And as for what you said Vilya, the biggest, most played PC game in the world... literally only does updates based on what players ask. lol. Heck, they go as far as to take player suggestions as their newest content. They also publicly test new content/updates (even minor) on their open beta client. Game also has 0 payable advantages, and yet marks on the charts as the highest earning game in the world. They must be doing something right.

This post has been edited 1 times, last edit by "currykaran2" (23. September 2019, 19:22)

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