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Ereshkigal

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21

Wednesday, 27. January 2016, 01:57

You can't know till you try that....
From what I know, they can track anything that's on their list as long as there's at least one around. If there's more than one, they show the closest one.



Or just don't move the boss spawns.
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22

Wednesday, 27. January 2016, 02:31

Greed is greed, there's little we fair players can do about it Ayny, I've heard of people moving the spawns already, so we can look forward to lack of quest completion, and one group of people monopolizing the sale of drops from the bosses. Yay for fair play! /sarcasm

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Vilya

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23

Wednesday, 27. January 2016, 03:56

So, between these two threads I see:

1) Nerf/remove Cop
2) Nerf/remove Blizzard
3) Nerf/remove Tele

And say we all allow these because of those who cannot find a way to work around them...then it's Nerf/remove Death Motion or Paralyze Arrow or Smite.

When does it end? When someone decides that their character is finally the OP one? If you have a suggestion, make it in a thread and see how many of your peers agree with you. Nerfing to nerf because you do not like how others play as it's not how you would do it is not a valid reason.

Good day.


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Ereshkigal

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24

Wednesday, 27. January 2016, 04:26

The complaint is people moving something that has a designated spawn point to somewhere out of the way so that only they can benefit from the mob. Why is that fair just because they are using a characters skill? There is no reason for them to be moved other than these selfish people wanting to keep part of the game for only them and their friends.

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Graut

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25

Wednesday, 27. January 2016, 05:16

You are free to use your Telekinesis on all mobs, but move them too far and they will reset back to their spawn point. Boss spawns however stay wherever you relocate them to. You can't hide Karr very well, because he would reset, but you can hide the boss spawns because they don't.

Make the boss spawn reset if you move them too far, that way you can use your skill, but not abuse it.

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SirHansford

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26

Wednesday, 27. January 2016, 05:19

With all due respect, the definition of exploit is to use an intended or unintended game feature to gain an unfair advantage. If they hide them so others can't find them and allow only themselves and friends to kill them at their leisure, that sounds like an unfair advantage to me. They can move them and leave them overnight or all day long till they and their guild are all online and ready and then swoop in and sever hop to take all that they have hid. And then repeat that process because they then have the spawn times down. does that sound fair? We're not asking for a skill to be nerfed, just an equal opportunity for all. You have the power to make it that way without asking devs to make any changes to skills.

HINDER 185 Ranger / SirHansford 182 Temple Knight / ZiggyStardust 185 Specalist / Elephantalist 168 Elementalist
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Surestrike

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27

Wednesday, 27. January 2016, 05:45

If someone is moving and hiding them report it. I don't think the argument here is that it's not wrong. So lets work with what we got report it if they get moved. If they get caught then they will get the punishment they deserve. Me personally I am tired of being punished for stupid stuff that everyone else does. I should not have to suffer because some idiot is breaking the rules.

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28

Wednesday, 27. January 2016, 06:05

@Graut, Ayny and SirHansford - AMEN!

@Vilya - I personally haven't stated that Telekinesis should be nerfed (except in not working on boss spawns, as there's literally no point in moving them anyway, except to either hide them, or, wait until this happens - someone decides to move non spawning flowers, etc away from regular areas, and AFK Pet level on them, just like what used to happen with Stone Statues in Lust Trum), better to block that possibility sooner rather than later.

As for my talking of Cop/Blizzard in the other thread, I've been asking for a re-balancing, not a complete nerf, you try going to a Siege where you have the advantage and two mins on the Crystal, only for constant Cop/Blizzard to block your every attempt, the set cooldown time idea would bring actual strategy to the skills, rather than just spamming them as often as possible (I hear about 40 seconds with good cooldown for Blizzard, just a couple with Cop), Sieges shouldn't be defended with just one/two skills, it should be an entire array of skills. Yes, I've been guilty of being in the position of "OP Class" with my old Witch when Sleep wasn't curable, so I've seen both ends of unbalanced skill issues, and can see what each side of the case wants, I'm just trying to put forward sensible ideas for improvements to the game.

I'll stop with this for now, but if you want an improvement to the game, it's a simple text one, the 165 Titan Raid set still has an Aeria GM's name on it.

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Abacus

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29

Wednesday, 27. January 2016, 08:02

It's Nerf or Nothing!™

Graut got it right,
No need to removeTelekinesis, or any other skill from the game, all that needs to happen is that NPC's should always spawn at their designated spawn point. If the NPC is moved too far from said point, they should re-spawn there. This functionality is already implemented in the game mechanics, it just seems it was not implemented for newer mobs. For siege, lessen the range of mobility for the NPC. Simple.

Please do not nerf anyone! If you do, then you can go nerf yourself, as well! You no-good-nerfing nerfherder from nerfindale!

Nerf,
Aba

This post has been edited 1 times, last edit by "Abacus" (27. January 2016, 08:13)

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ExcallabuR

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30

Wednesday, 27. January 2016, 08:14

Personally I think adding the quest item to summon it as an addition to the world boss locations would be good, I haven't completed any of my boss quests cause I can never manage to find one to kill as they are always dead or being killed when I get there.

I guess we should set up a suggestion thread as Vilya suggested, with the options and get people to vote for which one they want.

So far my suggestions were add summon item to quests to allow players to complete the quest without having to wait 20days just to be able to find one boss to complete it(yes a bit of an exaggeration but you understand the point) or remove the stones and make the bosses spawn randomly on players within the maps like the other boss mobs.

I also agree with adding the reset to the stones though, and with no nerfing! As my ele has already been nerfed enough...

-Eze

EzeEle 185 True Elementalist - EzeAssasin 16x Ex-Assassin - EzeArcher 16x Archer - EzeNS 16x NightShadow

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LC USA Player since December 2006

This post has been edited 1 times, last edit by "ExcallabuR" (27. January 2016, 08:15)

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pruss

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31

Wednesday, 27. January 2016, 08:26

I haven't bosshunted actively for over a year, and i didn't know that moving boss-spawns was such a big issue, or even existed.
So, Is it common? Or is it just a theoratical discussion, what those immoral temple knights could come up with to depreive their fellow player their daily quests and loot?

IF, i would go for a bosshunt, knowing this. My strategy would be:
1. Use the map bundle from item mall.
2. Kill all the dummy-spawns. Then check map.
3. Check the next spot.
4. Repeat

This would show you the spawn-plant/stone location at spawntime.

It doesn't matter if those bandit TK's move all the spawn-plants. They will show up, and how silly and tiering mustn't it be to move around stones in a game. :sleeping:

This post has been edited 1 times, last edit by "pruss" (27. January 2016, 08:27)

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32

Wednesday, 27. January 2016, 09:04

That would work all well and fine, until those pesky TK's start moving the wrong spawns too, just to make you spend 30+ mins a map looking for the right ones, that is if the NPC Scroll method even works, I've never tried it.

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Bran

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33

Wednesday, 27. January 2016, 14:46


IF, i would go for a bosshunt, knowing this. My strategy would be:
1. Use the map bundle from item mall.
2. Kill all the dummy-spawns. Then check map.
3. Check the next spot.
4. Repeat

This would show you the spawn-plant/stone location at spawntime.

It doesn't matter if those bandit TK's move all the spawn-plants. They will show up, and how silly and tiering mustn't it be to move around stones in a game. :sleeping:

I wasn't planin to answer here anymore, but i know the map thingy works o.o and I wasn't planin on sharin this, but since pruss revealed it. I can say, person that didn't whine once in this thread, but has found a solution on how to trick the TKs. Also, if they've started to do this again, you can see in logs who did the first hit on the boss stone. sooooo :D:D:D (I love this part) When u notice a stone has been moved, the boss one(go visit the location), report the coordinates with a SS in a RT. the noobs will eventually come to kill their stone, and in the logs you can see who hit the boss stone. :D and the noobs that are doing it get a ban :thumbsup: (Case solved) :|

edit: p.s. its not like there are thousands of TKs in the game, so, when they get caught, they wont be playing a TK anymore 8o
Check what not innocent and cuddly one wrote:
Rossy
The hate was real
I speak sarcasm as a 2nd language.
https://www.youtube.com/watch?v=bcENL_Vdoqw <---The best Walking Dead episode ever! :D

This post has been edited 2 times, last edit by "Bran" (27. January 2016, 14:53)

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SirHansford

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34

Wednesday, 27. January 2016, 15:25

Well, just buy the map pack on item mall and get access to the Tarian NPC's and monsters as well as Strayana, Bloody-Mir and Mondshine Sio. It costs much higher than the other four maps(79 ic) and last only 30 days but they work at least.

I haven't bosshunted actively for over a year, and i didn't know that moving boss-spawns was such a big issue, or even existed.
So, Is it common? Or is it just a theoratical discussion, what those immoral temple knights could come up with to depreive their fellow player their daily quests and loot?

IF, i would go for a bosshunt, knowing this. My strategy would be:
1. Use the map bundle from item mall.
2. Kill all the dummy-spawns. Then check map.
3. Check the next spot.
4. Repeat

This would show you the spawn-plant/stone location at spawntime.

It doesn't matter if those bandit TK's move all the spawn-plants. They will show up, and how silly and tiering mustn't it be to move around stones in a game.:sleeping:
Okay, so now you have to have IC to access part of the game if you want to complete your quests? You do realize that you can't buy strayanna and tarrian NPC maps in game right? i don't think that's a fair option. And on top of that, it doesn't work properly as some may think. the crosses will show up after the statues are dead sometimes, as can be seen in the following screen shot, and also in weird places. I saw a cross in stray that is in an area that is not accessible to any player after all the normal statues were killed. ---
HINDER 185 Ranger / SirHansford 182 Temple Knight / ZiggyStardust 185 Specalist / Elephantalist 168 Elementalist

This post has been edited 3 times, last edit by "SirHansford" (27. January 2016, 15:38)

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pruss

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35

Wednesday, 27. January 2016, 19:46




I wasn't planin to answer here anymore, but i know the map thingy works o.o and I wasn't planin on sharin this, but since pruss revealed it. I can say, person that didn't whine once in this thread, but has found a solution on how to trick the TKs. Also, if they've started to do this again, you can see in logs who did the first hit on the boss stone. sooooo :D:D:D (I love this part) When u notice a stone has been moved, the boss one(go visit the location), report the coordinates with a SS in a RT. the noobs will eventually come to kill their stone, and in the logs you can see who hit the boss stone. :D and the noobs that are doing it get a ban :thumbsup: (Case solved) :|

edit: p.s. its not like there are thousands of TKs in the game, so, when they get caught, they wont be playing a TK anymore 8o
WOOT, I made Trolldad come out of his cave :D Yep good idea, Bran.Show them nasty TK's whos the boss LOL ( aka VIlya !!) :thumbsup:

Okay, so now you have to have IC to access part of the game if you want to complete your quests? You do realize that you can't buy strayanna and tarrian NPC maps in game right? i don't think that's a fair option. And on top of that, it doesn't work properly as some may think. the crosses will show up after the statues are dead sometimes, as can be seen in the following screen shot, and also in weird places. I saw a cross in stray that is in an area that is not accessible to any player after all the normal statues were killed. ---
@SirHansford. Yes i am aware the maps to tarian and strayana costs IC. Very little IC, but hey, you must have purchased it at some point cuz you had the Strayana map. And if you don't wanna spend gold buying tokens or real cash to get them, just use the dratan, merac and egeha maps, for free.


By the way. I never got a reply on how common this is? When reading how upset most people are, this must have escalated really bad lately, or???

This post has been edited 1 times, last edit by "pruss" (27. January 2016, 19:49)

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SirHansford

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36

Thursday, 28. January 2016, 14:45

you must have purchased it at some point cuz you had the Strayana map
Well, first off, yes, i have IC and i have a map pack, but you fail to realize this isn't about just "me me me". Nor did you address the fact that i poked 2 holes in that method as you can see 1 of them in the screen shot i provided. It appears to not always work properly. You ask if the issue has escalated? are you suggesting that something that might be questionable must be done on a wide scale for it to be right or wrong or worthy of being addressed?
I suppose it should also be okay now to PK in front of chapel and raid, right? after all, i have a PVP button and skills. How would hindering other's access to the chapel to do their quests be any different than hindering someone's access to the elemental bosses to do those quests? Anyways, i'm done with this conversation. Cheers.
HINDER 185 Ranger / SirHansford 182 Temple Knight / ZiggyStardust 185 Specalist / Elephantalist 168 Elementalist
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Vilya

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37

Thursday, 28. January 2016, 15:02

okay now to PK in front of chapel and raid
It is. Although, as always, if someone feels they are being harassed by another user or unfairly targetted in any manner they are always welcome to gather their evidence and send in a report.

Player killing on a PvP server is allowed in all locations at all times outside of safe zones.

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