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pruss

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Monday, 25. January 2016, 08:11

Let's talk about rules ( no link attached )

I was going to link to the old gamigo forum where the rules were stated, but since this stops me from posting, you just have to google it ;)
I am thinking these rules ( from the olde forum ) still apply, when in doubt. But maybe i shouldn't?

Recently i noticed there are more players in game, which is very positive. On the downside, it seems like some are a bit lost when it comes to rules of for example:
-Gameplay: looting others drops, or ks, kill same. These things was not allowed in the rules ( from the old forum ).

-Castle siege rules: I will not go into the glitches and bugs, because it's been mentioned before and i think it will be looked inte in due time. Ok so rules, MCS has two parts, and after part 1, field battle, only the teams/guilds that are leading, depending on scores from part 1, gets to attack throne in part 2. The other attackers have to leave the siege. Well that was the old school rules apparently, because the loosers ( from the fieldbattle), remains at siege to interefer with part 2. At least the last couple times i played MCS, as was this week and the week before.

I would like an update on game and siege rules on this new forum, or a statement and a link to the "old" rules so players know what or what not, to do.

/Pruss
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Vilya

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Monday, 25. January 2016, 14:33

The posted rules are always subject to change and getting addendums added depending on the issue at hand...or the exploitation/abuse of rules already posted.

As it stands currently, what you see is what you get. We will not be posting "Castle Siege Rules" as we believe that we should not need to babysit every single tiny thing the players are doing and making a rule about it. If you feel someone is abusing a posted rule in any fashion, you are always welcome to provide solid evidence via the proper means.

The old rules have no place here on the new forums, which is why they are not posted here. We reserve the right to add/remove rules (as per the current rules posts) as issues and problems arise and will notify the players of such changes as they occur.

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Monday, 25. January 2016, 14:39

I've actually spoken to Vilya several times about it (and complained a bit too), but from what I can gather about MCS/DCS rules, they are the following:

If it doesn't violate the ToS, it's allowed. (So short of an actual exploit, such as terrain exploit, most of what wasn't allowed in the past is now allowed)

I've been trying to put across the case that this current standpoint will just bring disaster, and have actually been keeping quiet about what I already knew, but now I'm working on the theory of letting everyone know, so the disaster period can happen already and we can work on getting things to a sensible place.

P.S: DCS/MCS rules pls!

P.P.S: PK Vilya for posting while I was typing this out while half-asleep!

This post has been edited 1 times, last edit by "Bubbalicious" (25. January 2016, 14:41) with the following reason: Noobism

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Vilya

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Monday, 25. January 2016, 14:51

It simply amazes me that the few rules we DO have posted actual create a huge issue when we attempt to enforce them in the game. We are called some very unsavory names for enforcing them. (i.e.monster spawning, cursing, Terms violations, etc.)

Yet, here you are asking for MORE rules.

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Monday, 25. January 2016, 15:20

More rules pls! Some kiddies don't know how to play fairly with others, and are always looking for unfair advantages! Those few people usually end up ruining the fun of the many (*cough* JailBreak *cough* previous Ele boss spawn issues *cough*), so I find rules are generally needed to protect the man. I mean, seriously, how hard is it to play a game properly? Some people seem to make it look impossible!

P.S: (does "you jingle-warbling hogglesbottom" count as an unsavoury name? Don't look it up, I just threw together some random nonsense)

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Vilya

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Monday, 25. January 2016, 16:01

We will not be posting more rules. Not going to happen, noperoonies!

P.S. LOL @ that name

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pruss

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Monday, 25. January 2016, 17:10

The posted rules are always subject to change and getting addendums added depending on the issue at hand...or the exploitation/abuse of rules already posted.

As it stands currently, what you see is what you get. We will not be posting "Castle Siege Rules" as we believe that we should not need to babysit every single tiny thing the players are doing and making a rule about it. If you feel someone is abusing a posted rule in any fashion, you are always welcome to provide solid evidence via the proper means.

The old rules have no place here on the new forums, which is why they are not posted here. We reserve the right to add/remove rules (as per the current rules posts) as issues and problems arise and will notify the players of such changes as they occur.
Thank you very much for that swift and informative reply Vilya :)

Pst @Bubs. Im so gonna blizzzzzz at you next siege and be there in time :love:
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Tuesday, 26. January 2016, 01:16

Sorry Pruss, but I'm unlikely to make this weekend's Sieges (I've known this for a while, I'm actually surprised I made any of last weekend's farce at DCS), will actually unlikely be able to make any of them for a while, and frankly, given that fair and honest players can't have the protection of some rules that MAKE things fair at Sieges (and other places), I kinda don't want to go, even if I could make them.

So, sorry, you'll have to make do with attempting to bait me into Arena for now.

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pruss

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Tuesday, 26. January 2016, 10:13

Aww thats sad news Bubs. But i hope you're doing something fun :D When it comes to arena, it's not really my thing. When i play i have other more useful things to do, like leveling and...afking etc :P

When it comes to your idea of DCS becoming a "farce" lately, i am really clueless to why you think so? DCS have lately and finally gone from a boring "two-hours-wait-at-stairs" to two hours full of action. What's wrong with that? Nothing in my humble opinion :thumbsup:


I have a hard time too see how any rules could change that? Is that a "only Some special guilds rights to hold DCS- rule?"


The reason why DCS changed owners last few weeks is simply spelled: Teamwork. Numbers. Having fun 8o

All the best/
Pruss


This post has been edited 1 times, last edit by "pruss" (26. January 2016, 10:14)

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Tuesday, 26. January 2016, 10:43

I do agree, DCS over the last few weeks had become quite fun mayhem ( I personally wasn't bothered if certain Guilds won, I actually liked Winter's sneak of DCS a couple of weeks ago, he didn't have to rely on an unbalanced skill to win, just tanky goodness and so many dead/alive people around the crystal, nobody could tell a hand from a foot), but last week there were no less than three Archwizards and three NS's defending, and nobody could absorb for three minutes because of Cop/Blizzard (despite from what I heard, the top being cleared of defenders on at least two occasions), and sure, it may seem fun for now, but if it's the same owners for weeks on end using the same Cop/Blizzard method every time, we'll end up back at the boring Sieges nobody turns up to, I've seen this coming since the changes to I4 were made, I just never expected it to reach this level so quickly.

I'm not saying "Cop/Blizzard on absorbers should be a bannable offense", but what I'd like to see is an honorable agreement between the players of the server, that Cop/Blizzard should not be used on people absorbing (maybe even have an agreement of one Ignition use per Siege as well), absorbers should either be killed, or forced to run for their lives, any non-absorbers would be fair game though. Anyone who's been here long enough knows how many changes the effect of "Cop" has gone through, from where it started as being refreshable on a "victim" and able to damage an opponent while it was on them, to what it is now, the effect just needs another tweak or two, although what that is should be left to another thread to debate.

P.S: I'll likely be unable to attend Sieges due to being asleep when they're likely on, which also means missing things like Upgrade/Jewel events (bleh!).

P.P.S: I'm hoping this thread stays open, because it's always nice to have a discussion on the game's workings and rules where people can read others' input.

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unavailable

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Tuesday, 26. January 2016, 12:12

Let me add my few cents to this....

Why would you need an agreement between players to not use cop? Its a skill and is allowed at sieges.

You just need good coordination to manage the people coping the absorbers and focus on the NS / Archwizards first. it really isn't that difficult. If cop is really becoming an issue for you then your coordination is wrong.

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Tuesday, 26. January 2016, 13:41

Let me put it in one simple way, when a player respawns at DCS, they have the invincibility buff, which gets reduced to somewhere between 10-15 seconds when that player moves, any Archwizard/NS with enough movement speed can easily reach the crystal in that time (with Archwizards, they just need to get near the crystal, no target required), and cast Cop/Blizzard, a strategy that, because of the invincibility, would be almost impossible to counter (with the only real way to create as many targets as possible, with Totems and P1 Pets, to try and prevent Blizzard from hitting the absorber). I've fought both with and against organized groups, and I know there's legal ways of countering even the most organized groups, and if you say "get more people" I'm looking forward to seeing the magic fairy land where these imaginary people are going to come from.

Some people don't seem to realise just how much damage this whole Cop/Blizzard thing will cause in the end, I've already heard mumblings from several Guilds about them simply not turning up to DCS and even MCS because of these skills, in essence, we may have traded one method of making it too hard to take a Siege (Pets) for another (Cop/Blizzard). For those thinking it's all fine and dandy, ask yourself one question, were the more fun DCS's recently, where Castle changed hands loads of times, or last week, where because of Cop/Blizzard, it didn't change once? I know my answer, and the answer of many others.

One final thought on those that think Cop's all perfectly fine and working great - why doesn't Telekinesis work at Sieges? Food for thought. (Yes, I do know the answer to the question)

OK, all that's a little off the main topic, which is rules, but hey, the way I see things going, bring on Atlas 5.

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pruss

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Tuesday, 26. January 2016, 15:30

Let me add my few cents to this....

Why would you need an agreement between players to not use cop? Its a skill and is allowed at sieges.

You just need good coordination to manage the people coping the absorbers and focus on the NS / Archwizards first. it really isn't that difficult. If cop is really becoming an issue for you then your coordination is wrong.
Spot on Una ;) This is why i wrote:


The reason why DCS changed owners last few weeks is simply spelled: Teamwork. Numbers. Having fun 8o


Let me put it in one simple way, when a player respawns at DCS, they have the invincibility buff, which gets reduced to somewhere between 10-15 seconds when that player moves, any Archwizard/NS with enough movement speed can easily reach the crystal in that time (with Archwizards, they just need to get near the crystal, no target required), and cast Cop/Blizzard, a strategy that, because of the invincibility, would be almost impossible to counter (with the only real way to create as many targets as possible, with Totems and P1 Pets, to try and prevent Blizzard from hitting the absorber). I've fought both with and against organized groups, and I know there's legal ways of countering even the most organized groups, and if you say "get more people" I'm looking forward to seeing the magic fairy land where these imaginary people are going to come from.

Some people don't seem to realise just how much damage this whole Cop/Blizzard thing will cause in the end, I've already heard mumblings from several Guilds about them simply not turning up to DCS and even MCS because of these skills, in essence, we may have traded one method of making it too hard to take a Siege (Pets) for another (Cop/Blizzard). For those thinking it's all fine and dandy, ask yourself one question, were the more fun DCS's recently, where Castle changed hands loads of times, or last week, where because of Cop/Blizzard, it didn't change once? I know my answer, and the answer of many others.

One final thought on those that think Cop's all perfectly fine and working great - why doesn't Telekinesis work at Sieges? Food for thought. (Yes, I do know the answer to the question)

OK, all that's a little off the main topic, which is rules, but hey, the way I see things going, bring on Atlas 5.
Please Bubs, i have fought in yours and Piks team before, and know you're skilled players. And i know it must hurt SO BAD to be faced with this challenge of a good team ( actually several, like Vengeance and BoundByBlood ) taking and now holding a siege, all the way through.

Of course, all those months you and Apocalypse had DCS without it changing hands doesn't count :?:

You made your point clear. You don't like archwizards or NS's ( when playing in the opposite team ). Tankers like Temple knight or clerics are fair players, according to you.

Here's my reply-
Archwizards have invisiblility, so that they, like all the other players have a fair chance of not getting perma spawn-camped. Arch-wizards have been a dead class for a long time. The cool-time on blizzard is long. It can't be spammed.

Other classes have been the strongest at siege for a long time now. like ex-ranger. Like Witch. Like TK and cleric. These classes are still strong. Archwizards and NS are just balancing the odds up.

Ok, now you can take a deep breath and come up with a cunning plan. ^^

Like Una said, you need to make an effort. Yes it will be hard. Yes you will have to change routines. Yes you will need more people. But it's not impossible.

As for now, with the effort previous owners put in taking siege back, no. It's not gonna happen.

Maybe Vengeance or BBB 8)
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Crossing

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Tuesday, 26. January 2016, 16:18

As much as I hate Cop during DCS, I'll have to agree that the sieges are more balanced now than they have been in years. That being said, I also agree with Bubbs that it's impossible to absorb for 3 minutes when Cop instantly removes loyalty. :thumbdown:

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Tuesday, 26. January 2016, 23:47

If cop didn't exist, DCS would change hands weekly just like MCS. Impossible to defend currently.

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Wednesday, 27. January 2016, 02:02

@Pruss: Why are you trying to make it sound like I'm whining about your Guild owning DCS? Considering two of the Archwizards who helped you last weekend are friends of mine, and SWAT is too (although he is a nubcake!), I can assure you, I'm not at all bothered about your Guild owning DCS, my only concern is the methods being used to hold it, and the long-term consequences of such methods, I know that it's not illegal, and shouldn't be right now, but I know for a fact that something about Cop/Blizzard needs to be altered, I've spoken to a few people about it, and these are the main ideas I've seen so far:

1) Make the base cooldown on Blizzard 60 seconds, but remove the option of cooldown reduction working with both Cop and Blizzard.
2) Make Cop/Blizzard unusable in PvP, just like Telekinesis
3) Make it so that Cop/Blizzard does not remove the absorption timer, just holds it in place, without any timer progression


@plserino: Yes, that is the other current major problem with Sieges, people load up on so much HP, Owl Meds, and Cleric(s) in party, that it is pretty near impossible to kill many people, leading to the problem of a crystal absorb being almost impossible to stop without Cop/Blizzard or Ignition, or in the case of MCS, it changing hands every week. There are several ideas for improvements in that area too, but I've waffled on enough for now, and the improvements involve changing the game, not any rules, so it's not really relevant to a rules thread.

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Wednesday, 27. January 2016, 03:19

I guess I am one of those people that are not liked because I happen to play one of those classes and use the skills that the developers gave me. I know you been around for a long time and I respect you as a player but, the stance you are taking is wrong here. The others are correct in saying that siege is going to take new strategies now. If you are not willing to change with the way the game changes have gone your going to become irrelevant in the game. Adapt come up with new strategies. It was obvious the first DCS after pets were taken away where sieges were heading. Maybe you don't like where its heading but, it is the way the game is now. Both the classes being talked about here are not invincible and can be taken down. I know I hate those arch wizes as much as you when it comes to siege...they make my life miserable...but, I found some ways to adapt to avoid getting caught all the time by them. Good luck your a good player don't get hung up on these changes adapt!

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Vilya

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Wednesday, 27. January 2016, 03:44

Make Cop/Blizzard unusable in PvP, just like Telekinesis
This is not a fact. Tele is usable in PvP, it is not usable in CS...due to being able to move the throne/crystal.
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Wednesday, 27. January 2016, 05:45

Sorry, I should've cleared that up, I did mean Castle Sieges.

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Death

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Wednesday, 27. January 2016, 06:08

What means Cop? Never played privat servers or US.
Sry my game only reads in german but since you were talking about sieges it seems interesting for me. Is it that skill from nightshadow (ok googled it and i was right)? Or is it that buff which keeps you save for a moment?
In our Version we cant use any Pets on Sieges and no one is actually dying. Blizzard is kind of important. Otherwhise the attacking guilds would go absorb the last few minutes and win the battle (DCS). That aint even funny at all. You may consider to reduce the time you are invulnerable when you spawn and move (If the developers can do it). You can stop the archmages with ignition if she is supported by clerics. Just stop them from healing and then take down the archmages. It works if u play in team.
Edit: you can also counter Cop if u let one or two sorc stay as Earthsea transformation on the absorbing mate but i guess you may figured that out already. So then blizzard comes to play to counter this counter and so on...
Removing those skills may reduce the value of arch mages and nightshadows again.

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This post has been edited 3 times, last edit by "Death" (27. January 2016, 07:57) with the following reason: googled to gather information :D

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