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Raweno

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1

Sunday, 12. June 2016, 00:24

FAQ - The ArchMage

The ArchMage are scholars of the Magical Arts.
They have learned to use white magic to manipulate the elements and use them to fight against their enemies.



The Status Points of the ArchMage affects the following:

Strength(Str): Increasing the maximum vitality
Dexterity(Dex): Increasing the chance of critical or a fatal hit.
Intelligence(Int): Increases magic attack and the maximum mana.
Constitution(Con): Increasing the maximum vitality and the maximum mana.

Here is the Master ArchMage:



The Master ArchMage will teach all of the skills for the ArchMage, ArchWizard and ArchWitch.



You can find the Master ArchMage in the south east corner of Randol.



Passive Skills for Archmage
Active Skills for Archmage

Specializations:

At level 31, the ArchMage can become either an ArchWizard or an ArchWitch.
Each class has their additional skills which the ArchMage can learn at the Master ArchMage NPC.
To change, you need the skill "Golden Nova Break level 5" and 50,000 gold coins.



ArchWizard

The ArchWizard is known for its exceptional handling of the staff. It can cause severe damage to the enemy with their skills

Weapon Type: Staff
Specialization Status Bonus: Intelligence



Passive Skills for ArchWizard
Active Skills for ArchWizard

ArchWitch

The ArchWitch is known for her ability to weaken their opponents with strong spells, or to completely incapacitate them with a wave of their wand.

Weapon Type: Wand
Specialization Status Bonus: Dexterity



Passive Skills for ArchWitch
Active Skills for ArchWitch
Raweno
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This post has been edited 2 times, last edit by "Raweno" (12. June 2016, 05:19)

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Raweno

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2

Sunday, 12. June 2016, 00:26

Passive Skills for ArchMage


Exterior Barrier
Permanently increases physical defense when wand or staff is equipped

Amplication
Permanently increases maximum HP.

Vision Study
Permanently increases magical attack when wand or staff is equipped.

Mage Armor
Permanently increases MP recovery.

Fast Spell Casting
Decreases cool time of magic skills.


Anti-Magic
Permanently increases magical defense.

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Sunday, 12. June 2016, 00:27

Active Skills for ArchMage


Golden Energy Volt
Creates golden energy volt to shoot at the target.

Energy Field [Dungeon Skill]
Damages up to 7 monsters within range.

Mother Earth Armor
Absorbs energy from mother earth to increase maximum HP for certain period of time.

Flame Armor
Brings in energy of fire to increase magic attack for a certain period of time.

Ice Armor
Makes skin solid and cold as ice to reduce received damage for certain period of time.

Thunder Armor
Gathers electric energy to wrap around body and create reflected electric shock.

Energy Cutter
Uses energy to cut through a target.

Chakra Shield
Increases target player's movement speed.

Sloth Curse
Curse target to decrease target's movement speed and attack speed.

Flame Volt
Summons fire arrow from the sky and attacks designated target two times in a row.

Mana Recovery
Recover MP of designated target for a certain period of time.

Golden Arch Enemy
A powerful blow with the staff of a mage.

Haste
Increases target player's skill animation speed.

Transformation
Takes your own HP and instantly converts it to MP.

Scud
Personal buff skill that increases your attack speed by decreasing your offense speed, thus allowing you to attack faster.

Casting Guard
Increases accuracy of magical attack.

Golden Nova Break
Gather lightning energy and shoots at the target.

[Cube] Energy Field
Damages up to 8 enemies adjacent to you using a ground explosion.

Veteran's Composure
Provokes nearby monsters and decreases their abilities.
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Sunday, 12. June 2016, 00:31

Passive Skills of ArchWizard






Staff Mastery
Permanently increases magical attack when a staff is equipped.

Mana Barrier
Permanently increases close-range physical evasion when a staff is equipped.

Robe Mastery
Permanently increases physical defense.

Mage Armor 2
Permanently increases the amount of mana regenerated.

Magic Load
Permanently increases attack speed and physical defense.

Mana Flow
Permanently increases maximum health and mana.

Vision Master
Permanently increases magical attack.

Critical Master
Permanently increases chance of critical hit.

Deadly Master
Increases deadly chance.

Intelligence of Mage
Permanently increases Intelligence.

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Sunday, 12. June 2016, 00:32

Active Skills for the ArchWizard




Terra Spear
Attacks target with a spear of rock.

Flame Field
AoE attack, hits up to 5 targets close together.

Freeze Arrow
Damages target and decreases their movement speed.

Golden Chaos Nova Beam
Gathers electric energy and attacks numerous enemies two times in a row.

Meteorite Fall
Drops large meteorite set on fire from the sky to create big damage to all enemies around the collision area.

Soul of Wizard
A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.

Blizzard
Summons blizzard with wind, snow and ice pieces to damage all enemies around.

Fireball
Target foe is struck by a fireball.

Rage of Mother Earth
Designated ground will be turned over and burst up.

Wind Storm
Creates a whirlwind around the target and uses wind element to attack.

Ice Ball
Attacks using an ice ball.

Spring of Mana
Recovers a large amount of Mana over time.

Black Hole
This self-buff lasts 7 seconds and makes the caster invinisble while the buff is active.

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Sunday, 12. June 2016, 00:33

Passive Skills for ArchWitch




Astral Energy
Permanently increases maximum health when a wand is equipped.

Mana Barrier
Permanently increases close-range physical evasion when a wand is equipped.

Mental Preserve
Permanently increases attack speed and physical defense.

Support Magic
Permanently increases maximum health and mana.

Vision Mastery
Permanently increases magical attack.

Critical Master
Permanently increases magical attack.

Deadly Master
Increases deadly chance.

Intelligence of Mage
Permanently increases Intelligence.
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Sunday, 12. June 2016, 00:35

Active Skills of ArchWitch




Stone
Turns target to stone and removes all buffs/debuffs from them.

Storm Cloud
Holds down all air movement so all surrounding targets within certain distance will be unable to use their skills.

Drain Life
Absorbs HP from numerous opponents around to recover.

Blind Fear
Create shroud of darkness to the target and numerous opponents to block their sight and frighten them to make them run away.

Burning Flame
Burns the target with fire.

Epidemic
Weakens the enemy and causes lasting damage to the target.

Fallen Stat
Decreases target's base stat points.

Parasite
Curses the monster, when the monster dies, Parasites are spawned and explode near your next opponent.

Haste 2
Increases target player's skill animation speed.

Hell Great Curse
Curses designated target to reduce their movement speed, magic attack and magic defense.

Soul of Witch
A party buff that increases stats of all party members within range of the 'Soul' spawned after casting this skill.

Seed of Agony
Curses an opponent and temporarily makes HP decrease.

Dark Smog
An AoE attack skill, hits up to 5 targets.

Darkness Arrow
Collect the dark forces of darkness. The enemy is attacked by an arrow.

Overcome Crisis
Recoveres health of caster and allows to use skills without mana during regeneration.
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