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  • "DynamicPineapple2" started this thread

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Date of registration: 4. February 2016

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1

Friday, 25. November 2016, 15:21

In response to the new NPC change coming up

Well I logged on LC this morning and someone told me to read fulminar's thread on town hall so I said okay sure what harm could be done, but then I started to read this abomination of a change and I guess if you want to increase the rate at which the game gets shut down it's probably a great idea.

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Xshadow.

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Friday, 25. November 2016, 16:43

Just WOW!, like it is "easy" to farm great ammounts of money when you are cap, ik its not impossible, but reducing the price on itens sold to npc, that is just crazy, what is next, reduce drop rate too? cuz i think it is already hard enough to spend hours inside lab or even in alber to get a fair ammount... How that is supposed to help new players? Maybe the theory is right and the prices on ppls shop will go down, but it will be the same situation in the end, the lack of gold will be greater and the dificult to make the money and buy itens from other players will be the same.

Xshadow 185 EX Ranger / Vexx 185 Witch / Poseidon 17x Elementalist / VexX 16x EX Sin / Rexxar 16x Elementalist
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  • "DynamicPineapple2" started this thread

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3

Friday, 25. November 2016, 16:50

Yeah I don't know who came up with this idea, but it sounds like the same person who put the zorro outfit in rummage for more than what it is regularly

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This post by "MaZZaCre" (Friday, 25. November 2016, 17:05) has been deleted by user "Vilya" (Saturday, 11. November 2017, 23:15)

Surestrike

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Friday, 25. November 2016, 18:19

The prices people sell gear for are based on real life prices of items that they need to upgrade gear to high levels and jewel them with the best of jewels. They are not based on the amount of in game gold. This will not change those high prices of gear. The only thing that will change that is a lower demand or lower cost on the stuff needed to upgrade gear. If you notice prices on regular nonplussed gear are nice and low you can hardly sell any blank piece of armor for 20mil no matter what(173 weapons and some 17x hr items being the exceptions). Most items only sell for about 5-10mil. Potions and other items (excluding some high cost items like jump boxes and other high $ items) are reasonable prices. The things that are high priced are Item mall items and that is because of the amount of real cash it takes to buy those items. I have said before that the reason people do not buy drops is because they don't need that armor any more. If you get the guardian gear or the eraticrap stuff you are pretty much set. You typically only need one more set until the 173 so why would anyone want to buy set after set of gear.
I have to say I am not happy with the changes...
I apologize for some of the punctuation and grammar issues I lost my glasses...
edit:
I NPCed a bunch of blue sealed lower level gear because no one would buy it not because it was priced so high they couldn't.

This post has been edited 5 times, last edit by "Surestrike" (25. November 2016, 18:49)

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pruss

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Friday, 25. November 2016, 18:28

When i heard this, i was like wow. With all the issues LC is having, this is the best solution to helping the players? 10 out of 10 thumbs down from me.
:thumbdown: :thumbdown: :thumbdown: :thumbdown: :thumbdown: :thumbdown: :thumbdown: :thumbdown: :thumbdown: :thumbdown:

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Carackas

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Friday, 25. November 2016, 19:48

game inflation

Am I missing something here? I try desperately to sell armor and all kinds of items....no one is buying no matter how low I go. If I lower things to giveaway prices sometimes they sell....however my inventory and storage with expansions (purchased from the mall) is getting over loaded...so all you are saying to me is....when you have to go to an NPC to make room in your inventory (because no one is buying anything) than you will just be getting less for it.
So now I will have less gold coming in and then you tell me there will be new really great stuff selling at the NPCs but they wont last very long...

I have spent a steady amount of real cash at the game mall....This will end now. I will try to survive in the game with what I have....if it dissappears so will I.
I have tried to keep new players interested in the game...trained them, helped them get items, even given them things that cost me. Many of them play for a day or two and never return.

I cant seem to get my head around this new change. I will keep an open mind but if this becomes something that takes away from my enjoyment of the game I will not be here much longer regardless of how much time and money I have invested in this hobby.

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Surestrike

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Saturday, 26. November 2016, 00:41

I know... I just spent time in another post a while back arguing for an increase in npc prices cause I couldn't sell storage toons filled with gear I dropped that no one wants to buy...which btw I spend IC and in game gold on buying boosters to drop said items...so I essentially got no return for my investment...would be better to get this post moved into the other one we already have going.

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Sayannn

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Saturday, 26. November 2016, 12:28

Solution: Smaller price of the shop item mall = total diminution of the prices in game.
In over the mob they give more drop gold and useful objects!

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This post by "AnotherUser" (Saturday, 26. November 2016, 14:20) has been deleted by user "Scimitar" (Wednesday, 22. March 2017, 23:23)

Amtty

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Saturday, 26. November 2016, 15:25

Thank god I left this game when I did.
I was hoping to come back and see some drastic changes which would make me want to play again, but that doesn't seem like it will happen.

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Vilya

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Saturday, 26. November 2016, 17:06

Thank you all for your criticism, I would implore you all to wait and see what actually happens before making rash judgments about what you assume will happen.

Please remember, the staff (from the GM's to the Unit Head of Product Managers) all play Last Chaos too, decisions are not made lightly or frivolously. Please keep your ideas and thoughts coming, however, as soon as will have a Development Team to pass the ideas to!


Keep in mind all Terms and rules will be enforced, so keep your posts on the constructive side or they will be removed and sanctions imposed if necessary. Personal attacks are not permitted by anyone to anyone.


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Surestrike

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Sunday, 27. November 2016, 03:03

The biggest way to make middle class armors in demand is to lengthen the time it takes to level. By stretching back out the exp curve people spend enough time in mid levels that the armor will again come in demand. I also feel (this is just me) that most of the mobs are not hard enough (don't hit hard enough) especially with all the jewels we have now. When the eraticrap or lvl 50 armor works just fine till 140 why bother with any other armor...again this is just my thoughts. I am sure there will be plenty that disagree with me.

As far as the expensive armor. That is never going to change as long as the upgrade process costs as much as it does. Since that has become the baseline (since upgrade costs are not gonna change...) The game economy should take that into account.

I will wait to see what transpires before I comment any more.

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Crossing

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Sunday, 27. November 2016, 11:17

The biggest way to make middle class armors in demand is to lengthen the time it takes to level. By stretching back out the exp curve people spend enough time in mid levels that the armor will again come in demand. I also feel (this is just me) that most of the mobs are not hard enough (don't hit hard enough) especially with all the jewels we have now. When the eraticrap or lvl 50 armor works just fine till 140 why bother with any other armor...again this is just my thoughts. I am sure there will be plenty that disagree with me.

As far as the expensive armor. That is never going to change as long as the upgrade process costs as much as it does. Since that has become the baseline (since upgrade costs are not gonna change...) The game economy should take that into account.

I will wait to see what transpires before I comment any more.
While I agree with what you're saying Surestrike, imagine what an uproar it would cause if Gamigo suddenly decided to make it harder for people to level their toons, even at lower level? As far as I remember, any update that has taken away from something within the game, like removing 100% CD or nerfing the Pic Book, have caused people to go bananas and ragequit, and I can't imagine that making it harder to level would be any different.

It isn't "just you" who think that rebalancing the leveling and the exp curve would make for a more entertaining gaming experience. I just don't think that it's a wise step for Gamigo to take when the population already is as small as it is.
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Xshadow.

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Sunday, 27. November 2016, 13:31

I agree with surestrike and crossy in a way, its too easy to lvl up and tank high level mobs with sets like guardian set and erebus if both have good jewels, but i dont think the xp has anything to do with it. Ofc it can be very fast to cross from many sets if you already know how to make your way up, but making the mobs be fairly powerfull according to the player level and according to the his equippments, and bringing balance back would be good. Lets say his level range set +12-13 (wich is easy to be made without depending on the upgrade rates, it could be made for cheaper and sold cheaper to fit new players pockets), that taking in consideration the player will use average level jewels, it maybe would restore the market for those sets since players would need a decent one to tank mobs...
And ofc, the upgrade rate could be changed and drop prices on gear and weapons, but i doubt that would $$happen$$.
*sorry for typos and such

Xshadow 185 EX Ranger / Vexx 185 Witch / Poseidon 17x Elementalist / VexX 16x EX Sin / Rexxar 16x Elementalist
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pruss

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Sunday, 27. November 2016, 14:01

@surestrike, crossing and Xshadow.

Thanks for that level 185 toon input ( same as for myself ). Maybe now true noobs could have a saying about affording slower levels and more sets?

:D

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Surestrike

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Monday, 28. November 2016, 07:02

'While I agree with what you're saying Surestrike, imagine what an uproar it would cause if Gamigo suddenly decided to make it harder for people to level their toons, even at lower level? As far as I remember, any update that has taken away from something within the game, like removing 100% CD or nerfing the Pic Book, have caused people to go bananas and ragequit, and I can't imagine that making it harder to level would be any different.

It isn't "just you" who think that rebalancing the leveling and the exp curve would make for a more entertaining gaming experience. I just don't think that it's a wise step for Gamigo to take when the population already is as small as it is.

Which is why I said others may not agree :P It would however make them more money because people would need more pbi more rop more xpb etc. It would likely make some people mad but, how much fun is it now that nothing is a challenge. It use to be the vladmire was a challenge. I enjoyed that map even though it was easier to die there. Of course not every one wants a challenge they just want mindless clicking where they don't have to pay attention to hp or anything. I would have loved it if they had made all of LC like Vlad use to be before they nerfed it.
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pruss

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Monday, 28. November 2016, 09:05

'While I agree with what you're saying Surestrike, imagine what an uproar it would cause if Gamigo suddenly decided to make it harder for people to level their toons, even at lower level? As far as I remember, any update that has taken away from something within the game, like removing 100% CD or nerfing the Pic Book, have caused people to go bananas and ragequit, and I can't imagine that making it harder to level would be any different.

It isn't "just you" who think that rebalancing the leveling and the exp curve would make for a more entertaining gaming experience. I just don't think that it's a wise step for Gamigo to take when the population already is as small as it is.

Which is why I said others may not agree :P It would however make them more money because people would need more pbi more rop more xpb etc. It would likely make some people mad but, how much fun is it now that nothing is a challenge. It use to be the vladmire was a challenge. I enjoyed that map even though it was easier to die there. Of course not every one wants a challenge they just want mindless clicking where they don't have to pay attention to hp or anything. I would have loved it if they had made all of LC like Vlad use to be before they nerfed it.
I recall Vladimir when it first came, but i think that it still is a bit rough, with group aggro mobs that makes a good deal of damage. If you want it the "old" way, you could go without elephant and no jewels. It is optional ;)
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Thursday, 1. December 2016, 15:55

npc

i think drop farming is dead after this patch.i mean u cant even afford to id the parts u drop now 1million for a glass to get back 200k from npc.
Even if u are lower player u cant gold farm from drops,trolls kings drop 133 lvl weps,i used to npc em for like 1,5m and now u get what like 300k,u need x5 the drops to get what u used to get.
About helpin new players,who helps me now after 8 years playin this game,spendin ic and farming gold,lvlin 4 toons to 185 and havin like 3-4 others to 120+ for buffs,drop farmin and stuff,so thats it?if you are high lvl u dont deserve to grind in lab for example and gather gold?
as Vilya said we will wait and see what happens but so far i dont like the fact that i cant collect some gold by grindin as i used to or to say it better i can still grind it but i need 5 hours instead of 1 hour now

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pruss

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Thursday, 1. December 2016, 17:41

And where are these new great items? Would be nice with a guide.

Merci/ Pruss

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