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Surestrike

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Tuesday, 28. February 2017, 05:29

new town skills [Sugestion]

After the jewel event ended today I started thinking wouldn't it be nice if there were town skills for fuse meld and remove. I am not asking for anything huge but, a reasonable bonus to performing those tasks. So you don't want a melding skill? well then just a fuse skill would be fine with enough of a boost to make a difference. Not enough of a boost to make it too easy. That way I could fuse lets say a bunch of lvl 1 jewels and not end up with a few lvl2 and less lvl1 jewels :/

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SirHansford

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Tuesday, 28. February 2017, 09:07

Great idea there. Something that has to be worked for! Much better idea than random events to increase the odds.

HINDER 185 Ranger / SirHansford 182 Temple Knight / ZiggyStardust 185 Specalist / Elephantalist 168 Elementalist
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Pandia

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Tuesday, 28. February 2017, 14:20

After the jewel event ended today I started thinking wouldn't it be nice if there were town skills for fuse meld and remove. I am not asking for anything huge but, a reasonable bonus to performing those tasks. So you don't want a melding skill? well then just a fuse skill would be fine with enough of a boost to make a difference. Not enough of a boost to make it too easy. That way I could fuse lets say a bunch of lvl 1 jewels and not end up with a few lvl2 and less lvl1 jewels :/



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Crossy

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Tuesday, 28. February 2017, 21:45

Interesting idea here. I wouldn't really mind it, thought I find myself wondering how this would be accomplished and how it would work? After thinking it through, I've come up with 3 different scenarios where I see these "Jewel Skills" working.

Scenario I: Skill Trainer
Similar to crafting and processing, this would include a Skill Trainer and a separate skill tree that would allow the player to learn skills which slightly increased the success rate of their Jewel Fuses. This could either be a basic concept, or it could be part of the Mondshine Crafting System. Or it could be two separate systems, just like the Craftin System and Mondshine Crafting System are two different systems.

Scenario II: Guild Skills
We already got them for things such as Affinity Gains and Gold Drops, so why not for Jewels? A simple, passive Guild Skill which would allow all Guild Members a higher chance of fusing their jewels and receive a good result.

Scenario III: Jeweler Profession
I really want to see the Profession System get expanded upon. Currently, we only have the Merchant Profession, which has the ability to sell Cash Items while other characters cannot. However, since that is literally the only profession that exists, there is not reason not to make your toon a merchant. Adding a new profession, which either had an inherently set higher chance to fuse/meld jewels, or had access to a unique skill tree that could increase their chance for desirable results while fusing and/or melding would be pretty sweet.

Personally, I like the sound of the Jeweler Profession idea, but I can see why some people would be against that one, since people these days want to be able to do everything on a single toon. Anyhow, interesting idea, Surestrike! :D

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Surestrike

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Wednesday, 1. March 2017, 02:52

Scenario III: Jeweler Profession
I really want to see the Profession System get expanded upon. Currently, we only have the Merchant Profession, which has the ability to sell Cash Items while other characters cannot. However, since that is literally the only profession that exists, there is not reason not to make your toon a merchant. Adding a new profession, which either had an inherently set higher chance to fuse/meld jewels, or had access to a unique skill tree that could increase their chance for desirable results while fusing and/or melding would be pretty sweet.

As long as they don't level restrict it like they did with the merchant profession... :cursing:

Actually now that you mention it I could see a combination of these being used.
I would want to have some kind of skill/profession and then have a guild skill on top of that. Have most of the boost on the skill then another reasonable boost on the guild skill.

This post has been edited 1 times, last edit by "Surestrike" (1. March 2017, 03:16)

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Crossy

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Wednesday, 1. March 2017, 09:39

@Surestrike - Fair enough I guess. As long as they watch their steps. The problem with dividing this into multiple options (Say if we go with both Guild Skills AND Jeweler Profession) is that they'd probably keep the effect of those two separate systems to a minimum, as to avoid people stacking them and going over the top.

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Wednesday, 1. March 2017, 13:15

Or just add it into affinity for players to work to get a certain jewel skill level :P

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Surestrike

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Thursday, 2. March 2017, 05:52

@Surestrike - Fair enough I guess. As long as they watch their steps. The problem with dividing this into multiple options (Say if we go with both Guild Skills AND Jeweler Profession) is that they'd probably keep the effect of those two separate systems to a minimum, as to avoid people stacking them and going over the top.

Well...the events are set at 600% I personally don't see these skills getting anywhere close to that percent. I was just looking at this as a way to take the edge off of basic fusing and melding and give us something to spend our SP on..
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