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A total of 20 Votes have been submitted.
35%
Yes (7)
45%
No (9)
20%
It shouldn't even be a skill (4)
Debuffers are super op and literally makes someone hit 4x their normal attack. For example, capsule for ex rangers, taunt for tks, decay for mages and so on should not be that over powered to the point where anyone that falls victim to those skills, die in 1-3 hits. It just doesn't make sense having a skill that OP, it really needs to get nerfed. Let me know what you guys think.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
easy to cure and it is not 4 times..
u want debuff nerfed then let people regain their old attack power and nerf to ele aswell..
without dbuff no1 will die in pvp..
Rethink what you just said. Yes you are right, you can use cures that cost 7m each but did you think about the CD of the skill.... you can literally use it again after a second. So whats the point of just wasting gold on cures ?
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
cures meds owl heals ? tell me how to kill each others on pvp without dbuff ?
seen people tank ignition when their not dbuffed lol against 2 attack speed
the entire pvp (sieges) is broken. not becouse of no pets and that but becouse, we got our basic attacked nerfed 3 times i belive it was lost track tho.
but i kno for sure it got nerfed when elephant chang where added.. stupid buff aswell 100 200 300% buff.. and pets not allowed on sieges means at that point no1 could kill each other. so they twisted with elements made dbuff a thing and and this is seriously the only way to kill one another now on sieges.
allso cures doesnt cost 7m each i mean u get eva hr heal and mp aswell.
rework ele to 25 / 50 / 75% buff.. would still be really nice no pets for siege and allow pets on ch4 again aswell.
give us our old basics attack back. remove dbuffs or give all classes / toons the option to dbuff oponent. not as a buff like cleric.. if buff then element lvl 3 ? still able to stone it off. this is off topic i kno itll be removed but yea hope u see it since it all makes a good point to what u ask.
could allso remove dbuff completely and make lvl3 element on skills so we could kill eachother ? sucks for those with 1 or 2 skills thats got the element option XD
but try rethink what u say
meds are free if u bh. and those + meds = tank dont even need cure.. + u can have a cleric aswell thats cannot bekilled without dbuff and it doesnt take much to last over longer periods of time. unless your constantly stoned.
The1 is right, if you remove or weaken these debuffs... you'd never be able to kill anyone with decent enough Evasion or Health (Sorc/Clerics/TKs)... You simply would not be able to output enough damage to kill anyone in pvp, unless of course you remove the elemental system, the jewel system, and anything else that has changed since 2008...
I could agree on RKs getting a tremendous buff to balance everything out. Hopefully that would fix everything.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
Regardless of the situation and not being able to kill anyone in pvp .... 3 out of the 7 characers dont have debuffers... RK/Assassin and sorc, like lol come on man how is this even fair. How are you going to say that its impossible to kill in pvp without a debuffer but those 3 classes are stuck without a debuffer skill. Imagine how it is like for them not having that kind of buff && plus RKs suck too !! I mean think about it. Am i right ? or am i right ?
I think this can be solved by adding balanced dbuffs to all 3 of those classes existing abilities.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
I think this can be solved by adding balanced dbuffs to all 3 of those classes existing abilities.
I have better suggestion... lets nerf rogues stats. Only rogues have Dexterity stat which giving them:
more attack
more crits and deadly
more HR
more eva
more moving speed
(under 'Dexterity stat' hub)
And rogue not need to use skills, mostly of them using only hiting attack button.
Plus! On top of that rogue can escape fight very fast whatever they want and that not count like leaving arena than its even encouraged desirable activity. Honored by the rogues.
And there's EVA armor sets which have Dexterity stat and for rogues that means more attack and more damage output. No other class have that in Eva set|!!! So, who's complaining?!?
Even Rogue attack speed is fastest ! What you need more?
This post has been edited 2 times, last edit by "Gospodja" (18. October 2017, 18:17)
A total of 14 Votes have been submitted.
71%
yes (10)
29%
no (4)
I think most nerfed classes and overpowered classes have a common issue and that is the elemental system, which is not a bad system but I don't think it's used properly.
First would be to completely remove elemental attack jewels from the game entirely and have the only elemental attack be on skills instead of regular hits.
How I think this could be fixed is by replacing all lvl 2 elemental defense jewels in the game with elemental defense jewels lvl 1 and give some classes like Highlander, assassin, warmaster, specialist, nightshadow, and wizard better elemental skills.
This is not going to fix all class problems, but I think it's a big step in the right direction.
I honestly think this will solve more than half of the issue with the pvp system.
At the moment, not only do ex-rogue's have a skill that removes elemental defense, but is also one of the few classes that can get its attack speed the lowest via skills.
Making the system more skill based will make the game that much more interesting, and will make AGRing and Jeweling that much more important.
I understand people love diversity in a game, but they would also like their char to be on same power line as the so called "op classes".
Every game has dmg dealer, tank, support(includes healers and stunners/stoners/silencers).
What u guys want is so the dmg dealer has hard time killing support. I mean, all classes to have same power.
Atm dmg dealer has hard time killing tanks... support is not hard unless your gear is +25+, best jewels, etc...
Tank is impossible to kill without dying.
What u guys want is o.o that the diversity disappears...
Can I ask u this, then what's the point of havin classes?
I have this ability to see between the lines...
I'd say they just need to weaken lvl 5 ign, leave it as it is, so it gives x2.5 exp as lvl 5 ign, leave lvl 4 as x2.5 sp
but... cripple its attack bonus percentage so dmg dealers cant 1-3 hit the tanks with ign... (notice, I just mentioned lvl 4-5 ign o.o leave 1-2 as it is, maybe lower lvl 3 ign so it doesnt give x7 power to like x4-5, since lvl 1 is x2, lvl 2 ign is x3 ur current attack) I' not sure if any of this is correct tho. xD I might be wrong on the numbers, but u get my point. o.o
Now, I'd leave the current elemental system, but I would remove elemental defense debuff from clerics attack buffs they give to people which are friendly buffs, also I would remove elemental wind lvl 1 from archers quickfire skill, add elemental defense debuff to specialist, elementalist, rk(break wep skill or break armor idk, you pick), normal ranger, highlander, ns, normal wiz, archwiz, archwitch if it has no ele debuff...
Maybe some of these classes have elemental attack debuff, but its still not fair to those that have elemental defense debuff (warmaster, witch, exranger... etc.. o.o)
I vote so all classes get some 7sec-25sec elemental defense debuff...
So, its just the matter of little tweaks... (mistystyle) I THINK THIS WOULD MAKE EVERYONE HAPPY, both sides would win, players could play all classes in pvp, on siege, no more 1-3 hits with lvl 5 ign from exrangers, and dev wouldn't have much work to do.
this is my 2 cents, wht I think WOULD BRING BALANCE TO THE FORCE O.O
Lemekno what u think.
This post has been edited 1 times, last edit by "Bran" (25. October 2017, 01:38)
The only tanks in the game are cleric and temple knight and if you have fast attack speed and you're buffed you can take them out pretty fast if you have a debuff skill, but how this fair to classes like elementalist, highlander, royal knight, wizard, etc. because as it stands those classes have a hard time killing even non-tank characters
I didn't say this is a fix all, but I think it's a step in the right direction and it doesn't completely make elemental debuff skills useless since the user can still change the targets elemental defense to whatever element suits their skills.
Things that make people able to tank right now is the ability to cure and spam meds in order to stay alive, which is something that needs to be dealt with also.
Agreed, we need to bring balanced to the force buffing/ nerfing or even fixing the elemental system. Classes like royal knights deserve to have a chance to hang with the over powered characters.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
issue is not classes being op.
its the entire element system stage 2..
cut that to element stage1 and let buffs be stage 2 and debuff's stage 1 and skills stage2
rk's would would be a force to recon with aswell.
issue is element system not being proper tested though and added with flaws not fix able though dbuffs alone and when we had element stage 2 we got base attack nerf of all chars too. this means if your rich enough and spam cure heals u can tank anything.
then we had gold nerf. and well no1 can keep up and everything is turning to be an issue.
u want fix all of it rewind and remove stage 2 element (level2 elements)
make all skills have an element info buff and attack wise.
and cd on some skills need rework aswell like lvl 180 skill.
You have 3 characters can remove elemetal defense...
Templar knight with Derision skill, make lvl 1 darkness; with weapons elements Light lvl 2 ,Very Good dommag
EX-Rogue with caspule, make Fire defense lvl 1 with weapons elements Water lvl 2 , Very good Dammage,
WarMaster with , Cry, Make darness lvl 1 ,with weapons elements Light lvl 2 , Very good dommage
For all others characters what you have for make more strong Domage?
Boss elemtens have lvl 3 elements but on the jewel is 2 max ...
i think all characters need to have a skill for remove defense elemental !!!
A total of 16 Votes have been submitted.
63%
Yes (10)
13%
No (2)
25%
It should have been done already (4)
Im fed up with the pvp system in this game, that im actually about to quit. Its disgusting and it literally takes no skill what so ever. If a character has a debuffer, they just automatically win. The elemental system does not work properly and needs to be fixed. The balance between the characters are outrageous, theres the characters that suck, and then theres the characters that are just the best in the game!! Theres absolutely no point of agring and wearing a 170 eva set as well. It makes me mad that this game has been out for a while now and the changes the players are asking for is not being done, its like gamigo doesnt care at all... lol. As much as i dont want to sit here and complain and bash on this game, i need too. Been a player for a long time and I feel like this game can be a thousand times better with the effort given by gamigo or who ever updates the game. Who else is going to step up ?