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Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
A total of 23 Votes have been submitted.
74%
YES skills should be your best option to use over reg hits! (17)
26%
NO skills are trash we love 1hit butchering the game and players in it with just reg hits. (6)
so if we players gotta live long by haveing skills not usefull due to element stages.
maybe do so all skills get an element stage. and at 140 or 150 skill lvl required to learn the designed skill make it so the element stage on the designated skills becomes stage 2 element.
this i do belive would make skills usefull again.
This post has been edited 2 times, last edit by "The1AndOnly" (2. August 2019, 18:42)
Date of registration: 3. September 2014
Location: USA
Occupation: Last Chaos Community Manager
Thanks: 325
Please fix your poll to have ONLY 2 responses, yes and no, as per the rules of this forum.
Note, anyone who votes, your votes might be lost when the poll is changed.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
Most of players don't understand the 2nd issue, skills aren't % damage based on your attack, they are an "addition" to your basic damage, that is why you don't use level 1 spell.
With all 180 weapons, deadly hits, which are % based they will stay better than an addition with a static value.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
Most of players don't understand the 2nd issue, skills aren't % damage based on your attack, they are an "addition" to your basic damage, that is why you don't use level 1 spell.
With all 180 weapons, deadly hits, which are % based they will stay better than an addition with a static value.
you are right, i voted yes and the solution to fix it will be difficult.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
you are right, i voted yes and the solution to fix it will be difficult.
I just have to say something about the text u chose to add to the YES/NO. If someone has a different idea of how to make the skills more useful again and vote against your idea for it, then the text does not make sense. Please just change it to yes or no, without having it mean one thing only. As it stands at this moment, the person/people voting no will look like they are saying skills are trash.
And while we are at the subject of skills, i believe this could be a solution. BUT i also believe that if they change this, that the supporting buffs (quick fire,encourage,etc..) should have its element removed.
Date of registration: 1. August 2015
Location: In your dreams
Occupation: God of Noobishness
Thanks: 1
I voted no on this topic, just to play the devil's advocate here and because I think that just changing it so that attack skills have lvl 2 Elemental Attack instead of lvl 1 would cause more problems. At present, attack skills still work just fine against None Element Defenses. Adding a 2.6x dmg mutliplier on top of that (which is the multiplier you get when you hit a lvl 2 element that isn't Light or Darkness against a None Defense) would just cause another power creep.
The same applies to Elemental Debuffs like Confusion Capsule. Even with just lvl 1 Elemental Attack, skills like Dark Arrow and Arrow Storm still hits harder than reg hits as long as the target has been debuffed beforehand, with a 1.1x and 1.2x mutliplier respectively. Doubling that mutliplier for those skills doesn't sound like a good idea, at least not to me. Do keep in mind that Random Element Scrolls are still a thing, and they don't go away after you've been killed. Getting hit by one of them would literally just mean you can go back to town and sit on the ground for 10 min for all the worth you'd be in a fight if attack skills had lvl 2 element attack.
On the other end of the spectrum, giving attack skills lvl 2 Elements would effectively make Elemental Attack Debuffs useless, since attack skills have fixed elements. At this point, Elemental Attack Debuffs serve a purpose because it screws over people who only use reg hits. With None Elemental Attack, your damage output is cut down to approximately 1/3 of what you would've otherwise done, even if you have debuffed your target to lvl 1 Elemental Defense. Using Attack Skills is your way of getting around this, since their Elemental Attack is fixed and thus doesn't change when you get debuffed. If Attack Skills become the norm, then Attack Debuffs would become even more irrelevant than they already are.
Of course, all this is just water under the bridge anyway, since Owl Cures are a thing. My point was that I voted no, because I don't think adding lvl 2 Elemental Attack to all skills would be a good solution to the current combat balance.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
I just have to say something about the text u chose to add to the YES/NO. If someone has a different idea of how to make the skills more useful again and vote against your idea for it, then the text does not make sense. Please just change it to yes or no, without having it mean one thing only. As it stands at this moment, the person/people voting no will look like they are saying skills are trash.
And while we are at the subject of skills, i believe this could be a solution. BUT i also believe that if they change this, that the supporting buffs (quick fire,encourage,etc..) should have its element removed.
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
I voted no on this topic, just to play the devil's advocate here and because I think that just changing it so that attack skills have lvl 2 Elemental Attack instead of lvl 1 would cause more problems. At present, attack skills still work just fine against None Element Defenses. Adding a 2.6x dmg mutliplier on top of that (which is the multiplier you get when you hit a lvl 2 element that isn't Light or Darkness against a None Defense) would just cause another power creep.
The same applies to Elemental Debuffs like Confusion Capsule. Even with just lvl 1 Elemental Attack, skills like Dark Arrow and Arrow Storm still hits harder than reg hits as long as the target has been debuffed beforehand, with a 1.1x and 1.2x mutliplier respectively. Doubling that mutliplier for those skills doesn't sound like a good idea, at least not to me. Do keep in mind that Random Element Scrolls are still a thing, and they don't go away after you've been killed. Getting hit by one of them would literally just mean you can go back to town and sit on the ground for 10 min for all the worth you'd be in a fight if attack skills had lvl 2 element attack.
On the other end of the spectrum, giving attack skills lvl 2 Elements would effectively make Elemental Attack Debuffs useless, since attack skills have fixed elements. At this point, Elemental Attack Debuffs serve a purpose because it screws over people who only use reg hits. With None Elemental Attack, your damage output is cut down to approximately 1/3 of what you would've otherwise done, even if you have debuffed your target to lvl 1 Elemental Defense. Using Attack Skills is your way of getting around this, since their Elemental Attack is fixed and thus doesn't change when you get debuffed. If Attack Skills become the norm, then Attack Debuffs would become even more irrelevant than they already are.
Of course, all this is just water under the bridge anyway, since Owl Cures are a thing. My point was that I voted no, because I don't think adding lvl 2 Elemental Attack to all skills would be a good solution to the current combat balance.
I miss the days of spamming skills on my old wizard that hasn't seen the light of day in a few years now... I voted yes because I want the outcome but, I have concerns about your method of getting there though.
This post has been edited 2 times, last edit by "Surestrike" (3. August 2019, 03:39)
Date of registration: 6. July 2016
Location: Denmark
Occupation: industri cnc setup's and programming mastercam cadcam cimco
I miss the days of spamming skills on my old wizard that hasn't seen the light of day in a few years now... I voted yes because I want the outcome but, I have concerns about your method of getting there though.
there are many things I wont do in online games , if I don't like a system I will never use it . that's what happened to the elemental system in last chaos .
I wouldn't touch it with a ten foot pole .
they need to bring back skills we worked to get along time ago, cost real money to buy supplies for skills, would be nice to use them again for a reason. thx for listening