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The1AndOnly

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1

Friday, 2. August 2019, 14:40

player skills

makeing skills usefull once again THANKS =)

A total of 23 Votes have been submitted.

74%

YES skills should be your best option to use over reg hits! (17)

26%

NO skills are trash we love 1hit butchering the game and players in it with just reg hits. (6)

so if we players gotta live long by haveing skills not usefull due to element stages.
maybe do so all skills get an element stage. and at 140 or 150 skill lvl required to learn the designed skill make it so the element stage on the designated skills becomes stage 2 element.

this i do belive would make skills usefull again.

This post has been edited 2 times, last edit by "The1AndOnly" (2. August 2019, 18:42)

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Vilya

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2

Friday, 2. August 2019, 18:19

Please fix your poll to have ONLY 2 responses, yes and no, as per the rules of this forum.

Note, anyone who votes, your votes might be lost when the poll is changed.

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The1AndOnly

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3

Friday, 2. August 2019, 18:37

did not kno that was an issue but fixed

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Jefalo

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4

Friday, 2. August 2019, 18:39

Most of players don't understand the 2nd issue, skills aren't % damage based on your attack, they are an "addition" to your basic damage, that is why you don't use level 1 spell.
With all 180 weapons, deadly hits, which are % based they will stay better than an addition with a static value.

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The1AndOnly

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Friday, 2. August 2019, 18:46

Most of players don't understand the 2nd issue, skills aren't % damage based on your attack, they are an "addition" to your basic damage, that is why you don't use level 1 spell.
With all 180 weapons, deadly hits, which are % based they will stay better than an addition with a static value.

thats why i belive skills has to be fixed and thanks for your input.
allso makeing element stage 2 on the skill witch have stage 1 would surely become stronger then reg hits and by that change i would allso recomend that all other skills would be based on that factor to make the game more enjoy able. as it is not sp farming is a waste of time and dead content even tho i would allways sp my toons.
skills should be the first option to use for everything due to grind and pvp. skills should be the first choice of attack.
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Jefalo

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6

Friday, 2. August 2019, 18:59

you are right, i voted yes and the solution to fix it will be difficult^^.

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The1AndOnly

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7

Friday, 2. August 2019, 19:14

you are right, i voted yes and the solution to fix it will be difficult^^.

i do not mind what people vote as it is their own opinion. however i want everyone to be honest about their beliefs of how it should be to be best enjoyable for them and not only on that 1 toon of theirs they play but all out on all the toons they have if they should be able to enjoy playing them.
as it is now. i do not even play my mains because the reg hitting game just doesnt fit me well. and i kno others been upset about this aswell
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Friday, 2. August 2019, 19:50

I just have to say something about the text u chose to add to the YES/NO. If someone has a different idea of how to make the skills more useful again and vote against your idea for it, then the text does not make sense. Please just change it to yes or no, without having it mean one thing only. As it stands at this moment, the person/people voting no will look like they are saying skills are trash.

And while we are at the subject of skills, i believe this could be a solution. BUT i also believe that if they change this, that the supporting buffs (quick fire,encourage,etc..) should have its element removed.

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Crossy

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Friday, 2. August 2019, 20:02

I voted no on this topic, just to play the devil's advocate here and because I think that just changing it so that attack skills have lvl 2 Elemental Attack instead of lvl 1 would cause more problems. At present, attack skills still work just fine against None Element Defenses. Adding a 2.6x dmg mutliplier on top of that (which is the multiplier you get when you hit a lvl 2 element that isn't Light or Darkness against a None Defense) would just cause another power creep.

The same applies to Elemental Debuffs like Confusion Capsule. Even with just lvl 1 Elemental Attack, skills like Dark Arrow and Arrow Storm still hits harder than reg hits as long as the target has been debuffed beforehand, with a 1.1x and 1.2x mutliplier respectively. Doubling that mutliplier for those skills doesn't sound like a good idea, at least not to me. Do keep in mind that Random Element Scrolls are still a thing, and they don't go away after you've been killed. Getting hit by one of them would literally just mean you can go back to town and sit on the ground for 10 min for all the worth you'd be in a fight if attack skills had lvl 2 element attack.

On the other end of the spectrum, giving attack skills lvl 2 Elements would effectively make Elemental Attack Debuffs useless, since attack skills have fixed elements. At this point, Elemental Attack Debuffs serve a purpose because it screws over people who only use reg hits. With None Elemental Attack, your damage output is cut down to approximately 1/3 of what you would've otherwise done, even if you have debuffed your target to lvl 1 Elemental Defense. Using Attack Skills is your way of getting around this, since their Elemental Attack is fixed and thus doesn't change when you get debuffed. If Attack Skills become the norm, then Attack Debuffs would become even more irrelevant than they already are.

Of course, all this is just water under the bridge anyway, since Owl Cures are a thing. My point was that I voted no, because I don't think adding lvl 2 Elemental Attack to all skills would be a good solution to the current combat balance.

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The1AndOnly

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Friday, 2. August 2019, 20:13

I just have to say something about the text u chose to add to the YES/NO. If someone has a different idea of how to make the skills more useful again and vote against your idea for it, then the text does not make sense. Please just change it to yes or no, without having it mean one thing only. As it stands at this moment, the person/people voting no will look like they are saying skills are trash.

And while we are at the subject of skills, i believe this could be a solution. BUT i also believe that if they change this, that the supporting buffs (quick fire,encourage,etc..) should have its element removed.

those are buff skills your mentioning. i think its fair to have those suport skills buff you as they will improve u without needing element in gear. and if your stoned, u will lose these benefits and therefor need the element in gear anyway allso the buffs can change your defense element to another at same stage meaning its not allways beneficial to stone of the buff to kill. however i would not like to change the text on yes and no as for the fact being able to change your element though buffs or add them this way is a class specific option and would make some classes as for those who have them far more enjoyable to play. to make these skills usefull.
as it is now those buffs are dbuffs. why would u want to remove the element stage on those and lose those benefits if their buffs went to stage2 element on 140 or 150+ skill levels that would only improve the use to learn and use those skills and therefor make it much more fun and beneficial for each class.
as for cleric buffs their added a small buff but the element stage dbuffs your element stage meaning those buffs are useless. but if that would be a stage 2 element thing then! that would make those skills usefull aswell. the dbuffs however should stay as stage 1 as in other way no point makeing that skill max. like fire capsul or decay as example's would change to stage 2 at lvl 150 or above would not be usefull and there for keep that skill below lvl 150 for the stage 1 dbuffs.
i am only talking about the dmg skills and buffs. in other ways the debuffs would be useless more or less
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The1AndOnly

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11

Friday, 2. August 2019, 20:23

I voted no on this topic, just to play the devil's advocate here and because I think that just changing it so that attack skills have lvl 2 Elemental Attack instead of lvl 1 would cause more problems. At present, attack skills still work just fine against None Element Defenses. Adding a 2.6x dmg mutliplier on top of that (which is the multiplier you get when you hit a lvl 2 element that isn't Light or Darkness against a None Defense) would just cause another power creep.

The same applies to Elemental Debuffs like Confusion Capsule. Even with just lvl 1 Elemental Attack, skills like Dark Arrow and Arrow Storm still hits harder than reg hits as long as the target has been debuffed beforehand, with a 1.1x and 1.2x mutliplier respectively. Doubling that mutliplier for those skills doesn't sound like a good idea, at least not to me. Do keep in mind that Random Element Scrolls are still a thing, and they don't go away after you've been killed. Getting hit by one of them would literally just mean you can go back to town and sit on the ground for 10 min for all the worth you'd be in a fight if attack skills had lvl 2 element attack.

On the other end of the spectrum, giving attack skills lvl 2 Elements would effectively make Elemental Attack Debuffs useless, since attack skills have fixed elements. At this point, Elemental Attack Debuffs serve a purpose because it screws over people who only use reg hits. With None Elemental Attack, your damage output is cut down to approximately 1/3 of what you would've otherwise done, even if you have debuffed your target to lvl 1 Elemental Defense. Using Attack Skills is your way of getting around this, since their Elemental Attack is fixed and thus doesn't change when you get debuffed. If Attack Skills become the norm, then Attack Debuffs would become even more irrelevant than they already are.

Of course, all this is just water under the bridge anyway, since Owl Cures are a thing. My point was that I voted no, because I don't think adding lvl 2 Elemental Attack to all skills would be a good solution to the current combat balance.

as far as i understand the skills those skills your thinking as a power creep is not really that. it is allready a powercreep to just debuff and do reg hits but to be able to use the skills as stage 2 element would make them work better then reg hits.
as for rogue you would kno that people dont use skills as a rogue besides capsul and on rare ocations dark arrow as it takes time to cast 1 skill compared to just land reg hits. befor your able to cast just 1 skill your basicly able to do 4-10 reg hits or even more depends on witch skills we are refering too.
i do understand that u belive this could be more of a power creep then an actual fix to the elemental issues but as long as reg hits are better then skills Theres no point in useing skills.
allso if your dbuffed that owl pill pops allmoste right away if you kno what your doing. so for this to work is not hard. but on the other hand i do not belive owl cures should ever have been added as their just way to overpowerd to use.
and i would be happy to prove the point on what i mean. but can put it up like this: if your attack speed is 2 or less, then u can do about 5 reg hits faster then casting 1 skill even with haste. and as it goes 5 reg hit's does about 4 times more dmg then 1 skill. does this make sense ?
and ofcouse other skills takes way longer to cast even with haste. and without haste.. your just doomed to try use skills.
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Surestrike

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Saturday, 3. August 2019, 03:22

I miss the days of spamming skills on my old wizard that hasn't seen the light of day in a few years now... I voted yes because I want the outcome but, I have concerns about your method of getting there though.

This post has been edited 2 times, last edit by "Surestrike" (3. August 2019, 03:39)

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The1AndOnly

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Saturday, 3. August 2019, 12:17

I miss the days of spamming skills on my old wizard that hasn't seen the light of day in a few years now... I voted yes because I want the outcome but, I have concerns about your method of getting there though.

it is not up to me how they will fix this.
it is something i kno is in every one's interest that, skills will be more usefull then reg hits.
but as it goes on about that. i can some issues to the dmg output as mention'd by crossy but compared to facts of how har reg hits actualy can hit.
adding stage 2 element to skills would perhaps mean that our attack power would have to be nerfed even more ? idk. but i do kno this. without a change. skills will never be useable. besides invis by rogue heals and barrier by cleric and windy hand and step. besides that it is only dbuffs that are used.

i can give an example. as ive made another archwizz. to have something to do.
at lvl 140.. i grind at rawheads was pretty fun with 121 weapon and spamming aoes a little hard aswell. to stay alive and such.. but at 157.. it takes so much more time to stack up mobs to even benefit from aoes when their just 2 hits (1hit if i had ignition) reg hits. meaning my skills are not even worth the time to cast.
as i can basicly clean the entire area with alone reg hits alot faster then aoes. and allso safer. with reg hits i could be naked (wearing no armor or acc at all. just a weapon.
with skills i need gear to be able to take some hits.

so just with that point of view.. alone grinding.. its awfull.. and no fun at all.. i cant find use for skills at all on archwizz.. no dbuffs no power to skills. no buffs worth useing.. same goes for alot of other toons. i made archwizz cause i like to use skills.. i used to like my rogue and healer back years ago aswell as for their skills but now its dbuffs and blah..
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14

Sunday, 4. August 2019, 08:59

there are many things I wont do in online games , if I don't like a system I will never use it . that's what happened to the elemental system in last chaos .
I wouldn't touch it with a ten foot pole .

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Monday, 5. August 2019, 01:34

skills

they need to bring back skills we worked to get along time ago, cost real money to buy supplies for skills, would be nice to use them again for a reason. thx for listening ^^

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