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  • "LastChaosPvP" has been banned
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Date of registration: 15. June 2020

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1

Monday, 15. June 2020, 17:54

Dratan Castle Siege Invincibility Duration Nerf

Reduce 10 second Invincibility Time to 5 seconds at DCS

A total of 21 Votes have been submitted.

86%

Yes (18)

14%

No (3)

  1. DCS has always been defender favored
  2. Current 10 second invincibility buff granted to defenders who re-spawn have enough time and movement speed to run up the pyramid.
  3. Allows 1 free Cop/Blizzard on attackers who have to absorb for 3 minutes, making it almost impossible as there is no fair counter play.
  4. Simple and minor change to adjust balance of a siege for both sides to have more fun and competition.
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Redblu

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2

Monday, 15. June 2020, 18:14

I'll say yes, but they'd better remove Cop/Blizzard from battle. This will make battle a bit more fun.
And I don't think this should be THAT complicated, since they already remove the templar TP skill from battle (skill does nothing).

Huguette, Therese, Jeanne, et bien d'autres...

Maintenant à la retraite.
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  • "LastChaosPvP" has been banned
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3

Monday, 15. June 2020, 18:26

Removing those abilities will make it too easy to win DCS, however, I do think there should be something to remedy a cop, which has a high cooldown like advanced stone removal (10 seconds).

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Rising Star

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4

Monday, 15. June 2020, 19:43

I am definetely against a cure. In fact i would much rather they even removed owl condition recovery pills so you have to use different cures. Also as far as cop goes, instead of a cure, make players get the same as boss monsters get: Iron Wall, that prevents being copped for say 40 seconds after first use up to 60 seconds. Let this apply to all: stun / stone / sleep etc so that you cannot perma crowd control anymore.

If you get slept, get a resist sleep for XX seconds so you cannot be slept anymore, got silenced? Get a silence resist buff that prevents you from getting silenced for another XX seconds. That would make things far more interesting than what it is now.

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Remnant

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5

Monday, 15. June 2020, 20:32

No cures for cop otherwise my NS will be completely useless x'D

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Nostramadus

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6

Monday, 15. June 2020, 21:16

id go even further to make invis only last for 1-2 seconds maximum, and increase the cooldown so it cannot be used permanently.
So that invis is actually only used to get out of clutch situations and that it seperates the good from the bad players that know when and how to use it efficiently instead of spaming it 24/7 and just autoattack 2-3 times and backing out again. Therefore ex-/rouge players would need to have some skill again to play these classes

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Redblu

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7

Monday, 15. June 2020, 21:55

If you think NS will be useless without cop, I think you missunderstood you character ;)

Huguette, Therese, Jeanne, et bien d'autres...

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Surestrike

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8

Tuesday, 16. June 2020, 00:30

I am definetely against a cure. In fact i would much rather they even removed owl condition recovery pills so you have to use different cures. Also as far as cop goes, instead of a cure, make players get the same as boss monsters get: Iron Wall, that prevents being copped for say 40 seconds after first use up to 60 seconds. Let this apply to all: stun / stone / sleep etc so that you cannot perma crowd control anymore.

If you get slept, get a resist sleep for XX seconds so you cannot be slept anymore, got silenced? Get a silence resist buff that prevents you from getting silenced for another XX seconds. That would make things far more interesting than what it is now.


I find this suggestion appealing even though it's been a while since I have done a siege.
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